This release brought to you by: The dawn of Qt
We are always looking for new developers! Since the next release is likely to be Qt only, we have a urgent need for mac developers that can fix Qt issues that we currently have, as specified in #1549
We could also use more windows & linux developers as well.
If you know anyone who would like to join the project, send them this way.
This build features the new netcode that everyone has been waiting for.
We eagerly await feedback for this alpha build!
NOTE: command line options now require a "=" before the parameter.
For example, --configdir=./blah
NOTE: For mac users: Support for 10.4 has been discontinued; using 10.6 is highly recommended as 10.5 does not support a sufficiently high OpenGL version for all types of GFX cards.
NOTE, don't forget to change the texture size (default is 256) via in-game menu, and the fpslimit (default was 30) via edit config file
- Stuff changed. (More specifically, the stuff-like stuff with stuffy stuffiness has changed.)
- Bugs fixed.
- Droids don't drive straight through all non-host-allied buildings other than gates. (D'oh.)
- Enemy tanks aren't magically visible on in-game alliances menu.
- More informative ally research.
This release hopefully contains no bugs, except that trap cursor and Alt+Enter probably aren't working in the Qt version.
If you have problems with being kicked or with kicking everyone for "incompatible mods", deleting some maps (for example 8c-early3v3V3.wz) might help.
Please submit all bugs via this link, and follow the directions listed at the link, we need every bit of that information in order to fix bugs!
Downloads will be made available at our usual site:
Warzone 2100 file releases on Sourceforge.
- Source tarball:
http://sourceforge.net/projects/warzone ... .tar.gz/download ← Qt version.
http://sourceforge.net/projects/warzone ... .dmg/download ← Qt version.
http://sourceforge.net/projects/warzone ... .exe/download ← Qt version.
- Code: Select all
git fetch --tags
git checkout master_20110320qt