3.0-beta 1 is released!

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R Hannay
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Re: 3.0-beta 1 is released!

Post by R Hannay »

effigy wrote:
Let's allow shooting through friendly structures, Forts shooting over other structures, and likewise > towers > harpoints > walls/bunkers. I'm a bit confused on this minimum firing range, tool. As long as I'm giving the Cannon Fort a hug it won't hurt me and I can slowly murder it in it's sleep? Seems a bit silly to me.
I agree wholeheartedly :3
Dalton wrote:
They are slightly outside the range of the MG tower.

MG Tower - Range = 7.5
MG - Range = 6.0

But you have a power generator (2x2) in front so the MG Tower is 0.5 short of the tank.
What do you think about this?
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Re: 3.0-beta 1 is released!

Post by Dalton »

Yeah, was not sure if it was a bug, because in the other picture the units were roughly around 7.5 tiles away so could not tell for sure. :stressed:
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Re: 3.0-beta 1 is released!

Post by dmdilks »

I have this in the Northern Sector Mission "Assist team Gamma"
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Re: 3.0-beta 1 is released!

Post by macuser »

talk about lumpy water :P !!!
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Black Project
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Re: 3.0-beta 1 is released!

Post by Black Project »

dmdilks wrote:I have this in the Northern Sector Mission "Assist team Gamma"

Image
OMG! We got Tsunamis in Warzone now! XD

Just kidding :wink:

Are you playing this campaign since Pre-3.0 version or you have started it with the 3.0 Beta 1 release?

BP
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Re: 3.0-beta 1 is released!

Post by dmdilks »

I'm playing the 3.0-beta 1. The other things that I have seen are the videos are poor, technologies at the end of the game are a waste of time, the really nice technologies come to close to the end of the game. But it has been that way for 10 yrs. I know you guys are doing a great job and keeping one if the best games going.

I have always love this game and don't know if they can, but move some of that technology up a little so we can use it. Plus there was one technology right at the end that I really like and I'll replay that chapter to get a screenshoot of it. Plus on that last chapter the water was fine again.
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Re: 3.0-beta 1 is released!

Post by dmdilks »

What is this??

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Re: 3.0-beta 1 is released!

Post by Buginator »

Powzone wrote: Unfotunately there's no update available! Weather at the Asus site nor at Intel. The log says, it uses the fixed pipeline instead of OGL2. This is okay and I get into the game with a "playable" frame rate (20-25 @ 1024x600), but it crashes something around 3 to 20 seconds after it finished loading without touching anything. But as I said before: It was the same with the 2.3 betas before 2.3.0. ;)
Yeah, your crashing in iglicd32.dll and .. well, they must fix that issue, that is out of our hands. :(

Warzone Public service announcement, don't buy intel or sis or via/s3 integrated chipsets. You will be sorry. Wait for 2011 when the new machines come up, they should have much better integrated gfx chipset, though, I still worry about the drivers. :lecture:
Black Project wrote:
dmdilks wrote:I have this in the Northern Sector Mission "Assist team Gamma"
OMG! We got Tsunamis in Warzone now! XD

Just kidding :wink:

Are you playing this campaign since Pre-3.0 version or you have started it with the 3.0 Beta 1 release?

BP
That, and old 2.3.x skirmish savegames do NOT work correctly with 3.0! :lecture:
and it ends here.
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Re: 3.0-beta 1 is released!

Post by dmdilks »

dmdilks wrote:I have this in the Northern Sector Mission "Assist team Gamma"
OMG! We got Tsunamis in Warzone now! XD

Just kidding :wink:

Are you playing this campaign since Pre-3.0 version or you have started it with the 3.0 Beta 1 release?

BP
Buginator wrote:That, and old 2.3.x skirmish savegames do NOT work correctly with 3.0! :lecture:

That is the 3.0 beta 1 game and there is no save games from 2.3 skirmish. That is a 3.0 beta 1 save game.
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Re: 3.0-beta 1 is released!

Post by Buginator »

dmdilks wrote: That is the 3.0 beta 1 game and there is no save games from 2.3 skirmish. That is a 3.0 beta 1 save game.
Hmm.. I just tried it here, and it worked as it should... any other info ?
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Re: 3.0-beta 1 is released!

Post by Mr_E »

actually, you can get savegames from one version to the next it's simple, do what you do for mods and maps, only instead of going into the maps folder, go into savegame and copy yes copy ur savegames then go into the Warzone 2100 3.0 folder and plant the copies back in savegame
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Re: 3.0-beta 1 is released!

Post by Dalton »

Mr_E wrote:actually, you can get savegames from one version to the next it's simple, do what you do for mods and maps, only instead of going into the maps folder, go into savegame and copy yes copy ur savegames then go into the Warzone 2100 3.0 folder and plant the copies back in savegame
Not all versions are compatible with previous or future versions. :roll:
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Re: 3.0-beta 1 is released!

Post by dmdilks »

It only did it from that mission of the game to the one before the last mission. The water in last mission was fine.
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Re: 3.0-beta 1 is released!

Post by Mr_E »

oh... very well then, btw this is a developer question, can i have a list of the "sounds" you know, what they say, not just their technical names
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Re: 3.0-beta 1 is released!

Post by Powzone »

There we go again:

Had the chance to test it on a freshly installed Win7 system and I get the same error as on my EeePC except for the OpenGL 2.0 message...

Code: Select all

Error occured on Thursday, October 28, 2010 at 06:28:59.

Program: C:\Program Files\Warzone 2100\warzone2100.exe(warzone2100)
Command line: "C:\Program Files\Warzone 2100\warzone2100.exe" 
Version: Version 3.0-beta1
Distributor: wz2100.net
Compiled on: Oct 25 2010 02:38:00
Compiled by: GCC 4.2.1-sjlj (mingw32-2)
Compiled mode: Release build
Executed on: Thu Oct 28 06:28:16 2010

Pointers: 32bit

Compiled against PhysicsFS version: 1.0.1
Running with PhysicsFS version: 1.0.1

Misc Data:
[06:28:18]OpenGL Vendor : NVIDIA Corporation
[06:28:18]OpenGL Renderer : GeForce 8200M G/PCI/SSE2
[06:28:18]OpenGL Version : 2.1.2
[06:28:18]Video Mode 1440 x 900 (32 bpp) (fullscreen)
[06:28:18]OpenGL GLSL Version : 1.20 NVIDIA via Cg compiler
[06:28:18]OpenAL Vendor: Creative Labs Inc.
[06:28:18]OpenAL Version: 1.1
[06:28:18]OpenAL Renderer: Software
[06:28:18]OpenAL Extensions: EAX EAX2.0 EAX3.0 EAX4.0 EAX5.0 EAX3.0EMULATED EAX4.0EMULATED AL_EXT_OFFSET AL_EXT_LINEAR_DISTANCE AL_EXT_EXPONENT_DISTANCE
[06:28:18]Using language: Systemsprache
[06:28:59]Current Level/map is CAM_1A

C:\Program Files\Warzone 2100\warzone2100.exe caused an Access Violation at location 6976d402 in module C:\Windows\system32\nvoglv32.DLL Reading from location 00000000.

Log message: info    |06:28:47: [seq_Play] unable to open 'sequences/cam1/c001.ogg' for playback

Registers:
eax=05da27cc ebx=00000000 ecx=00000000 edx=00000e01 esi=00000004 edi=00000e01
eip=6976d402 esp=0022f4b8 ebp=0022f51c iopl=0         nv up ei pl zr na po nc
cs=001b  ss=0023  ds=0023  es=0023  fs=003b  gs=0000             efl=00010246

Call stack:
6976D402  C:\Windows\system32\nvoglv32.DLL:6976D402  DrvPresentBuffers
It's the newest driver version downloaded directly from Nvidia!

Extra info:
Intel Pentium Dual CPU T3200 @ 2.00GHz
3GB RAM
Windows 7 32 Bit
Nvidia G-Force 8200M

All I did was a clickthrough to the campaign. It loaded and as soon as I saw the terrain and the tanks, it crashed!

EDIT: "nvoglv32.DLL" is part of the GFX driver... ;)
Arch / Intel Core i9 12900 / 32GB RAM / NVidia RTX2070 Super
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