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Re: 3.3.0 (Beta) Multiplayer issues

Posted: 08 Mar 2019, 22:55
by andrvaut
qwerty-man wrote:
08 Mar 2019, 21:06
3.2.3 version of this - horror.
+1

But now 3.2.3 default version download from sourceforge.net

Re: 3.3.0 (Beta) Multiplayer issues

Posted: 12 Mar 2019, 21:33
by 9_yAm_9
Hi my dear rukozhopy import creators of version 3.3.0
You kill this strange igrukha, the near and brainless ideas, namely -
1. Templates work a her!
2. The bullet flies by through walls how so??
3. Range where got to in the menu of orders??
4. The menu of institute at last can who thread will correct what it would not be closed at last???

and in general good fellows!

Re: 3.3.0 (Beta) Multiplayer issues

Posted: 17 Jul 2019, 10:22
by moltengear
Not rarely annoying delay in multiplayer. There is a suggestion to use opus audio codec instead ogg. And turn the sound in the second stream.
It would also be nice if it was possible to see a list of already playing rooms. And the time that has elapsed from the start.
Without this, one might get the impression that no one is playing this game.
Why the server can not first act as a host for those who have problems with the creation of the room? Then everyone can create a room.

Re: 3.3.0 (Beta) Multiplayer issues

Posted: 25 Aug 2019, 22:42
by MaNGusT
I wonder, what else has to be done to release probably final beta of 3.3.0 ? Is there a game breaking issue that is not fixed yet?

Re: 3.3.0 (Beta) Multiplayer issues

Posted: 26 Aug 2019, 03:07
by pastdue
MaNGusT wrote:
25 Aug 2019, 22:42
I wonder, what else has to be done to release probably final beta of 3.3.0 ? Is there a game breaking issue that is not fixed yet?
I believe just a few more bug / compilation fixes. 8)

Re: 3.3.0 (Beta) Multiplayer issues

Posted: 26 Aug 2019, 09:20
by MaNGusT
pastdue wrote:
26 Aug 2019, 03:07
I believe just a few more bug / compilation fixes. 8)
I ask because see a big delay in beta releases. Can you post links to this issues?

Re: 3.3.0 (Beta) Multiplayer issues

Posted: 26 Aug 2019, 22:01
by pastdue
MaNGusT wrote:
26 Aug 2019, 09:20
pastdue wrote:
26 Aug 2019, 03:07
I believe just a few more bug / compilation fixes. 8)
I ask because see a big delay in beta releases. Can you post links to this issues?
There have been a number, but the key bug fixes that were fairly recently committed were:
- Revert radar scale simplification patch. (17218fb55139a40f5ebd52df96b5ada47bd03bac)
- Workaround: Issue loading OpenGL on old(er) Intel chipsets / drivers on Windows 10 (8a755a5e6e4f0eb8c62cc51db121cc61c65da80b) (this one took a while to track down)
- Fix for "Host crash with mods" (on Windows): https://github.com/Warzone2100/warzone2100/issues/440

And compilation fixes (603d4620180d1005652573630ebcb377d9ccb9b5, 7ad3174e69c0a205c1b6c9a98d140133e4f83c37, e8b0496cb8eab9a596d995dd5762c86c4a87c577, etc)

For 3.3.0 releases, we're still using a release process that involves some manual steps (and folks with the proper permissions / some coordination). Post-3.3.0 we'll be improving some aspects of this to make future releases much easier.

Re: 3.3.0 (Beta) Multiplayer issues

Posted: 27 Aug 2019, 05:11
by caocau
MaNGusT wrote:
25 Aug 2019, 22:42
I wonder, what else has to be done to release probably final beta of 3.3.0 ? Is there a game breaking issue that is not fixed yet?
I wonder if skirmish play can be consider Multiplayer issues or not. Please forgive me if I post on wrong topic.

I play skirmish game with Enhance Balance mod at this post: viewtopic.php?f=49&t=12380&start=195#p145280

Whenever memory usage of WZ2100 is bigger than 1 GB, the game will crash.

I hope this error/issue can be fixed.

Re: 3.3.0 (Beta) Multiplayer issues

Posted: 28 Aug 2019, 02:34
by pastdue
caocau wrote:
27 Aug 2019, 05:11
I play skirmish game with Enhance Balance mod at this post: viewtopic.php?f=49&t=12380&start=195#p145280

Whenever memory usage of WZ2100 is bigger than 1 GB, the game will crash.

I hope this error/issue can be fixed.
I presume you are playing on Windows?

If so, this is currently an issue with 32-bit Windows builds. At some point after memory usage exceeds 1-1.5GB, the likelihood of a crash increases. This is really only an issue if you use a (large) mod like the EB mod - the "base" game shouldn't use anywhere near that amount of memory normally.

The (easy) fix would probably be 64-bit Windows builds, but those are currently unavailable because QtScript (which is currently used for the scripting engine) has breaking issues on 64-bit Windows that prevent properly-functioning builds. Once we replace QtScript, 64-bit Windows builds should be a possibility.

Re: 3.3.0 (Beta) Multiplayer issues

Posted: 28 Aug 2019, 04:43
by caocau
pastdue wrote:
28 Aug 2019, 02:34

I presume you are playing on Windows?

If so, this is currently an issue with 32-bit Windows builds. At some point after memory usage exceeds 1-1.5GB, the likelihood of a crash increases. This is really only an issue if you use a (large) mod like the EB mod - the "base" game shouldn't use anywhere near that amount of memory normally.

The (easy) fix would probably be 64-bit Windows builds, but those are currently unavailable because QtScript (which is currently used for the scripting engine) has breaking issues on 64-bit Windows that prevent properly-functioning builds. Once we replace QtScript, 64-bit Windows builds should be a possibility.
Thank you very much for your answer.

Yes, I use 64-bit Win 10 to play wz2100 ver 3.3.0 and master. I found only wz2100 setup file for 32-bit.
I really expect the 64-bit Windows builds.