2.3 beta 12a is released. (special build)

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Buginator
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2.3 beta 12a is released. (special build)

Post by Buginator »

Because of the urgency in trying to find a way to replicate the cyborg legs bug, we have made a special build of warzone that has more logging information to help us track down the issue.

This build is 2.3 branch r10492, hereby known as 2.3 beta12a.

If you run into the issue (see pic), then please enter "legs" in the console, and have everyone do that command as well.
Then in your logs directory, upload and attach the files that the game produced to this ticket, ( http://developer.wz2100.net/ticket/1740 ) or this forum thread.
The files are of the format:
template_00-mapname_time.txt where 00 is player 0, 01 is player 1 and so on, and
templateAI-mapname_time.txt (this is the AI template file)
and finally, the most important file, netplay-date_time.log of the game. (date & time is the current date & time you played the game).

Thanks for your help in tracking down this bug!
legs_wanted.jpg
Note: we also have added a way to keep people from bothering you once you kick them. They will NOT be able to rejoin once they are kicked.

Windows version: https://sourceforge.net/projects/warzon ... e/download

Mac version: https://sourceforge.net/projects/warzon ... g/download

Linux version, just svn up -r 10492 :)
and it ends here.
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Fastdeath
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Re: 2.3 beta 12a is released. (special build)

Post by Fastdeath »

Use:

Code: Select all

svn -r 10492 co https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/branches/2.3/ warzone2100-2.3_beta12a
To do a full checkout of beta 12a on Linux.
Nightly builds available here see buildbot for more infos about them
Lobby Server: here and here
SharpFlame the new WZ Map Editor
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MeatShield
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Re: 2.3 beta 12a is released. (special build)

Post by MeatShield »

is '12a' online compatible with '12'?
cpenguinred
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Re: 2.3 beta 12a is released. (special build)

Post by cpenguinred »

no
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Re: 2.3 beta 12a is released. (special build)

Post by MeatShield »

cpenguinred wrote:no
well... dang. gunna have to change my game...
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Re: 2.3 beta 12a is released. (special build)

Post by Safety0ff »

I played a 8p game with 12a and legs happened. I uploaded the logs, but only one other player typed in "legs" ...

We need better participation if we're to get a full set of logs. :stressed:
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Re: 2.3 beta 12a is released. (special build)

Post by Crymson »

Buginator, the IP ban works, but it does not reset after the start of a new game. You must restart warzone for the ban to be lifted. I tested via kicking my friend, and he couldn't get back on when I re-hosted.

Here is the asswipe I was talking about before, I bet it is the same dude.
joins: 8, kicks: 1, drops: 1, left 5
banned: 1, cantjoin: 0, rejected: 15
Banned list:
player Mofukx, IP: 76.34.112.120
Last edited by lav_coyote25 on 06 Apr 2010, 05:09, edited 1 time in total.
Reason: please dont use flaming language. thankyou.
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Crymson
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Re: 2.3 beta 12a is released. (special build)

Post by Crymson »

Safety0ff wrote:I played a 8p game with 12a and legs happened. I uploaded the logs, but only one other player typed in "legs" ...

We need better participation if we're to get a full set of logs. :stressed:
We played a 7p game today. How do you make it happen?
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Buginator
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Re: 2.3 beta 12a is released. (special build)

Post by Buginator »

Crymson wrote:Buginator, the IP ban works, but it does not reset after the start of a new game. You must restart warzone for the ban to be lifted. I tested via kicking my friend, and he couldn't get back on when I re-hosted.

Here is the asswipe I was talking about before, I bet it is the same dude.
joins: 8, kicks: 1, drops: 1, left 5
banned: 1, cantjoin: 0, rejected: 15
Banned list:
player Mofukx, IP: 76.34.112.120
I noticed that too late. Already fixed, just not committed yet.
and it ends here.
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Re: 2.3 beta 12a is released. (special build)

Post by lucfis »

hi

dont know if this is the proper place ... i found a small bug

when playing campaign, new made constructions cost infinite power, occasional crashing the game
after researching this flame thrower thing (in the very beginning), tried to build a vehicle with flametower on top of it, yellow bar shows 100%, and when i try to build this thing it sucks all my power away.

first i thought it was because i used a cheat (more power) but i started again without the cheat - same problem occured. skirmish is ok, no problem here

using the 12a version on win7x64

right place? any ideas? more info? i'm not a pro, so feel free to ignore this

salut
max

edit: sorry, it was beta12 (warzone2100-2.3_beta12)
edit2: removed everything, installed 12a, problem solved! -- stupid first post
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Re: 2.3 beta 12a is released. (special build)

Post by Fastdeath »

Screenshots, logs and output of "legs" here
Nightly builds available here see buildbot for more infos about them
Lobby Server: here and here
SharpFlame the new WZ Map Editor
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Re: 2.3 beta 12a is released. (special build)

Post by Crymson »

Fastdeath wrote:Screenshots, logs and output of "legs" here
It looks like you forgot
the most important file, netplay-date_time.log of the game. (date & time is the current date & time you played the game).
?
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Fastdeath
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Re: 2.3 beta 12a is released. (special build)

Post by Fastdeath »

Crymson wrote: It looks like you forgot
the most important file, netplay-date_time.log of the game. (date & time is the current date & time you played the game).
?

Thank you netplay log here
Nightly builds available here see buildbot for more infos about them
Lobby Server: here and here
SharpFlame the new WZ Map Editor
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Re: 2.3 beta 12a is released. (special build)

Post by Crymson »

anyone care to give us some clues to what this stuff means?

Code: Select all

not loading droid's weapons for this player (0). (did not have template or duplicate) line: 0, AI:no  : 0  (Sync)  Tue Apr  6 21:19:33 2010
not loading droid's weapons for this player (1). (did not have template or duplicate) line: 0, AI:no  : 0  (Sync)  Tue Apr  6 21:19:33 2010
not loading droid's weapons for this player (2). (did not have template or duplicate) line: 0, AI:no  : 0  (Sync)  Tue Apr  6 21:19:33 2010
not loading droid's weapons for this player (3). (did not have template or duplicate) line: 0, AI:no  : 0  (Sync)  Tue Apr  6 21:19:33 2010
not loading droid's weapons for this player (4). (did not have template or duplicate) line: 0, AI:no  : 0  (Sync)  Tue Apr  6 21:19:33 2010
Added droid's weapons for this player. (5). line: 0, AI:yes  : 0  (Sync)  Tue Apr  6 21:19:33 2010
not loading droid's weapons for this player (6). (did not have template or duplicate) line: 0, AI:no  : 0  (Sync)  Tue Apr  6 21:19:33 2010
Added droid's weapons for this player. (0). line: 51, AI:no  : 0  (Sync)  Tue Apr  6 21:19:33 2010
Added droid's weapons for this player. (1). line: 51, AI:no  : 0  (Sync)  Tue Apr  6 21:19:33 2010
Added droid's weapons for this player. (2). line: 51, AI:no  : 0  (Sync)  Tue Apr  6 21:19:33 2010
Added droid's weapons for this player. (3). line: 51, AI:no  : 0  (Sync)  Tue Apr  6 21:19:33 2010
Added droid's weapons for this player. (4). line: 51, AI:no  : 0  (Sync)  Tue Apr  6 21:19:33 2010
Added droid's weapons for this player. (6). line: 51, AI:no  : 0  (Sync)  Tue Apr  6 21:19:33 2010
not loading droid's weapons for this player (5). (did not have template or duplicate) line: 215, AI:yes  : 0  (Sync)  Tue Apr  6 21:19:33 2010
not loading droid's weapons for this player (7). (did not have template or duplicate) line: 215, AI:yes  : 0  (Sync)  Tue Apr  6 21:19:33 2010
The AI:yes get weapons at line 0 then they don't get weapons at line 215, and the AI:no get weapons at line 51? O_o
joins: 21, kicks: 2, drops: 0, left 22
banned: 2, cantjoin: 0, rejected: 10
Banned list:
player test, IP: 0:0:0:0:0:ffff:5b84:505b
That looks like IPv6, but it only shows one person being banned, and they tried 10 times to connect back to the game?
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Re: 2.3 beta 12a is released. (special build)

Post by Safety0ff »

Crymson wrote:anyone care to give us some clues to what this stuff means?
Okay, in brief: each message only goes off once per player. So in the case of that log, all the human players do not add any weapons until line 51. AI gets the weapons added until line 215. What happens after those messages have fired off is all "???" but it these messages were useful for knowing where they start loading weapons.
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