Multiplayer release master-20110209 is now released!

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andron
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Re: Multiplayer release master-20110209 is now released!

Post by andron »

my firewall was unstable after new start its working now
Siber
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Re: Multiplayer release master-20110209 is now released!

Post by Siber »

Is it normal that research appears to now be free and limits on various building and unit types appear to be removed by default? Because wow.
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effigy
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Re: Multiplayer release master-20110209 is now released!

Post by effigy »

Siber wrote:Is it normal that research appears to now be free and limits on various building and unit types appear to be removed by default? Because wow.
I don't think anything is unlimited, but yeah the limits are much higher.
This is why some features aren't implemented: http://forums.wz2100.net/viewtopic.php?f=30&t=7490&view=unread#p87241
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Mr_E
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Re: Multiplayer release master-20110209 is now released!

Post by Mr_E »

oh here's a suggestion, make the trucks smarter so they won't get sandwitched in between structures
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Spik3d
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Re: Multiplayer release master-20110209 is now released!

Post by Spik3d »

Could the skirmish limits be defaulted to the original limits (5 for research, factories, etc) with the option to increase the slider?

I like being able to just start a skirmish game by choosing the map, changing a few quick settings, and starting. But having to go to the limit settings takes more time, etc. It's also a really engraved habit so I'll often forget about it, start a skirmish, then realize I can build 30 research facilities (which is waaaay too many and takes away from researching being a major part of Warzone).

Edit: I've also noticed that moving the camera position is really choppy, yet the animations are smooth, so is changing the camera angle.
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effigy
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Re: Multiplayer release master-20110209 is now released!

Post by effigy »

Spik3d wrote:...
Edit: I've also noticed that moving the camera position is really choppy, yet the animations are smooth, so is changing the camera angle.
I've noticed some trouble with the camera, also. My problem is if I right click the mini map to jump the camera to a location, and then try to scroll to tweak the view BEFORE letting the camera animation finish the screen will jump to another location. If I let the camera animation finish, then scroll around it's fine. Kind of annoying when your in the mix.
This is why some features aren't implemented: http://forums.wz2100.net/viewtopic.php?f=30&t=7490&view=unread#p87241
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devastator
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Re: Multiplayer release master-20110209 is now released!

Post by devastator »

Campaing drops
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NoQ
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Re: Multiplayer release master-20110209 is now released!

Post by NoQ »

Campaign works for me, but not very well either, with a few blocking bugs.
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Iluvalar
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Re: Multiplayer release master-20110209 is now released!

Post by Iluvalar »

belet wrote:Hi,
Don’t know if it’s a bug or there is something wrong on my end but in skirmish all players (including AI) have gray color units.
Could someone advise please?
This is because you graphic card driver does not support the new color code.

I don't have color too. And it's really a problem. I don't find any relevant driver for my card. Isn't there anyway to cast a light on does tanks ? So they look like they have a color... or i dont know. if it's not possible can we just put a big flag into each truck. A way to identify friends from foes. Even form bad graphic card players.
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bendib
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Re: Multiplayer release master-20110209 is now released!

Post by bendib »

Mr_E wrote:oh here's a suggestion, make the trucks smarter so they won't get sandwitched in between structures
I second this. Annoying as hell. I often have to have said stuck truck tear down a building and rebuild it to escape.
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NoQ
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Re: Multiplayer release master-20110209 is now released!

Post by NoQ »

Am i the only one who sees no fog in this build? It's all black for me.
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Per
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Re: Multiplayer release master-20110209 is now released!

Post by Per »

The fog is black?
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NoQ
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Re: Multiplayer release master-20110209 is now released!

Post by NoQ »

Yes. Is it just me? (:
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Re: Multiplayer release master-20110209 is now released!

Post by Karazija »

Why alpha release's size is 138mb and what's the main difference between 2.3.7 version and alpha release? Can i run 3dfx glide mode on modern graphic cards or maybe there is any mods with special effects?
Per
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Re: Multiplayer release master-20110209 is now released!

Post by Per »

NoQ wrote:Yes. Is it just me? (:
So is the fog black, or is there no fog? That is kind of a big difference. If the fog is black, then that is not a bug, in the sense that I made it that way.
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