3.3.0 (beta) Campaign issues

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AndrewTheOnly
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Joined: 30 May 2018, 20:57

Re: 3.3.0 (beta) Campaign issues

Post by AndrewTheOnly » 13 Mar 2019, 07:55

alfred007 wrote:
11 Mar 2019, 20:58
AndreTheOnly wrote:Thanks for the response. What I meant was that I sometimes downloaded the campaign mod you were posting in the other topic, and I remember it had some changes like the artifact location, weapon balance, and the campaign overall was a lot harder than before. Or is that a part of the new insane difficulty I guess?
The camBalance mod from Berserk Cyborg is a mod where we try to improve the balance. In all version from 3.1.5 on (I never played older versions so maybe from older versions on), there are some overpowered (Lancer, Assault Gun) and also underpowered (all Cannons) weapons. The goal is to give the player several viable choices depending on his playstyle. It's a work in progress so don't expect that it will be implemented into 3.3.0. In general, the campaign becomes harder but especially with insane difficulty. When you're playing with this mod we would appreciate that you post your feedback in this topic to help us with the improvement. Any feedback is welcome, there is no right or wrong. It's helpful if you tell us what you like and also what you dislike. If there is something you dislike please give us a reason and best also an idea of what you want to get changed and in what direction. We can't promise that every idea gets implemented like also not every idea Bethrezen, Berserk Cyborg or I had gets implemented.
Ok, where do I find this mod, and does it apply only to campaign as the name suggests?

AndrewTheOnly
Rookie
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Posts: 19
Joined: 30 May 2018, 20:57

Re: 3.3.0 (beta) Campaign issues

Post by AndrewTheOnly » 13 Mar 2019, 08:06

AndrewTheOnly wrote:
13 Mar 2019, 07:55
alfred007 wrote:
11 Mar 2019, 20:58
AndreTheOnly wrote:Thanks for the response. What I meant was that I sometimes downloaded the campaign mod you were posting in the other topic, and I remember it had some changes like the artifact location, weapon balance, and the campaign overall was a lot harder than before. Or is that a part of the new insane difficulty I guess?
The camBalance mod from Berserk Cyborg is a mod where we try to improve the balance. In all version from 3.1.5 on (I never played older versions so maybe from older versions on), there are some overpowered (Lancer, Assault Gun) and also underpowered (all Cannons) weapons. The goal is to give the player several viable choices depending on his playstyle. It's a work in progress so don't expect that it will be implemented into 3.3.0. In general, the campaign becomes harder but especially with insane difficulty. When you're playing with this mod we would appreciate that you post your feedback in this topic to help us with the improvement. Any feedback is welcome, there is no right or wrong. It's helpful if you tell us what you like and also what you dislike. If there is something you dislike please give us a reason and best also an idea of what you want to get changed and in what direction. We can't promise that every idea gets implemented like also not every idea Bethrezen, Berserk Cyborg or I had gets implemented.
Ok, where do I find this mod, and does it apply only to campaign as the name suggests?
Ok, nvm, I've found it :lol2:

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