master-20101114 is now released!

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Mr_E
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Re: master-20101114 is now released!

Post by Mr_E » 18 Nov 2010, 05:19

oh well then i'm confused
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Mr_E
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Re: master-20101114 is now released!

Post by Mr_E » 18 Nov 2010, 05:51

speaking of which, i need a newer version of flaME, can any1 help me?
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zydonk
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Re: master-20101114 is now released!

Post by zydonk » 18 Nov 2010, 12:45

I don't want to appear a complete dummy - but what is this "netcode" that has bolloxed WZ?

The short answer will do, thank you...

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Berg
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Re: master-20101114 is now released!

Post by Berg » 18 Nov 2010, 12:54

New code for network multi play to keep game from lagging and in sync

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macuser
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Re: master-20101114 is now released!

Post by macuser » 18 Nov 2010, 16:01

LOL

*mumbles: keep it from lagging and in sync :roll:
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effigy
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Re: master-20101114 is now released!

Post by effigy » 18 Nov 2010, 16:27

macuser wrote:LOL

*mumbles: keep it from lagging and in sync :roll:
in time :)
This is why some features aren't implemented: http://forums.wz2100.net/viewtopic.php?f=30&t=7490&view=unread#p87241

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JDW
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Re: master-20101114 is now released!

Post by JDW » 18 Nov 2010, 23:56

macuser wrote:LOL

*mumbles: keep it from lagging and in sync :roll:
It's not the final solution. It's a good attempt and Work-in-progress. Lags in 2.3.5 cause WZ to blackout for me where I only get to hear the drone of tanks or derricks. But with master , freezes only freeze, And I can still chat with people in the game when its frozen, and no blackouts anymore. With master I can quit whenever the game freezes because I can see the menu, but on 2.3.5, I had to kill the app. I like what's happening so far.
"Speak when you are angry and you will make the best speech you will ever regret."
-- Ambrose Bierce

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