3.0-beta 1 is released!

The projects speaking tube.
Add your two cents if you want to.
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NoQ
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Re: 3.0-beta 1 is released!

Post by NoQ »

dmdilks wrote:What is this??
What is what? I don't see anything unusual here.
Plasma mortar was here from the very beginning.
dunk2k
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Re: 3.0-beta 1 is released!

Post by dunk2k »

Powzone,

In regards to your problem, it may seem like you don't have the chipset drivers installed for your motherboard, they are important as they control everything from hard drive messages to PCI messages.

In regards to your Eeepc, here is the link for the correct chipset drivers; http://downloadcenter.intel.com/SearchR ... ProdId=816

In regards to your fresh windows 7 build, I would also make sure you have installed the correct chipset drivers for the motherboard drivers.

The above link for Intel chipsets.
for Nvidia chipsets: http://www.nvidia.co.uk/Download/index.aspx?lang=en-uk
for Via chipsets: http://www.via.com.tw/en/support/drivers.jsp
ATI chipsets don't require drivers in windows as they use the amd64 instruction set built into windows.
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dmdilks
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Re: 3.0-beta 1 is released!

Post by dmdilks »

In 10 yrs of playing the game, that is the first time I seen it. Plus when are you able to build it and if you can build it at all.
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NoQ
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Re: 3.0-beta 1 is released!

Post by NoQ »

dmdilks wrote:Plus when are you able to build it and if you can build it at all.
You can't (:
Though they can be pre-built on skirmish maps as well.
Zarel [url=http://addons.wz2100.net/map/aurora]here[/url] wrote:The Nexus Plasma Mortars in Advanced Bases cause sync problems in multiplayer.
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Powzone
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Re: 3.0-beta 1 is released!

Post by Powzone »

dunk2k wrote:Powzone,

In regards to your problem, it may seem like you don't have the chipset drivers installed for your motherboard, they are important as they control everything from hard drive messages to PCI messages.

In regards to your Eeepc, here is the link for the correct chipset drivers; http://downloadcenter.intel.com/SearchR ... ProdId=816

In regards to your fresh windows 7 build, I would also make sure you have installed the correct chipset drivers for the motherboard drivers.

The above link for Intel chipsets.
for Nvidia chipsets: http://www.nvidia.co.uk/Download/index.aspx?lang=en-uk
for Via chipsets: http://www.via.com.tw/en/support/drivers.jsp
ATI chipsets don't require drivers in windows as they use the amd64 instruction set built into windows.
I downloaded the newest drivers from the MSI site for the MSI VR740 (IRRC) except for the the GFX driver, that I downloaded fron Nvidia directly. And had them all installed before testing the beta. Chipset included... ;)
Arch / Intel Core i9 12900 / 32GB RAM / NVidia RTX2070 Super
GreamMeakel
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Re: 3.0-beta 1 is released!

Post by GreamMeakel »

dmdilks wrote:I'm still having problems when they tell you updates or what you have to do in the beginning of each level. The screen will blink and than you have to go and read it yourself. It will not display on the screen or hear it.

The game will crash after the save point and that is when I try to click on the tab "continue" the game and that is when it will crash.
I've had the same problem on the 3.0 build. Can't do the 3.0.1 or w/e b/c of there not being a mac build, and I don't have xcode (if someone would want to compile it for me. I would be happy). I've found that it only "quits" crashes when you have a map that flys you away from your main base.
I think the "updates" for missions is haveing problems b/c there is no videos with the alphas/betas.
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lav_coyote25
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Re: 3.0-beta 1 is released!

Post by lav_coyote25 »

GreamMeakel wrote: I've found that it only "quits" crashes when you have a map that flys you away from your main base.
I think the "updates" for missions is haveing problems b/c there is no videos with the alphas/betas.
you can download and install the videos yourself - look on the downloads page. :)
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dmdilks
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Re: 3.0-beta 1 is released!

Post by dmdilks »

GreamMeakel wrote:
I've had the same problem on the 3.0 build. Can't do the 3.0.1 or w/e b/c of there not being a mac build, and I don't have xcode (if someone would want to compile it for me. I would be happy). I've found that it only "quits" crashes when you have a map that flys you away from your main base.
I think the "updates" for missions is haveing problems b/c there is no videos with the alphas/betas.
I downloaded the videos and that took of that problem. Plus now it only crashes after all the videos and info get done playing. It is something they can fix and it isn't a really big deal. I just restart the game and I'm my way again.
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Re: 3.0-beta 1 is released!

Post by Buginator »

dmdilks wrote: I downloaded the videos and that took of that problem. Plus now it only crashes after all the videos and info get done playing. It is something they can fix and it isn't a really big deal. I just restart the game and I'm my way again.
Where are the crash reports ?
and it ends here.
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dmdilks
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Re: 3.0-beta 1 is released!

Post by dmdilks »

I have looked every where and the only file that I think this is the one you want.
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Warzone2100.RPT
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Re: 3.0-beta 1 is released!

Post by Buginator »

dmdilks wrote:I have looked every where and the only file that I think this is the one you want.
The issues I see there have been fixed in the repo.
and it ends here.
filee
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Re: 3.0-beta 1 is released!

Post by filee »

im having real biug troubles with the 3.o beta, it wont even start a game at all, just freezes...
the different soundtracks seem to skip while going through th loading screen, help!!
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Re: 3.0-beta 1 is released!

Post by urgood2 »

On my XP machine with NVidia 5 fx 5900xt and 512mb ram, loading the game is much slower than before... Sometimes it simply stops altogether for a while before continuing the loading process. Also, the craters, roads, etc often disappear and appear again. Why do these things happen? 2.3.5 worked fine.

STD-ERR.txt

Code: Select all

info    |08:46:12: [seq_Play] unable to open 'sequences/titles.ogg' for playback
info    |08:46:12: [seq_Play] unable to open 'sequences/devastation.ogg' for playback
error   |08:46:38: [openSaveFile] saveFile: multiplay/players/플레이어.sta could not be opened: File not found
info    |09:08:19: [seq_Play] unable to open 'sequences/victory.ogg' for playback
PS one more thing, little bumps in the terrain flicker on and off. kind of annoying :annoyed:
Last edited by urgood2 on 30 Oct 2010, 12:14, edited 1 time in total.
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Mr_E
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Re: 3.0-beta 1 is released!

Post by Mr_E »

on the map sk-concrete the roads disappear every so often...
I'm not always on but when I am you know it.
Hiram
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Re: 3.0-beta 1 is released!

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