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New testing build for pre-3.0-1 is now up!

Posted: 18 Oct 2010, 03:11
by Buginator
The Warzone 2100 Project staff bring you a new testing build for everyone's testing enjoyment. :3

This is the new 3.0 codebase, and we can use some testing to help us iron out the issues.
We do not plan to do another 2.3.x release.


Special thanks goes to (in alphabetical order):
Forum member Berg, for the TCmask models, and textures.
Corvuscorax for fixing it so you can't shoot through terrain now.
Forum member Flail13 for enabling X-player map support in FlaME 1.10 (or higher!)
Forum member MaNGusT for creating the new terrain textures and updating all the required files.

Things to check for in this release:
  • Is everything rendered correctly ?
  • How do the new terrain textures look ?
  • Testing that you really can't shoot through terrain.
  • Testing the new MP transport, we need feedback on balance and everything else involved with it.
  • Testing maps with 3/5/6/7 players. Build said maps with FlaME 1.10+ via the checkbox next to X-players (beta)!
  • Performance issues (The new terrain renderer requires a bit more power from your graphics card.)
  • Anything else that seems different / wrong.

Please submit all bugs via this link, and follow the directions listed at the link, we need every bit of that information in order to fix bugs!


Windows:
http://sourceforge.net/projects/warzone ... e/download
Mac:
http://sourceforge.net/projects/warzone ... g/download
Tarball:
http://sourceforge.net/projects/warzone ... z/download


Changelog:
2010-10-18: Version pre-3.0-1

General
  • New: Support for 3/5/6/7 player maps (7836d26509)
  • Change: Targetting now works by line of sight, prevents shooting through terrain or too early (#2151, 80b27a9a48)
Graphics
  • New: Backport the new terrain renderer and team color masks for units from trunk/master (commits:lots)
  • Change: Add new terrain textures by Mangust (#2013)
Multiplayer
  • Change: Add Super Transport with a capacity of 10 slots (cyborgs/small units 1 take slot, medium units 2 slots, heavy units 3 slots), prerequisite: Cyborg Transport (12b7dfad70)
  • Change: Backport AI improvements from master (4335203ddb)
NTW modTranslations

Re: New testing build for 3.0 is now up!

Posted: 18 Oct 2010, 03:12
by Buginator
Things fixed so far:

Laser Sat Firing --fixed.
Artifact rendering -- fixed
Water --looks fixed.

Re: New testing build for 3.0 is now up!

Posted: 18 Oct 2010, 04:20
by Buginator
Sample...
wz2100-20101017_221835-Sk-LittleEgypt-T1.png
wz2100-20101017_222138-Sk-Mountain.jpg
wz2100-20101020_002450-Sk-Rush.jpg

Re: New testing build for 3.0 is now up!

Posted: 18 Oct 2010, 05:09
by JDW
Yeah!! Now we're talking... Downloaded it, and it's pure awesomeness! :3

Re: New testing build for 3.0 is now up!

Posted: 18 Oct 2010, 07:24
by NoQ
I'm having problems with the skydome. Something that never happened before: neither in 2.3, nor in trunk:
Image

Re: New testing build for 3.0 is now up!

Posted: 18 Oct 2010, 08:23
by NoQ
Another problem by me (c):
Image

By the way, it still stores screenshots in ~/.warzone2100-2.3 ... hmm ...

Re: New testing build for 3.0 is now up!

Posted: 18 Oct 2010, 08:47
by KenAlcock
The Repair facility seems to be missing some of its textures.

EDIT: Reported as Ticket #2228.

Re: New testing build for 3.0 is now up!

Posted: 18 Oct 2010, 09:31
by NoQ
KenAlcock: True, looks like i have this problem as well (:

And i still have this problem :( New clear cliffs by Jorzi didn't make it to this version yet.

But, despite all this, i still want to say one thing everybody seems to have forgotten.
THE GAME LOOKS GREAT!!!111oneone
Not just the renderer, but buildings and units too!
________________________________________________

In a meanwhile, i've just recompiled my "Tranquil" map to suit the new version. It's a true 3-player map now, and i've modified it a little to make it look better with the new renderer:
3c-Tranquil.wz
v1.3
(26.51 KiB) Downloaded 477 times
(this is not supposed to work with warzone2100-2.*, so i post it here.)
(a challenge included.)

I know it's not very humble to ask for this, but ... maybe it could become a good example of an N-player map (N!=2,4,8) included in warzone2100-3.0? :oops: :wink:

Re: New testing build for 3.0 is now up!

Posted: 18 Oct 2010, 09:40
by KenAlcock
Tried out the new Super Transports. Man oh Man, they move like lead zeppelins! Mooooovinnnnnnnngggg Verrrrrrrrryyyyy Slooooooowwwwlyyyyyyyyy.

I sent three of these "blimps" to land 30 Pulse LAser Cyborgs into an enemy base that had next to no AA defense. Their approach to the LZ was from the weakest side of the enemy base near the back (all the defending cyborgs were more to the front of this base). Between the time my three Super Transports got within their weapons' range of the base and the time they landed (which seemed about like 30 seconds), the transports managed to kill off 4 factories and 4 units as they were landing--that's how long it took them to land. I never tried to use them with tank units

Re: New testing build for 3.0 is now up!

Posted: 18 Oct 2010, 11:23
by freegamer
There's one problem with this news announcement. It is "insider only". There's no list of major changes or new features or generally the direction the 3.0 codebase is going. All that knowledge is assumed, it seems.

Re: New testing build for 3.0 is now up!

Posted: 18 Oct 2010, 11:31
by NoQ
A little info here: http://developer.wz2100.net/roadmap (:
Well, test builds are supposed to be insider only ... or?..

Re: New testing build for 3.0 is now up!

Posted: 18 Oct 2010, 14:06
by macuser
YAY THNX guys! :)

Re: New testing build for 3.0 is now up!

Posted: 18 Oct 2010, 14:11
by GHOST KILLER
Very good!!must be pretty good this version :ninja: :ninja: :ninja:

Re: New testing build for 3.0 is now up!

Posted: 18 Oct 2010, 15:09
by cybersphinx
hao wrote:I'm having problems with the skydome. Something that never happened before: neither in 2.3, nor in trunk
It happened in trunk as well, but was fixed quite some time ago already. Looks like the fix didn't make it into pre-3.0 (I didn't notice it here because for me the skybox is cut off so far with most zoom settings that it's completely invisible)...
freegamer wrote:There's one problem with this news announcement. It is "insider only". There's no list of major changes or new features or generally the direction the 3.0 codebase is going. All that knowledge is assumed, it seems.
It's a testing build. A proper release will get a proper announcement.

Also, if this runs slow for you, try reducing the texture size in the video options. On my system, 2048 gets me 7 fps, 30 fps with 1024, and 60 fps with 512.

Re: New testing build for 3.0 is now up!

Posted: 18 Oct 2010, 16:52
by RBL-WARDOG
noticed that hovers now becomes submarines, tried them on several maps. you can see your hovers on the water by minimap but not on the main screen.
yes the sat. striker killer my game also, but mine didn't freeze it just dropped like i killed it..