Re: Help needed testing 3.2.x Campaign games!
Posted: 28 Oct 2017, 11:59
I updated to master 4a24e8e and tested beta 4 and 5 again. No problems during gameplay, some error messages in the logs of beta 5, but without any noticeable influence on gameplay.
I think that would't solve the problem. I rebuild this units in the unit design menu and a heavy cannon decreased the unit speed by minimum 20%. That means every unit with a heavy cannon is noticeable slower than any other. I agree, that all units should have the same propulsion with half tracks, but either without heavy cannons or all with heavy cannons. In contrast to my first idea I posted I suggest we should take three mantis half tracked medium cannons and three mantis half tracked lancers or to make it more difficult six mantis half tracked lancers. And I agree that 1:30 depending on difficulty is a good time delay.Bethrezen wrote:Now since the group code doesn't play nice with that tracked unit here is what I'm thinking
1.) change the heavy cannon mantis tracks to heavy cannon mantis half tracks
2.) change the bug lancer half tracks to scorpion lancer half tracks
3.) change the medium cannon scorpion half tracks to medium cannon mantis half tracks
4.) and add third scorpion lancer half track.