You mean on those lame map editing functions when entering Debug mode?Per wrote:Actually, there is a map editor built-in, it just doesn't do much. And crashes a lot. And few know about it, and fewer (I mean nobody) is working on it.
2.3.0 has been released!
Re: 2.3.0 has been released!
Re: 2.3.0 has been released!
How do you get to it?
ArtRev Website
System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6
System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6
Re: 2.3.0 has been released!
I guess that he is talking about EditWorld (which successor is worked on, from scratch here).KukY wrote:You mean on those lame map editing functions when entering Debug mode?Per wrote:Actually, there is a map editor built-in, it just doesn't do much. And crashes a lot. And few know about it, and fewer (I mean nobody) is working on it.
Nadszedł już czas, najwyższy czas, nienawiść zniszczyć w sobie.
The time has come, the high time, to destroy hatred in oneself.
Beware! Mad Qt Evangelist.
The time has come, the high time, to destroy hatred in oneself.
Beware! Mad Qt Evangelist.
Re: 2.3.0 has been released!
Editworld is NOT built into the game.
ArtRev Website
System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6
System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6
Re: 2.3.0 has been released!
On the other hand, you get it when downloading trunk source...macuser wrote:Editworld is NOT built into the game.
Re: 2.3.0 has been released!
No, I mean the ctrl+o then press 'New' editor. You can raise/lower tiles, flip them, save the map (sort of...), place buildings and units... But not very useful right now. I had planned to finish that some day, when the GUI code has been rewritten and I have nothing more interesting to do, but that is probably never going to happen.Emdek wrote:I guess that he is talking about EditWorld
Re: 2.3.0 has been released!
It could be very useful, if you would add just some more controls like change tileset and enable texture painting.Per wrote:No, I mean the ctrl+o then press 'New' editor. You can raise/lower tiles, flip them, save the map (sort of...), place buildings and units... But not very useful right now. I had planned to finish that some day, when the GUI code has been rewritten and I have nothing more interesting to do, but that is probably never going to happen.Emdek wrote:I guess that he is talking about EditWorld
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- Greenhorn
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Re: 2.3.0 has been released!
will this break my campaign saves?
Can I dl the 2.3.0 build, install it over the top of my current 2.2.4 and play on with the new shortcut keys?
Can I dl the 2.3.0 build, install it over the top of my current 2.2.4 and play on with the new shortcut keys?
Re: 2.3.0 has been released!
No.GooglyBoogly wrote:will this break my campaign saves?
Yes.GooglyBoogly wrote:Can I dl the 2.3.0 build, install it over the top of my current 2.2.4 and play on with the new shortcut keys?
Make sure to copy your saves over to the new save location, though.