2.3 Beta 6 released!

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Ai_Tak
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Re: 2.3 Beta 6 released!

Post by Ai_Tak » 09 Jan 2010, 07:02

It would be nice to be able to tell a truck to join a build already queued up by having the green design be clickable as the hammer build cursor. That way you don't have to re-issue all the exact same build orders (and keep re-opening the build menu) to the new trucks joining the build.

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yamar
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Re: 2.3 Beta 6 released!

Post by yamar » 09 Jan 2010, 08:33

Ai_Tak wrote:It would be nice to be able to tell a truck to join a build already queued up by having the green design be clickable as the hammer build cursor. That way you don't have to re-issue all the exact same build orders (and keep re-opening the build menu) to the new trucks joining the build.
^ I fully agree. Cheers, yamar.

Jarvis Cocker
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Re: 2.3 Beta 6 released!

Post by Jarvis Cocker » 09 Jan 2010, 09:39

Hello, I tested Warzone 2010 2.3 Beta 6 with the source on ubuntu 9.10

Just for information I have to install these packages :

Code: Select all

libglc-dev libglc0 libphysfs-dev libpopt-dev libtheora-dev flex bison byacc
I just tested the begining of the campaign (until the 1st victory).

- I have problem of sound :

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info    |07:57:18: [seq_Play] unable to open 'sequences/cam1/c001.ogg' for playback
info    |07:57:18: [rebuildSearchPath] * Failed to remove path /media/commun/DEV/warzone2100-2.3_beta6/data/ again
info    |07:58:26: [seq_Play] unable to open 'sequences/brfcom.ogg' for playback
info    |07:58:26: [seq_Play] unable to open 'sequences/cam1/cam1ascv.ogg' for playback
info    |08:05:49: [seq_Play] unable to open 'sequences/brfcom.ogg' for playback
info    |08:05:49: [seq_Play] unable to open 'sequences/cam1/cam1ascv.ogg' for playback
info    |08:05:50: [seq_Play] unable to open 'sequences/cam1/cam1.ogg' for playback
info    |08:12:07: [rebuildSearchPath] * Failed to remove path /media/commun/DEV/warzone2100-2.3_beta6/data/ again
info    |08:12:08: [seq_Play] unable to open 'sequences/cam1/cam1b_p.ogg' for playback
info    |08:12:08: [seq_Play] unable to open 'sequences/cam1/cam1b.ogg' for playback
- During the game, there is no little map at the right
- I have some trouble to quit the program :

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AL lib: alSource.c:2362: alcDestroyContext(): deleting 1 Source(s)
AL lib: alBuffer.c:1079: exit(): deleting 1 Buffer(s)
Thank you for your attention.

KukY
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Re: 2.3 Beta 6 released!

Post by KukY » 09 Jan 2010, 11:46

I believe that is because you don't have campaign videos.
You can download them here.

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Zarel
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Re: 2.3 Beta 6 released!

Post by Zarel » 09 Jan 2010, 12:51

Jarvis Cocker wrote:- During the game, there is no little map at the right
You need to build a Command Center.

KukY
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Re: 2.3 Beta 6 released!

Post by KukY » 09 Jan 2010, 17:07

Yay! New version is coming soon!
beta7.GIF
(7.42 KiB) Downloaded 925 times

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Zarel
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Re: 2.3 Beta 6 released!

Post by Zarel » 09 Jan 2010, 17:24

New version in testing. Not necessarily coming soon.

Although it is planned for this Saturday.

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yamar
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Re: 2.3 Beta 6 released!

Post by yamar » 09 Jan 2010, 19:22

Zarel wrote:New version in testing. Not necessarily coming soon.

Although it is planned for this Saturday.
You mean today? Sweet.

I have to say I like how much this game is updated, another open source game I play has a ETA of the next update of "before the sun blows up"...

5 points to who can guess what game that is.

Cheers, Yamar

cybersphinx
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Re: 2.3 Beta 6 released!

Post by cybersphinx » 09 Jan 2010, 19:34

Zarel wrote:Although it is planned for this Saturday.
Sunday.

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yamar
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Re: 2.3 Beta 6 released!

Post by yamar » 09 Jan 2010, 19:35

oh... ok, still Sunday is good.

Cheers, Yamar

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Zarel
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Re: 2.3 Beta 6 released!

Post by Zarel » 09 Jan 2010, 20:10

yamar wrote:I have to say I like how much this game is updated, another open source game I play has a ETA of the next update of "before the sun blows up"...

5 points to who can guess what game that is.
Nethack? Last release was in 2003...
cybersphinx wrote:
Zarel wrote:Although it is planned for this Saturday.
Sunday.
Winter break does bad things for my sense of time. :(

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yamar
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Re: 2.3 Beta 6 released!

Post by yamar » 09 Jan 2010, 20:50

Zarel wrote: Nethack? Last release was in 2003...
BZFlags. been playing it for 2 years with no updates.

and before the sun blows up it the OFFICIAL release time of 3.0.

wakeup
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Re: 2.3 Beta 6 released!

Post by wakeup » 10 Jan 2010, 03:32

Zarel wrote:
wakeup wrote:I am still waiting since the previous 2 betas, but it still was not solved.

When we order a truck to build something. A semi-transparent image of the building is shown. But if the first ordered truck has not started building the same building, the other trucks cannot be ordered to the same building.

Is it a bug?
No, it's intended behavior (although we may change it).

To order two trucks to build at once, select both of them, then click Build.
Yes I know this but, we can later think to send more truck to speed up building. So, this will be a good feature...

Bulldozer
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Re: 2.3 Beta 6 released!

Post by Bulldozer » 10 Jan 2010, 07:39

BZFlags. been playing it for 2 years with no updates.
Ha, yes, I know that game well; I was going to guess that. The trunk code is actually quite playable; not sure what is holding them back from a release.
...if the first ordered truck has not started building the same building, the other trucks cannot be ordered to the same building ... intended behavior (although we may change it).
I agree it would be nice if this were to be changed. It would not have made sense before the semi-transparent buildings were introduced, but now it almost doesn't make sense to not be able to.

wakeup
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Re: 2.3 Beta 6 released!

Post by wakeup » 10 Jan 2010, 18:38

Also, I found that if truck is ordered to build a building to some place far if another unit reaches the destination before the truck, the order is cancelled. I think the unit can leave the construction area...

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