The Warzone 2100 Project staff bring you a new special testing build, master-20101024!
Clever name, don't you think ?
This build features the new netcode that everyone has been waiting for.
We eagerly await feedback for this Special Testing build!
NOTE: command line options now require a "=" before the parameter.
For example, --configdir=./blah
Please submit all bugs via this link, and follow the directions listed at the link, we need every bit of that information in order to fix bugs!
Downloads will be made available at our usual site:
Warzone 2100 file releases on Sourceforge.
Downloads:
source tarball:
http://sourceforge.net/projects/warzone ... z/download
Windows:
http://sourceforge.net/projects/warzone ... e/download
Special Testing build (master-20101024) is now up!
Special Testing build (master-20101024) is now up!
and it ends here.
Re: Special Testing build is now up!
*reserved*
Re: Special Testing build is now up!
Now is this the 3.0 branch *with* netcode changes? (you don't have a mac build yet so I can't tell)
ArtRev Website
System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6
System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6
Re: Special Testing build is now up!
No, this is from master-20101024.macuser wrote:Now is this the 3.0 branch *with* netcode changes? (you don't have a mac build yet so I can't tell)
Not the exact same codebase as 3.0, but they share parts...
and it ends here.
Re: Special Testing build (master-20101024) is now up!
played this version on a regular map 2 times, once as player0 which isnt playable cause of pathfinding, trucks wont plug the oil wells, second time as player1 all was fine, opponent had same prob as player0 im on linux other one is a windows guy.
zoom level is great! tmp
zoom level is great! tmp
Re: Special Testing build (master-20101024) is now up!
Yes, some problem here (:player0 which isnt playable cause of pathfinding
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