MP Testing for the next release (3.3.0) needed!

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pastdue
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Re: MP Testing for the next release (3.3.0) needed!

Post by pastdue » 23 May 2018, 19:29

Arwu wrote:its still the same bug that year ago, no need to report thingy 100 times, nobody realises that this one particular menu is broken over year now?!
When I open the structure limits screen, it works fine. No crash. And I know several others have used that functionality without a crash when testing.

So we really need more details about:
- The exact steps you take to reproduce
- Your OS
- The build of Warzone you are using
- A crash log

So we can reproduce it and fix it.

(Super awesome bonus would be if you can record a video of the steps it takes to cause the crash on your system.)

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Berserk Cyborg
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Re: MP Testing for the next release (3.3.0) needed!

Post by Berserk Cyborg » 24 May 2018, 04:20

pastdue wrote: When I open the structure limits screen, it works fine. No crash. And I know several others have used that functionality without a crash when testing.
Never crashed for me either. I lobbed that ticket (#4558) along with 14 others that are pretty much the same old generic stack traces or were from older releases (#4414).

I have discovered at least two instances of Warzone code before it becomes the same generic stack trace of jumping around in the driver:

Code: Select all

0073F026  C:\Program Files (x86)\Warzone 2100-3.2.3\warzone2100.exe:0073F026  SDL_LogCritical
006BEFB4  C:\Program Files (x86)\Warzone 2100-3.2.3\warzone2100.exe:006BEFB4  SDL_LogCritical
006483D0  C:\Program Files (x86)\Warzone 2100-3.2.3\warzone2100.exe:006483D0  wzScreenFlip  /home/wz2100/build/warzone2100-3.2.3/lib/sdl/main_sdl.cpp:445
00622442  C:\Program Files (x86)\Warzone 2100-3.2.3\warzone2100.exe:00622442  pie_ScreenFlip  /home/wz2100/build/warzone2100-3.2.3/lib/ivis_opengl/piemode.cpp:96
I've mentioned this before a few times before so I don't know if this is simply insignificant or nobody noticed.

pastdue
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Re: MP Testing for the next release (3.3.0) needed!

Post by pastdue » 24 May 2018, 19:27

SDL_GL_SwapWindow (which wzScreenFlip calls) is basically a super-simple code-path that just triggers an OpenGL backbuffer / framebuffer swap... which immediately leads to the graphics driver. So the problem still looks to be in the NVIDIA drivers.

Arwu
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Re: MP Testing for the next release (3.3.0) needed!

Post by Arwu » 25 May 2018, 01:20

I just want to add that this was working so many years (from 2.x version to 3.1 I think, even on older drivers)
I cleaned and installed/tested with a few older ones.. this is not a fault in drivers, only this game have problems , also last time when you guys wrote the same (nvidia driver fault - before even menu was shown) it was not true and game is fixed now, only that menu remaining :)
I running: warzone2100-master-20180524-201429-0005774.exe 24-May-2018 18:39
I have old graphic card (nvidia gt220) , but this is not an issue.. game is old and should run the same as old 2.3 version
Attachments
Warzone2100.RPT
log 1
(7.81 KiB) Downloaded 58 times
WZlog-0525_011455.txt
log2
(301 Bytes) Downloaded 57 times

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JimmyJack
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Re: MP Testing for the next release (3.3.0) needed!

Post by JimmyJack » 01 Jun 2018, 21:29

Maybe it is just me but ALL the links on that download page are for mac OS where is the latest master for windows?
Bring back the cool! The Rman-Jack VTOL builder.
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alfred007
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Re: MP Testing for the next release (3.3.0) needed!

Post by alfred007 » 01 Jun 2018, 21:36

Berserk Cyborg wrote:You can go into the master commits section and there will be green check-marks next to the successful commits. Click the check-mark next to the commit you want and select the details link next to AppVeyor. Then click on artifacts and choose what you want to download.
You will get a zip-file that includes the latest master version for windows.

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JimmyJack
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Re: MP Testing for the next release (3.3.0) needed!

Post by JimmyJack » 01 Jun 2018, 21:55

OK got it that time. Thanks alfred007.
Bring back the cool! The Rman-Jack VTOL builder.
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WZ2100ModsFAn
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Re: MP Testing for the next release (3.3.0) needed!

Post by WZ2100ModsFAn » 12 Jun 2018, 23:00

Multiplayer

alright so what is that player that randomly shows on list then disappears?

its name says wzbot
Apologies if i dont see your post
central time usa

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Berg
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Re: MP Testing for the next release (3.3.0) needed!

Post by Berg » 12 Jun 2018, 23:48

WZ2100ModsFAn wrote:ht so what is that player that randomly shows on list then disappears?

its name says wzbot
Its SOme russian dudes way of recording games.

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andrvaut
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Re: MP Testing for the next release (3.3.0) needed!

Post by andrvaut » 13 Jun 2018, 15:56

WZ2100ModsFAn wrote:Multiplayer

alright so what is that player that randomly shows on list then disappears?

its name says wzbot
This bot get players stats in game. See it statistic: http://wz2100.euphobos.ru/players/
vaut ΣΑ [GN], ru streamer.
Tournaments channel: https://www.youtube.com/channel/UCzusNa-54ydodtSz2TdHFww

Sur3
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Re: MP Testing for the next release (3.3.0) needed!

Post by Sur3 » 03 Oct 2018, 02:35

I think radar sensors should also detect jammers, otherwise jammers are too overpowered at least from my experience with 3.2.3.

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Re: MP Testing for the next release (3.3.0) needed!

Post by Sur3 » 03 Oct 2018, 15:19

I just tried to compile the may version warzone2100-master-20180526-021601-f8fd447.tar.xz as that seems to be the most recent one featuring a windows executable as well, but i ran into a problem:

Code: Select all

wzconfig.h:32:10: schwerwiegender Fehler: 3rdparty/json/json.hpp: Datei oder Verzeichnis nicht gefunden
 #include <3rdparty/json/json.hpp>
That json folder seems to be missing..

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andrvaut
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Re: MP Testing for the next release (3.3.0) needed!

Post by andrvaut » 03 Oct 2018, 16:26

Use this manual:
https://github.com/Warzone2100/warzone2100#how-to-build
Files on http://buildbot.wz2100.net/files/ have not been updated for a long time.
vaut ΣΑ [GN], ru streamer.
Tournaments channel: https://www.youtube.com/channel/UCzusNa-54ydodtSz2TdHFww

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