2.2.4 is released!

The projects speaking tube.
Add your two cents if you want to.
pseudonymous
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Re: 2.2.4 is released!

Post by pseudonymous » 21 Oct 2009, 11:18

Zarel wrote:
pseudonymous wrote:Out of curiosity, if none of the game data changes why are you wasting bandwidth by re-distributing it in the source tarballs for every new point release?
Because they're full releases, not upgrades?
Are you sure its just not a case of it being easier to provide a full compressed svn export? I'm only asking because you don't sound sure of yourself...

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Zarel
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Re: 2.2.4 is released!

Post by Zarel » 21 Oct 2009, 13:00

pseudonymous wrote:Are you sure its just not a case of it being easier to provide a full compressed svn export? I'm only asking because you don't sound sure of yourself...
It's both.

The question mark is being confused about why you don't know; I'm not unsure of myself.

Popo
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Re: 2.2.4 is released!

Post by Popo » 23 Oct 2009, 16:18

Restart mission again is missing ...
and new technolologies, new mission for singleplayer too :(
Delphinio wrote:good that you made 2.2.4 and not 2.3...
there are still many bugs in 2.2.
i know, its hard to fix all (and maybe not realy possible) but the main bugs need to be fixed.
and then 2.3 can come... thats what i think.

EDIT: original 1.10 balance mod is added to this release. hope a few old schooler will play it : ).
if not, then our (mainly my) work was for nothing.

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Buginator
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Re: 2.2.4 is released!

Post by Buginator » 30 Oct 2009, 06:38

Popo wrote:Restart mission again is missing ...
and new technolologies, new mission for singleplayer too :(
To restart the mission is much more involved than what you think.

For new technologies and new missions, we are waiting for you to do it! This is a open source game, everyone needs to help out, we can't do everything! We only have 1-1/2 people that are active, and the rest are busy.
and it ends here.

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