This release is based on 2.2, with the new netcode from trunk. It squashed some more bugs, and other numerous things, but the main point of this beta release is to get as much feedback as we can for the newer netcode, and we need to see how much better this code is compared to the older code.
Call for help with testing!
We need everyone to test multiplayer games, we just don't have enough devs to play full 8 player games!
We need to know about sync issues, and everything else multiplayer related, as well as any other issues in campaign games.
Help us make the 2.3.0 release better!
***NOTE: 2.3 games can't play with 2.2.x games!
Everyone must use the same version to play. So update today!
For a complete list see the Changelog.
As always: Please report all bugs, without them, we can't fix them!
Since there is some confusion on how to handle bug reports, I have decided to post the bug reporting guidelines here:
Bug Reporting
Bugs are different kinds of errors and glitches that sometimes can even lead to crashes. Due to the limited resources of the Warzone 2100 Project not everything can be tested prior to release. In order to be able to fix those bugs we need you to report those bugs. For the bug reports to be the most helpful we put up this page as a guide to writing good bug reports.
How to report bugs
- Use the search to find out, if your bug has not been reported yet.
- If you did find it there and you have more information than was provided by the original reporter, add your information.
- If you did not find it, submit a new bug report
- Write something meaningful into the summary. Not just "I found a bug", but instead write "Crash when building units" (for example).
- Give a very detailed description of the bug and how to reproduce it. This is the most important information!
- If you are using the trunk version from Subversion, be sure to add the used revision, too.
- If you are using a version from a package repository, be sure to add information on the package.
- State which operating system and version of it you are running. This includes the service pack under Windows and the distribution on Linux.
- Information about the game options you chose and the drivers (video/audio) you use and your hardware is very useful to us.
- Additionally you could provide backtraces, logfiles, screenshots and other additional information you can get as an attachment. (Backtraces in pastebins ("nopaste") or on upload sites are NOT useful.)
- Savegames that can reproduce the issue are very much welcomed! Package the savegamename.gam, savegamename.es (if exists), and everything in the savegamename folder as well in a zip file.
- If you can, please attach the crash mini dump file to your bug report. If you are using an executable you compiled yourself, please attach the executable as well, so that the developers can use it to extract information from the dump file.
- On Windows, you can find stderr.txt & warzone2100.RPT (crash dump file) in the same directory as warzone2100.exe is in.
- On Linux, you can find the crash dump in /tmp.
Thanks!
As always, download from http://wz2100.net/download
Change Log
2009-11-14: Version 2.3.0 beta 1
General:
- Fix: Use Enable GLC_AUTO_FONT to enable it to fallback to different fonts if the default font doesn't contain the needed font. (r8365)
- Change: Try to display dialog box when a internal game error causes game to crash on Windows (r8307)
- Fix: Reduce the time it takes to rebuild font cache on Vista and Windows 7 (ticket:1013, r8322)
- Fix: Collection of smaller bugfixes (ticket:997, ticket:1018, ticket:1021, ticket:1006)
- Change: Switched fontconfig question from scary pop-up message to NLS sub-feature (r8359, ticket:1034).
- Fix: make distcheck should now work after initial make (to generate yacc/lex files) (r8360)
- Add: add new debug flag of "input" used for debug messages for input issues (keyboard/mouse) (r8376)
- Change: Add modifier to the keymap editor to show which keys are set to the numpad (r8376)
- Change: Warzone 2100 -2.3 is the new (default) config direcotry (r8387)
- Change: NTW Research Balance Update, Cannons, Missiles & Rockets (r8385)
- Change: Drop SDL_NET in favor of using BSD sockets (same as trunk code) (r8342, ticket:1038)
- Change: Try to mitigate turnOffMultiMsg() via setting isMPDirtyBit when needed. (r8369)
- Change: Max unit count is down from 300 to 150 to mitigate bandwidth issues. (r8369)
- Change: Sync code is now run when isMPDirtyBit is set or 315ms has expired for droids / 630ms for power / 450 ms for structures (r8383)
- Change: Ping (in game, not lobby!) & Score is now sent more frequently (r8369)
- Change: MAX_BYTESPERSEC bump up to 7K from ~3.3K to mitigate when we can sync. (r8369)
- Change: When we have reached MAX_BYTESPERSEC limit, inform of this event in the logs **FOR THIS BETA ONLY** (r8369)
- Change: Only tally up outgoing bytes instead of both incoming and outgoing bytes when checking for max packet size. (8386)