Giving the portable version of Warzone v3.2.3 a go and it seems to load on XP again which it wasn’t doing before so that’s good but it seems a little unstable and if I try to alt and tab to the desktop I get the following error.
Error: Exception handler failed with error 1400: invalid window handler.
Then the game crashes and shuts down so clearly there is something amiss that needs looking at
I also notice a bunch of other things
The behaviour of builders seems to have been changed this in my opinion is not a good change and should be reverted my builders should do what there told and not what they feel like while this behaviours may not be a big deal on the early levels I can see it being quiet troublesome on later levels.
Second I noticed is that I no longer have the ability to tell my units to hold position again this is a bad change that should be reverted because this will very likely causes untold problems on later levels when I’m using long range artillery like ripple rockets I don’t want the artillery units following there assigned scanner I want them to stay put and simply file at targets I designate with the scanner
Without the ability to tell my artillery units not to move from there current location you are effectively making artillery units completely unusable because it is a well established fact that artillery units can’t defend them selves if they are attacked so what I will normally do is to tell them to stay put inside my base where they are protected and then just send the scanner forward to designate targets with a small team of units to protect the scanner so that’s something that definitely needs to get fixed.
I also noticed a bug when assigning units to a group if different units have different fire orders like for example some have fire at will and others have hold fire all units that get add to the group will have there fire orders set to fire at will this is incorrect behavior adding units to a group shouldn’t alter there current fire orders.
Also I’m not sure if it’s just my imagination but there seems to be something amiss with the New Paradigm AI in the campaign mode
I’m currently playing alpha campaign at the moment on hard and I’m at the point on Alpha 06 where the New Paradigm is supposed to shuttle in reinforcements from off the map until you shut down there landing zone but they don’t seem to be doing that, from either of there landing zones, they also don't seem to be producing units from there factories, which makes the level way to easy even on hard
In addition the New Paradigm units don’t seem to be reacting correctly instead of attacking the units that are attacking them they just seem to sit there unresponsive if you attack them from beyond there sight range and overall they just seem less aggressive then I remember its like they’ve decided that they can’t win so there not even going to try they just don’t seem to be making any effort at all so this is something that needs looking at because something is badly hinky and the New Paradigm are way way way to easy now even on hard mode.
if ya need me to upload the save just let me know
finished playing Alpha Campaign and all the levels seemed to play ok save for the previously mentioned issues i did however encounter 5 other things
first off the menu can become stuck don't know what causes it thought but when it does get stuck it becomes unresponsive wont close and all the buttons stop working so there's definitely something a bit funny going on there about the only way i found to clear it was to reload the game and when that doesn't work i have to shut down the game completely and then restart it.
second i noticed on Alpha 11 (the mission where you have to intercept the New Paradigm convoy before they get away with the artifact) Some of the turrets appear to be missing from the enemy base.
After looking into this one it appears that in 3.2.3 the New Paradigm builder that is supposed to build the turrets when you start the level is failing to do, i just replayed that level about 6 times in a row and at most I've only seen the New Paradigm builder build 1 lancer turret when it should be building about 6 or 7.
third I've noticed that the cross hair when targeting things with either a commander or scanner seems to be way off and doesn't appear over the object that is being targeted here is a screen shot
fourth when a scanner auto targets something the cross hair to indicate what the scanner is targeting doesn't appear at all.
finally this is an irritation that has plagued the game from the very beginning, when you have units assigned to a group for fast selection if you then attach that group to a commander or scanner the group assignment gets removed which is incredibly irritating, while i can add the group assignment back after attaching to a commander or scanner with relative ease really i shouldn't have to because the group assignment shouldn't be getting removed in the first place.
This in my opinion is incorrect behavior if units have been assigned to a group that group assignment shouldn't be getting removed upon being attached to a commander or scanner.