Multiplayer release master-20110320 is now released!

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Zarel
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Re: Multiplayer release master-20110320 is now released!

Post by Zarel »

NoQ wrote:Build time is a damn important part of the game balance; if it were consciously changed, you'd have heard about it. So this is either a bug or an illusion.
I'm guessing if they were out of power, all the timings would change, and for a casual player they might not realize this.

Yet another of a long list of reasons why I don't like power flow.
Safety0ff
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Re: Multiplayer release master-20110320 is now released!

Post by Safety0ff »

xXPhoenixXx wrote:Building units takes much longer
Which version are you comparing against? Some stuff might have been fps dependent before (i.e. fast computers build faster).
xXPhoenixXx
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Re: Multiplayer release master-20110320 is now released!

Post by xXPhoenixXx »

NoQ wrote:Build time is a damn important part of the game balance; if it were consciously changed, you'd have heard about it. So this is either a bug or an illusion.
I guess I'm wrong, sorry.
I'm talking about the build in this thread. I recognized after I've built a module on a factory, the progress of the vehicle will go back to 0% again. Is that a bug or not?
osw7n
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Re: Multiplayer release master-20110320 is now released!

Post by osw7n »

whenever I try to open a saved game the game crashes and get me a window saying open the RTP document for more information.
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Warzone2100.RPT
this is the RTP document
(20.11 KiB) Downloaded 346 times
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sensor
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Re: Multiplayer release master-20110320 is now released!

Post by sensor »

I have the same problem as its predecessor
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Warzone2100.RPT
(24.59 KiB) Downloaded 329 times
Intel(R) Core(TM) i5-2400 CPU @ 3.10 GHz 3,40 GHz
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graphic card NVIDIA GeForce GTX 750 Ti
RAM 8,0 GB DDR III SDRAM
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