Version 2.1 Release Candidate 2

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Kamaze
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Version 2.1 Release Candidate 2

Post by Kamaze » 30 Nov 2008, 20:23

Discussion topic for: Version 2.1 Release Candidate 2
We all have the same heaven, but not the same horizon.

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hessuu
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Re: Version 2.1 Release Candidate 2

Post by hessuu » 30 Nov 2008, 20:32

Cool... I was just playing warzone. O_o Downloading.

EDIT: Or not. Download is not working yet.

Giel
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Re: Version 2.1 Release Candidate 2

Post by Giel » 01 Dec 2008, 04:00

hessuu wrote:Cool... I was just playing warzone. O_o Downloading.

EDIT: Or not. Download is not working yet.
Download should be there.

doom3r
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Re: Version 2.1 Release Candidate 2

Post by doom3r » 02 Dec 2008, 17:21

Woo hoo nice to see ita translation is fully there now

Logwad
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Re: Version 2.1 Release Candidate 2

Post by Logwad » 13 Dec 2008, 19:43

Just downloaded it.

Is pathfinding not working for anyone else? Units won't move unless there is a clear path in a straight line, and they don't like getting close to buildings at all (like when you want to repair them). Quite unplayable. I wonder if it is just borked for me, as I'm not sure how such a huge thing would make RC2, and have not seen anyone else mention it for the past two weeks.

(*edit* Using the non debug RC2 version, on windows vista 64)

(*edit 2* Uninstalled RC2, Installed RC1. Works fine now.)

(*edit 3* Did work fine, now it's that same as before. At the beginning of the game pathinding is fine, but sometime during the game it stops working and units won't move unless there is a clear straight line. Could it be some sort of "too many units now, use a simpler method" thing, or perhaps it just breaks under many units.)

ThunderBuns
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Re: Version 2.1 Release Candidate 2

Post by ThunderBuns » 19 Dec 2008, 06:12

Every game I play desyncs around an hour in. The sync issues really need addressing...I hate it when a game I've spent so much time on just disappears =\

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