What is what? I don't see anything unusual here.dmdilks wrote:What is this??
Plasma mortar was here from the very beginning.
What is what? I don't see anything unusual here.dmdilks wrote:What is this??
You can't (:dmdilks wrote:Plus when are you able to build it and if you can build it at all.
Zarel [url=http://addons.wz2100.net/map/aurora]here[/url] wrote:The Nexus Plasma Mortars in Advanced Bases cause sync problems in multiplayer.
I downloaded the newest drivers from the MSI site for the MSI VR740 (IRRC) except for the the GFX driver, that I downloaded fron Nvidia directly. And had them all installed before testing the beta. Chipset included...dunk2k wrote:Powzone,
In regards to your problem, it may seem like you don't have the chipset drivers installed for your motherboard, they are important as they control everything from hard drive messages to PCI messages.
In regards to your Eeepc, here is the link for the correct chipset drivers; http://downloadcenter.intel.com/SearchR ... ProdId=816
In regards to your fresh windows 7 build, I would also make sure you have installed the correct chipset drivers for the motherboard drivers.
The above link for Intel chipsets.
for Nvidia chipsets: http://www.nvidia.co.uk/Download/index.aspx?lang=en-uk
for Via chipsets: http://www.via.com.tw/en/support/drivers.jsp
ATI chipsets don't require drivers in windows as they use the amd64 instruction set built into windows.
I've had the same problem on the 3.0 build. Can't do the 3.0.1 or w/e b/c of there not being a mac build, and I don't have xcode (if someone would want to compile it for me. I would be happy). I've found that it only "quits" crashes when you have a map that flys you away from your main base.dmdilks wrote:I'm still having problems when they tell you updates or what you have to do in the beginning of each level. The screen will blink and than you have to go and read it yourself. It will not display on the screen or hear it.
The game will crash after the save point and that is when I try to click on the tab "continue" the game and that is when it will crash.
you can download and install the videos yourself - look on the downloads page.GreamMeakel wrote: I've found that it only "quits" crashes when you have a map that flys you away from your main base.
I think the "updates" for missions is haveing problems b/c there is no videos with the alphas/betas.
I downloaded the videos and that took of that problem. Plus now it only crashes after all the videos and info get done playing. It is something they can fix and it isn't a really big deal. I just restart the game and I'm my way again.GreamMeakel wrote:
I've had the same problem on the 3.0 build. Can't do the 3.0.1 or w/e b/c of there not being a mac build, and I don't have xcode (if someone would want to compile it for me. I would be happy). I've found that it only "quits" crashes when you have a map that flys you away from your main base.
I think the "updates" for missions is haveing problems b/c there is no videos with the alphas/betas.
Where are the crash reports ?dmdilks wrote: I downloaded the videos and that took of that problem. Plus now it only crashes after all the videos and info get done playing. It is something they can fix and it isn't a really big deal. I just restart the game and I'm my way again.
The issues I see there have been fixed in the repo.dmdilks wrote:I have looked every where and the only file that I think this is the one you want.
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info |08:46:12: [seq_Play] unable to open 'sequences/titles.ogg' for playback
info |08:46:12: [seq_Play] unable to open 'sequences/devastation.ogg' for playback
error |08:46:38: [openSaveFile] saveFile: multiplay/players/플레이어.sta could not be opened: File not found
info |09:08:19: [seq_Play] unable to open 'sequences/victory.ogg' for playback