Hotfix 1 for 2.0.7

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basher5_2
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Re: Hotfix 1 for 2.0.7

Post by basher5_2 » 24 Aug 2007, 02:09

ok i will try it
but first how do we use it cus if it is just like the hotfix i will have no idea how to use it

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lav_coyote25
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Re: Hotfix 1 for 2.0.7

Post by lav_coyote25 » 24 Aug 2007, 02:15

if your on windows.

make a shortcut and copy and paste this into it.


"C:\Warzone 2100_207_png\warzone2100.exe" --mod warzone2100-2.0.7_hotfix1.wz --mod grim.wz --fullscreen --resolution 1280x1024 --cheat

if your not using grim's mod leave out the --mod grim.wz.  also your resolution may not be the same... change it to fit your circumstances...  also  your pathways may be different - make sure to make that change (if different) as well.  also - take out the --cheat if your not testing maps or ai's or mods....  that is for development testing.... besides you dont need cheats for warzone2100 - you need practice. ;D
‎"to prepare for disaster is to invite it, to not prepare for disaster is a fools choice" -me (kim-lav_coyote25-metcalfe) - it used to be attributed to unknown - but adding the last bit , it now makes sense.

basher5_2
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Re: Hotfix 1 for 2.0.7

Post by basher5_2 » 24 Aug 2007, 02:34

im just trying to get it working so i can finish all of my files then i can start finishing my files that i have cheats on

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DevUrandom
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Re: Hotfix 1 for 2.0.7

Post by DevUrandom » 24 Aug 2007, 12:55

Punctuation is a luxury. ;)

In your Warzone folder, you need to create a mods/global/ directory, where you will put the .wz file.

basher5_2
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Re: Hotfix 1 for 2.0.7

Post by basher5_2 » 24 Aug 2007, 17:46

ok.

Kayiaxo
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Re: Hotfix 1 for 2.0.7

Post by Kayiaxo » 01 Sep 2007, 21:50

italian wrote: But I prefer to play/playing without hotfix because some buildings don't appear correctly.
I'm having the same textures problem with the hotfix as well.
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Credits to Kacen for making the image.

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DevUrandom
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Re: Hotfix 1 for 2.0.7

Post by DevUrandom » 02 Sep 2007, 12:30

When you play with the hotfix you get those wronglooking houses and when you don't they look correct?

Kayiaxo
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Re: Hotfix 1 for 2.0.7

Post by Kayiaxo » 02 Sep 2007, 16:45

That is correct.
However the hotfix was needed to continue to the 2nd campaign, afterwards once saved in the 2nd campaign I can load it without the hotfix.
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DevUrandom
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Re: Hotfix 1 for 2.0.7

Post by DevUrandom » 02 Sep 2007, 23:43

Could you give me a savegame, so I could try?

Kayiaxo
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Re: Hotfix 1 for 2.0.7

Post by Kayiaxo » 03 Sep 2007, 12:05

There you go.

mission12ok.rar
This save is just before Campaign2, so you get the briefing and also the place is crashed without the hotfix.
Can't load this savegame without the hotfix.
Then check the buildings north, the textures are corrupted.

mission12nohotok.rar
Now I save IN the campaign 2, after the briefing, the game loads without the hotfix.
Note that the texture problems are gone on the buildings in the north.

Now last stuff, when you load mission12nohotok WITH the hotfix there also aren't any texture problems anymore.
The problem ONLY occurs when using the hotfix to advance to the next chapter of the campaign, but when you save after the switch and reload there are no texture problems any more.
The hotfix is also needed to switch campaigns for most.

mission13ok.rar
Just added it if you want to check the next map.
Save the crashed plane survivers map, full of buildings.
No problems on that map with or without hotfix.

I hope you understood my explanation,
                Kayiaxo
Attachments
mission13ok.rar
(123.05 KiB) Downloaded 197 times
mission12nohotok.rar
(177.97 KiB) Downloaded 213 times
mission12ok.rar
(142.61 KiB) Downloaded 216 times
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Credits to Kacen for making the image.

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DevUrandom
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Re: Hotfix 1 for 2.0.7

Post by DevUrandom » 03 Sep 2007, 14:19

Thanks, created a bugreport at https://gna.org/bugs/?9923

Kayiaxo
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Re: Hotfix 1 for 2.0.7

Post by Kayiaxo » 03 Sep 2007, 14:40

Thanks, I'm glad my info helped.
When I encounter more bugs I will report them as well.
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aquila828
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Re: Hotfix 1 for 2.0.7

Post by aquila828 » 06 Sep 2007, 04:43

DevUrandom Last Edit: June 30, 2007, 11:59:25 pm wrote:Distributions should apply the hotfix patch and create an updated package.
Sorry for being stupid, but what do I do with the patch?

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lav_coyote25
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Re: Hotfix 1 for 2.0.7

Post by lav_coyote25 » 07 Sep 2007, 01:49

scroll up and have a look at the post i did... 

Re: Hotfix 1 for 2.0.7
« Reply #31 on: August 23, 2007, 07:15:06 pm »


:)
‎"to prepare for disaster is to invite it, to not prepare for disaster is a fools choice" -me (kim-lav_coyote25-metcalfe) - it used to be attributed to unknown - but adding the last bit , it now makes sense.

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Re: Hotfix 1 for 2.0.7

Post by Giel » 08 Sep 2007, 02:15

aquila828 wrote: Sorry for being stupid, but what do I do with the patch?
If you manage packages for a GNU/Linux (or whatever other OS) distro then this applies to you. Otherwise it doesn't.
"First make sure it works good, only then make it look good." -- Giel
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