2.2.4 is released!

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Zarel
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Re: 2.2.4 is released!

Post by Zarel » 12 Oct 2009, 20:50

ALiEN987 wrote:HATE IT!
You could at least be a bit more specific.
themac wrote:"EDIT: original 1.10 balance mod is added to this release. hope a few old schooler will play it : ).
if not, then our (mainly my) work was for nothing."


I haven´t seen a option to switch to the 1.10 balance mod in the Mac version. Can you explain how I can get it? :)
Open Terminal.

Type in the following command:

Code: Select all

/Applications/Warzone.app/Contents/MacOS/Warzone --mod original

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Re: 2.2.4 is released!

Post by knowall » 13 Oct 2009, 01:56

I HAVENT CRASHED ONCE IN MP! WOW TY FOR UPDATE IDC ABOUT OTHER BUGS LOL AS LONG AS I CAN PLAY A STRAIGHT GAME....
now that i can have non stop enjoyable fun playing i may start writing other bugs in game

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Re: 2.2.4 is released!

Post by -Kosh- » 13 Oct 2009, 02:41

So far so good.
Image
Wish there was a better way to show the stats of the units and what upgrades can do.
This is a waste of space. Something important should be here.

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Re: 2.2.4 is released!

Post by Zarel » 13 Oct 2009, 02:49

-Kosh- wrote:So far so good.
Image
Wish there was a better way to show the stats of the units and what upgrades can do.
What's wrong with the Guide?

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Re: 2.2.4 is released!

Post by -Kosh- » 13 Oct 2009, 03:01

Zarel wrote:What's wrong with the Guide?
I can not view the guide when I run game fullscreen.
Would be cool if you can put that in game somehow.
This is a waste of space. Something important should be here.

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Re: 2.2.4 is released!

Post by Zarel » 13 Oct 2009, 03:12

Alt+Tab works, unless you're running Mac OS X...

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Re: 2.2.4 is released!

Post by themac » 13 Oct 2009, 03:13

BTW, if you run Warzone in fullscreen on the Mac, it seems to be impossible to switch to the desktop. It would be a nice feature to be able to switch to the desktop and then back to the game running in fullscreen!

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Zarel
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Re: 2.2.4 is released!

Post by Zarel » 13 Oct 2009, 03:16

themac wrote:BTW, if you run Warzone in fullscreen on the Mac, it seems to be impossible to switch to the desktop. It would be a nice feature to be able to switch to the desktop and then back to the game running in fullscreen!
I know, that's why I said "unless you're running Mac OS X"

Go yell at Apple about this. :/

And/or the makers of SDL.

Actually, wasn't Per mostly done porting Warzone to Qt? That might work, too.

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Re: 2.2.4 is released!

Post by -Kosh- » 13 Oct 2009, 04:21

Alt-tabbing while playing a MP game? O_o
Zarel wrote: Actually, wasn't Per mostly done porting Warzone to Qt? That might work, too.
Image

Serious? That would be AWESOME! Would kill two birds with one stone!
I just finished a post that talks about Qt! viewtopic.php?f=6&t=3939

I do not see any sort of Qt work in the repository though? O_o
This is a waste of space. Something important should be here.

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Re: 2.2.4 is released!

Post by themac » 13 Oct 2009, 04:51

Qt = Quicktime?

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Re: 2.2.4 is released!

Post by lav_coyote25 » 13 Oct 2009, 05:21


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Re: 2.2.4 is released!

Post by Zarel » 13 Oct 2009, 07:30

-Kosh- wrote:Alt-tabbing while playing a MP game? O_o
It's not much worse than looking up detailed unit stats in the design/intelligence screen.
-Kosh- wrote:I just finished a post that talks about Qt! viewtopic.php?f=6&t=3939
We'd just be using Qt for the windowing/rendering system. The widget toolkit would still be Betawidget. Warzone is a game; it can't use Qt for widgets. :/
-Kosh- wrote:I do not see any sort of Qt work in the repository though? O_o
I don't think he ever committed it.

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Re: 2.2.4 is released!

Post by cybersphinx » 13 Oct 2009, 15:12

-Kosh- wrote:I do not see any sort of Qt work in the repository though? O_o
There's a separate Git repo for it.

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Re: 2.2.4 is released!

Post by Powzone » 13 Oct 2009, 16:54

Oh man... Let me get home later... YAY! :D

I can boost off 1.10 now with the 1.10 mod! YAAAY! :D
Manjaro XFCE / Intel Core i7 6700 / 32GB RAM / NVidia GTX1050Ti

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Re: 2.2.4 is released!

Post by themousemaster » 13 Oct 2009, 17:00

So the game is not Network-capable with older versions.

Big question of the day:

If I update my version to 2.2.4 from 2.2RC1, would my savegames break, requiring me to restart my campaign for the guide walkthrough?

(as the only change I see of note to the SP campaign that would change the guide as-is is the AA homing, I'm not sure it would make much difference in all but 2 stages, but...)

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