Big news times 2

The projects speaking tube.
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Kamaze
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Re: Big news times 2

Post by Kamaze » 02 Apr 2007, 10:34

Added a small (April fool hoax).
I think the most people won't notice the last line :)
We all have the same heaven, but not the same horizon.

Galaad
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Re: Big news times 2

Post by Galaad » 02 Apr 2007, 12:12

Too big, but this project would be nice ;)

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DevUrandom
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Re: Big news times 2

Post by DevUrandom » 02 Apr 2007, 12:28

kage wrote: i don't know about anyone else, but my argument convinced me: wtf, let's merge the projects anyways.
BZFlag's Project lead's response to the idea:
[Sat Mar 31 2007] [18:37:04]   kind of ironic
[Sat Mar 31 2007] [18:37:13]   it's actually not a bad idea ;)

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MetalBeast
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Re: Big news times 2

Post by MetalBeast » 02 Apr 2007, 13:56

Ohh Guys!!!, well made April-Joke, ! ;)

But I was very schocked reading it, better said, I was really pissed :D

Thanks God, it's only a Joke :D

At this time, I want to say, u are making a great Job, keep it comming.
Your WZ-Ressurection-Project is one of the best in the Open-Source Community,
and WZ ist one of the best RTS games ever, even if it is so old :D

About the new Version:

I don't like the new fog, the fog distance is to short, causing builings and Units to flacker if zooming out.
It looks something weird.
Maybe you can set it optional, so user can choose, which kind of fog they want to use.

The new Skybox is great improvement :D

more to come ;)

CU, Beast

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kage
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Re: Big news times 2

Post by kage » 02 Apr 2007, 15:17

DevUrandom wrote:
kage wrote: i don't know about anyone else, but my argument convinced me: wtf, let's merge the projects anyways.
BZFlag's Project lead's response to the idea:
[Sat Mar 31 2007] [18:37:04]   kind of ironic
[Sat Mar 31 2007] [18:37:13]   it's actually not a bad idea ;)
well, you guys found my april fools joke :P. that aside, though, i didn't mean merging the codebases -- more like a conceptual merge, since from what i've seen from playing bzflag, most of the code is probably just architectural (gfx, sound, networking) while the game-logic is pretty short. it seems to me that a project merge ala wzflag would most quickly be accomplished with maybe one or two very small chunks of bzflag code, but most prominently with mods to the warzone source, and bzflag game logic coded in from scratch.

Willis
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Re: Big news times 2

Post by Willis » 02 Apr 2007, 18:05

I'll say for an April fools joke it wasn't very funny.

You got me out of the grave!

.. But seriously, let me see if I understand things... any type of merger would be the beginning of an entirely new project and leave the true Warzone, alone?

Grizzly_37
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Re: Big news times 2

Post by Grizzly_37 » 02 Apr 2007, 22:21

lol, I was reading it and thinking "What have they done to WZ..." Great joke... :)

Solitaire
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Re: Big news times 2

Post by Solitaire » 09 Apr 2007, 23:14

Great "joke"... so terrifying supervets are rising from the grave in alarm! :D

Sure hope no-one on the old email lists have a heart condition...  :o

SeriousToni
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Re: Big news times 2

Post by SeriousToni » 12 May 2007, 16:55

Since I updated WZ to 2.0.6 I can't use the resolutions settings anymore. My  --viewport 1024x768 woun't work anymore!  :-\

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Watermelon
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Re: Big news times 2

Post by Watermelon » 12 May 2007, 17:06

SeriousToni wrote: Since I updated WZ to 2.0.6 I can't use the resolutions settings anymore. My  --viewport 1024x768 woun't work anymore!  :-\
It's --resolution [width]x[height] in 2.0.6 and future releases.
tasks postponed until the trunk is relatively stable again.

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