MP Testing for the next release (3.3.0) needed!

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MP Testing for the next release (3.3.0) needed!

Postby vexed » 14 Jan 2018, 06:21

We have a Campaign thread for testing things out, and it is going great!

Now, we need the same thing done for you MP people.
There have been a TON of things changed, and I know some of you might not like the changes, so, if that is you, PLEASE speak up now before the release is done!

Remember, weapon balance is still a big thing, and if you don't tell us about all the issues, they can't be fixed before the next release.

Keep all feedback about these builds in this thread, and thanks for testing!
Also be sure to tell us what version you are using, like 97a25c1 if you get one of the ones just generated.

Also remember, that ALL people need to have the exact same build. Right now, they are:
warzone2100-master-20180114-024100-97a25c1.exe 14-Jan-2018 02:45 104M (Windows)
warzone2100-master-20180114-024100-97a25c1.tar.xz 14-Jan-2018 02:39 78M (Linux)
warzone2100-master-20180114-024100-97a25c1_MAC.zip 14-Jan-2018 03:28 96M (Mac!!)

You can find these and all test builds we do here: http://buildbot.wz2100.net/files/

P.S, yes, you can install multiple versions of the game, no need to uninstall. These are all portable builds, self contained, and all information will be written to the install directory ONLY.


Here is a sample of what has been done.
Code: Select all
 * General:
   * Add: New challenge "Two-Faced" from forum member Forgon (commit:2535b921a40afc0a760a54f9efe31494d95dcc7b)
   * Add: Chat link to main menu (commit:6797cf4681ebe35f50785f08f54c4da8d42e432e)
   * Add: New save game file "main.json" (commit:6670ce187a559dbed0fcbd7a0b49ee61488801fb)
   * Change: C++11 modernization (commit:9d0f604d5ac7a5968d3b8582ed5934eb4117bee4, commit:8aa07d1939c8e66759828df7b524f9b4854cebb4, commit:4c4b2845f95901245d5d90153d55a5d3db7b3b80)
   * Change: Only scroll one tab when pressing Tab Scroll Left and Tab Scroll Right (commit:8bac137cf94252241e20f667b9e60639d19e5641, ticket:4643)
   * Change: No longer show the game credits screen upon exit (commit:cf1c3fbf4706f7a3657ba369db235af8b6f3e981, ticket:3322)
   * Change: Abolish a slight camera rotation at the start of every game (commit:c83236b788f3decae8843d3480f64ed91f14316e, ticket:4642)
   * Change: Factories being destroyed could cause annoying asserts. Now set to quiet warnings (commit:616f142c6a031fc36aceb05f8c40156c563225bb)
   * Fix: Trying not to crash on loading unknown templates (commit:44a1e1085d4811a0ceeeac8406457098f190c4a3, ticket:4581)
   * Fix: Always show template designs (commit:20c70fd00a5f155a5ff465866841591e4a23946e, ticket:4440)
   * Fix: Do not desync when destroying droids with animations (commit:123ded59aedc53dc2344be9807c321774613946f)
   * Fix: Mods not read properly on save-load (commit:bd2bac6a5a81205f131b2bbe6efb41b6129b0c4c)
   * Fix: Can create Mac builds again (commit:32d4fb46776bbf4f30b99f36f3534d06ea23477e, commit:e4491400c34902ee992adbe43fed95f0d401382f)
   * Fix: Player properties names and AI (commit:18ec97beb53fb5c0677e2ccaaec4686edca25fd1, ticket:4628)
   * Fix: Do not try loading videos if none are available (commit:81bf12847181ce7ddc7b096f2049e2c8bb949e35, ticket:4631)
   * Fix: Primary hold order working (commit:27460ef00625c9c2d8594892bd5263896f1afcfb, commit:561bbbc7653927d9326a43657648ccec9a2a34d7)
   * Fix: Try to store designs when they are created (commit:c693e7c11249692bd111c8d51acf024aa107c52e)
   * Fix: Do not show resolutions below 640x480 (commit:3312e06e84f22a2d9c3b2687b9aeda99b8dbe1fc, ticket:4623)
   * Fix: Music not playing on save-load or not playing the right music in skirmish (commit:b016f609d704ce4df022e3a89f4f70f6eaabbee7)
   * Fix: Being put in cheat mode on loading saves (commit:4b91398c86a8d3e1e9c05787768508ad5929dcbc, ticket:4612)
 * Graphics:
   * Add: Wrap texture objects (commit:ac08585f245b1dd36bbd8d0a9f88b2352418f845, commit:d3b81130ae12006f54f7a8cd17846ff42ac01398)
   * Fix: Make shaders compile on more systems (commit:3ec60e361e6bab478af77b51f79ab88f1ceac6db, ticket:4584)
   * Fix: Rename similar variables in shaders (commit:c1131be441afa534f9ec5be76baeb6137dc94844, ticket:4589)
   * Fix: Graphics driver warning when building structures (commit:f2d71eea0e03a6c2f7afcc8698a3883796f09346)
 * Campaign:
   * Add: Dynamic difficulty making missions significantly easier or harder based on difficulty. Adds Insane difficulty (commit:cb19c7672fe915b95795e3af33c63c9d567faccc)
   * Add: Power limits for Hard and Insane difficulty (commit:45abd912e08d0802edc5aaf6d591370ec95682ba)
   * Change: Do not store or load templates which are already saved in the save file anyway (commit:d935f57c26d48fd5b431075ac0b7c6bec1315da8)
   * Change: Research uses one file instead of three (commit:a696594896c9ec605d29bc58eb9b77af13e822f4)
   * Change: Rename stats for scavenger weapons (commit:25de2991b2da64125c8c863aeaafe4bec50ad81d, ticket:4674)
   * Change: Campaign mission scripts completely rewritten to JavaScript (too many commits)
   * Change: Nexus uses more sounds in the home base defend mission (commit:acc508e0478558d0809d18f146b56d6f5a310ab6)
   * Fix: Overall script stability is much better than before (too many commits)
   * Fix: Limbo droids lost on save from the Gamma 2 mission (commit:8125a4098d3e73990e69d8e8b0738e837d4ff2e1)
   * Fix: New Paradigm plateau transporter not arriving if all LZ's occupied with droids (commit:bd752be52f1c4d8d755c7bad3c9953b4eac0af8b)
   * Fix: Mission end backdrop displaying after winning (commit:9efc45a48b6ef906d628d80a2a57cae998d6f1e1, commit:9d3c2ce8dcc1c7fafcacce9d94c3661350365b7f)
   * Fix: Do not share ally vision with player (commit:8c9e7260333d6388438a091aad493bd2e11a965e, commit:e36ebcf38e76a4992878dec18f040f7db41851c7, ticket:4673)
   * Fix: Show droid rank in transporter when not off-world also (commit:4cfa002cecd071406a18dbf7046b9ebfd1466f83)
   * Fix: Race condition with danger maps (commit:9f25071068dd2edefb0f9fc9e17873a7c5e7a230, ticket:4633)
   * Fix: Show the correct options for mission fail when in debug mode (commit:1595decca92330bd1c00b14bb884b23ae5c2b0d1, ticket:4683)
   * Fix: Do not use the Arizona sky texture in Beta and Gamma campaigns (commit:5f9aa021e8e719b1705f135b39042f22641b540c)
   * Fix: Beta scavengers use the civilian texture again (commit:fa6e0cb16c7d2a1b08c3a94e25dcc191eb3e3c8d)
   * Fix: Being able to build Command Relay in off-world missions (commit:bb0ce5fd50a0a596e18895ef4955d31a0823d9d0)
   * Fix: Potential power exploit in Alpha 3 before building power module (commit:33bea183138c4836abd9342dc11dd03200ea2a45)
   * Fix: Campaign library not warning player about incoming enemy transporter (commit:c39da0858ba7f1926b8633859e85ade8166610d9)
   * Fix: Droids placed in the corner of the home map when producing them and then loading a save off-world (commit:fc172d8338f16ca4ef79747c04625e5e2fb2751d, ticket:3907)
   * Fix: Potential temporary lockup on sudden vision field increases (commit:800c1b6df440670f45f595e49fb83ff7ee7f724d, ticket:4644)
 * Multiplayer:
   * Change: Move Technology level scripts to JavaScript (commit:d31f6a2c704ada8f46957a34279af78deafdeec7)
   * Change: Move structure limiting into structure.json (commit:924135c98d630d638fcee74b8ebf85d10af2dfa1, commit:9c272aa528bab38fb8d598a7f2676745ca347a4b)
   * Fix: Do not assert on loading skirmish saves when the player has lost or won (commit:77f9e5cada8469948c66ca9c3851e6991f533142, ticket:4590, ticket:3928)
   * Fix: Score and kills not showing in skirmish (commit:a74041b99442caa1c7e14c0ff409fc120c20e666, ticket:3491)
 * Scripting:
   * Add: Add a way for a script library to register a namespace (commit:19d37399c3fcb31fbb87cb1419125c6cb133aa16)
   * Add: useSafetyTransport() function (commit:d511cad4d15ca7ae5ecefc678527bb0a253cafde)
   * Add: setObjectFlag function (commit:6ea98200a90304a7dd54cdddb6a11910ad57cc39)
   * Add: Events and functions for alliances (commit:3670bbdb5b193a8ff59342e171810fe44415d9bb)
   * Add: fireWeaponAtLoc() function (commit:3c907bd4e4cd6290b306e847c81c060656a45fcd, commit:1cdd7bdb91fd99c7a5c9db73333c29bb76e32ff5)
   * Add: clearConsole() function (commit:e26b9516d3e065527e41fe5006f9f94983653882)
   * Add: restoreLimboMissionData() function (commit:8109d46e619fd5ca5f1220a5858b513db4114d6c)
   * Add: hackPlayIngameAudio() and hackStopIngameAudio() functions (commit:e26b9516d3e065527e41fe5006f9f94983653882)
   * Add: getMultiTechLevel() function (commit:d31f6a2c704ada8f46957a34279af78deafdeec7)
   * Add: setCampaignNumber() function (commit:b016f609d704ce4df022e3a89f4f70f6eaabbee7, commit:d60d6559c8fd930963b66bb6c3929f703b5d70f6)
   * Add: A lot of events for menus (commit:629d43771b4ab621fcedb8403165f7557b235bdf, commit:b5f8a07af0f1cbad8379dfa11724ceacc9f50ce8)
   * Change: Move weather scripts to JavaScript (commit:b016f609d704ce4df022e3a89f4f70f6eaabbee7, commit:d60d6559c8fd930963b66bb6c3929f703b5d70f6)
   * Change: Allow mods to use more than one HQ before removing the radar mini-map (commit:590434843c202e92d7ab7e5488f31de9e196ecfa, ticket:3465)
   * Fix: removeTimer function (commit:4a24e8e2753d02775b6732d59c23a75a79b83f72)
   * Remove: Base game wzscript files (commit:2999513e057beae4940209a18de2b74cfa5026dc, commit:76ac44c84b7f89a860c743202bb002586d137e63, commit:88cb1b6123bbd5fd9d3a66ea6dfb0e5eca15e6c3)
 * AI:
   * Fix: Improved SemperFi-JS (commit:7af101472e0d66c4a73e684f17edf79f8d52505c, commit:6ed849c61a927184095fe7cbf3faa039e1f78860, commit:5b0de613a973ba96faab14ccf7f19a96c10c6a61)
   * Fix: Cyborg engineer and Cyborg mechanic having nothing but legs (commit:490b91d4420ba0985289955520229a1b8b022096, commit:a856dea5afb52fc4436304f66d1fa375293110e0)
   * Fix: Nullbot can research Super Pulse Laser cyborgs without asserting (commit:52db9416a8fbb7984165bbdc58b4b96efe872c33, ticket:4639)
 * Other:
   * Add: Docker file for cross-compilation (commit:b866f11b48c9043a505a8444b295b1c22aeffb6c)
   * Add: Basic CMakeLists.txt structure (commit:fa0bde7ab818174ea09505d4fc6b560588522146, commit:ae921a9ca922434ce0ad445d1dfc52e36059ff39)
   * Add: Configuration option to enable or disable radar north arrow (commit:c5db25a75ea34d263ce3243f04ba4110b936ac52)
   * Change: Use datarootdir as prefix for non game-Specific system paths (commit:65152d8110d02357202941b21b819f047d2f1536)
   * Change: Print console message when re-aligning direction (commit:e8718ea80464e8768c12261a06c277cf3d153dcf, ticket:4620)
   * Change: Replace OpenSSL with micro-ECC and SHA2 libraries (commit:f1c474153f7c55b5b39a9fdb805a7a7a4c1819c8)
   * Change: Make zip file creation reproducible (commit:714399bfd5c9effa0a9b1bba8f26b625eadeb1da)
   * Change: Play music in intelligence screen (commit:92722cb9726b8a1eb094b217857fc0a14f430741, ticket:4632)
   * Change: Create all configuration folder subdirectories on program start (commit:2007f14910d36b4a05e1a308a0b2b720634d4c40, ticket:4664)
   * Change: Convert fast-play demo to JavaScript (commit:04f2ffe87d50d5ce2a24091a4b4c7a89bf8180d6)
   * Change: Convert tutorial to JavaScript (commit:8ff03b8b2f232df6e2528a8badd58849b35488b9, commit:410869b15d5e57d8774be74b4b7e399fb968527e)
   * Change: Improved debug menu (commit:9765b31136f18f21eb11627a7a705260d3d70641, commit:c3ef25159a0e4eae0ba3bfa68d34d303b124d1a8, commit:ad70d31cb77212ec215b907bf8c46ff52b8fcc52)
   * Change: Clear information messages after game end (commit:9edf1e646ce99fd99a895b771b63678710d2378a, ticket:4621)
   * Change: address player as Commander in campaign and tutorial (commit:3a871f21d8bbc5a660d5ce996a56e65761905fe5, ticket:4612)
   * Change: Allow exiting the main menu "Campaign" with the escape  key (commit:c64a9a3430b45aa6879241c53f42a62d4db084d7, ticket:4648)
   * Fix: Clang build fixes (commit:3e224b79a8c2ea98603444ac9827670f55db8004, commit:7b022c5a6c359f4053b314b3ee750c2b5561c41f)
   * Fix: Spaces in folder names breaking autorevision (commit:178dd3f1f15e02ad7fe8e1266379448550eaf55f)
   * Fix: Crash when opening debug menu in tutorial (commit:c0c20ab39965f4c062dc51d34ad8367d0e2b88f3, ticket:4681)
   * Fix: Logging or source code spelling corrections (commit:d0dd6cf6b801918cba042b65bdc56e183fb675fd, commit:2ce9492056d84846a07174770cfc2c46abf44e7b, ticket:4612)
   * Remove: Unused sensor turret properties in design menu (commit:c6b628e2c0c815467f0799c6c65e2f88d31585d3, ticket:4619)
   * Remove: Do not save showFPS configuration option twice (commit:55c77847e4137c219170fff80d0342a0742499dd, ticket:4645)
 * Modding:
   * Add: Ability to make weapon have no friendly fire with NoFriendlyFire (commit:d75ccdea67fb48f41b370a0c15cea3b6703f344e)
 * Balance:
   * Change: Droid ranks are now a brain property and can be upgraded (commit:e760917fef73e172f0149a632a7505303b25080b)
   * Change: HitPoint handling in stats (commit:b1cb129247bca05fb35e50b15e8bedee2d6f4a8a)
   * Change: Jammer tower and droid balancing (commit:0e78612aebdf738677bfb1d5986771667373e354, commit:6f919d4d87b32aa72b8ea65e20460795c8cbbc1b)
   * Fix: Autoreplace cyborg flamer with thermite flamer (commit:8dca9a6bbabd0ff0923a088a9d0ee95d078d8ad3)
   * Fix: Autoreplace cyborg rocket for cyborg scourge missile and heavy gunner for hyper velocity cannon (commit:55f5998c52a0cb2e889aa60c92e79167fc6dc8ed)
   * Fix: Structures not having initial thermal armor (commit:3dd4cdbe548e64ad18c3e06ad427e90fd00c1aa8, ticket:4616)
/facepalm ...Grinch stole Warzone🙈🙉🙊 contra principia negantem non est disputandum
Super busy, don't expect a timely reply back.
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Re: MP Testing for the next release (3.3.0) needed!

Postby Darkling » 20 Jan 2018, 04:14

So playing a skirmish game with master version 6e805bd the AI I was testing was able to build 6 sattelite uplink centres (I ended the game before it could build more) and I was unable to access the set structure limits page (it just displayed as blank page with no buildings listed).

edit: my bad, when I take the latest art revolution mod out I can access the building limits page as normal.
edit2 not art rev either but an old structure.json (missing the thermal entries that the new version has) that I was using.
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Re: MP Testing for the next release (3.3.0) needed!

Postby just L » 23 Jan 2018, 21:40

Hotkeys F1-F5 don't work
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Re: MP Testing for the next release (3.3.0) needed!

Postby Lord_Kane » 24 Jan 2018, 05:25

just L wrote:Hotkeys F1-F5 don't work


I can confirm this, also does not work in Single Player.
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Re: MP Testing for the next release (3.3.0) needed!

Postby andrvaut » 27 Jan 2018, 17:14

sorry if i duplicate bug. I found:
1) no work hotkey "next factory or labs". focus on buld but no open menu. #4725
2) if host enable mod in game desink. room in lobby white.
3) no blink research after ended research (requires verification)
4) after lose last track no disable build menu #4727
5) in max zoom (>6000) no work shadows and crop map.
total sreencast game: https://youtu.be/iFr3DO9gAXA
Last edited by andrvaut on 31 Jan 2018, 11:16, edited 3 times in total.
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Re: MP Testing for the next release (3.3.0) needed!

Postby Forgon » 27 Jan 2018, 17:19

andrvaut wrote: [...] 5) in max zoom (>6000) no work shadows and crop map. [...]

Yes, and I have to fix this.
Review my new green assignment crosshair cursor: ticket #4778
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Re: MP Testing for the next release (3.3.0) needed!

Postby simon_fears » 28 Jan 2018, 10:19

is it ok if you guys add a surrender button in the escape menu ,since leaving the game and your whole base just explodes is kinda not cool. and kind of looks like rage quitting all the time

maybe have a vote surrender screen come up when someone on the team clicks surrender so the whole team can vote to end?
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Re: MP Testing for the next release (3.3.0) needed!

Postby Atreides » 13 Feb 2018, 09:42

After installation it's not possible to run
Error ''dwmapi.dll missing and etc... ''

Is it mean that it's not possible to install on XP anymore?
Ahh. So sad. :augh:

Or it's can be fixed?
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Re: MP Testing for the next release (3.3.0) needed!

Postby Sur3 » 03 Mar 2018, 20:11

I can't compile it for linux because I'm getting lots of physfs deprecated warnings: https://pastebin.com/raw/xX1y4xRh
Also is it intended that you can shoot through your own walls?

I'd also like the jammer towers not to work against HQ radar, otherwise it's too overpowered.
And it would be nice if you could implement a multiplayer option to disable auto-repair for all players.

Thanks.
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Re: MP Testing for the next release (3.3.0) needed!

Postby pastdue » 03 Mar 2018, 20:20

Sur3 wrote:I can't compile it for linux because I'm getting lots of physfs deprecated warnings:


Please use the patch here, which should resolve all deprecation warnings but one: https://patch-diff.githubusercontent.co ... /143.patch
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Re: MP Testing for the next release (3.3.0) needed!

Postby Sur3 » 03 Mar 2018, 20:50

I don't have a file called tests/maptest.cpp and as you said one file (main.cpp) was not fixed.. https://pastebin.com/raw/tfU5httX
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Re: MP Testing for the next release (3.3.0) needed!

Postby Forgon » 26 Mar 2018, 21:17

Sur3, please try again to compile now. The problems you mentioned have been fixed.
Review my new green assignment crosshair cursor: ticket #4778
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Re: MP Testing for the next release (3.3.0) needed!

Postby Arwu » 23 May 2018, 00:40

seems that latest master is working for me at last.. but that damn 'structures limit' screen always crashing a game.. someone have a remedy for this? game is useless without that menu..
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Re: MP Testing for the next release (3.3.0) needed!

Postby pastdue » 23 May 2018, 03:56

Arwu wrote:seems that latest master is working for me at last.. but that damn 'structures limit' screen always crashing a game.. someone have a remedy for this? game is useless without that menu..


Please open a ticket and post a crash log. Also be sure to include your OS and all other pertinent details, so we can reproduce. If we can reproduce it, we'll fix it. :)
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Re: MP Testing for the next release (3.3.0) needed!

Postby Arwu » 23 May 2018, 18:26

its still the same bug that year ago, no need to report thingy 100 times, nobody realises that this one particular menu is broken over year now?!
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