Berserk Cyborg wrote:Edit:
Pushed a tiny update in
bd752be52f1c4d8d755c7bad3c9953b4eac0af8b. Too bad I did not see that earlier because it effectively made that mission impossible to win if all the LZs were blocked by droids.
Normally how i handle Alpha 07 is to block the landing zones to the east and west with a few units so the computer can't land units there because they will get the LZ compromised message if they try just as the player does, and then I'll leave the northern drop zones open forcing them to land right in the middle of my trap where they will be promptly destroyed by 36 mortars that are sitting there waiting for them.
Now i suppose doing that could be considered an exploit, but in my opinion all is fair in love and war and the computer tries to do the same thing to the player by moving units in to the players landing zone preventing the players bring in reinforcements so i see no reason the player shouldn't be able to do the same thing to the computer.
Having said that i do recall us discussing the issue of what to do if all the landing zones are blocked on alpha 07 because that would prevent the player from completing the level a few suggestions where proposed but i don't think a decision was ever reached.
To be honest I'm not really surprised that stuff like that could be missed or forgotten about, i can't count the number of times I've reported the same issue on the same level across multiple different versions of master because the problem hasn't been addressed for one reason or another.
This is a prime example although most of this is very minor I have reported all of this stuff before.
General IssuesUpon reload I'm able to build oil derreks even though the oil wells are still burning I've tested this on alpha 1 and alpha 06 and i was able to do it both times and I'm betting if i was to start a new beta campaign and just cheat my way through beta 01 I'd probably be able to do the same thing there, it just seems like the burning oil well check isn't being applied on reload.
Alpha 08For the most part everything works as it should just 3 very minor glitches, first of all the base detection is a bit too far south as you can see in this screen shot

The second glitch is that this builder just sits there doing nothing

Third even though the enemy base has been destroyed and I'm getting the return to LZ message for some reason the game doesn't seem to detected the fact that the base has been destroyed and I'm still getting the mission marker, so clearly there is an intermittent fault with the clean up for this base as you can see in this screen shot.
Alpha 09For the most part everything works fine save for the glitch with being able to research the cyborg weapons without first building the cyborg factory, although we already know about that and it's a minor issue since you would be able to research that tech on the next level anyway, and of course getting the required structure check to work correctly is something of a pain which I'd assume is why it hasn't been addressed.
Alpha 10For the most part everything works fine save for the glitch of the enemy units getting stuck when entering the map at there southern entry point, it does work a bit better than before but I'm still seeing issues.
Alpha 11The issues with the convoy still haven't been sorted out but again this is hardly game braking the level works ok its just the issues with the convoy are still to be addressed, as it is still not functioning as it did in v1.10, now i know that part of that is because of the removal of the formation speed limiting which makes getting the behaviour correct some what tricky which is why it needs a few other adjustments to compensate, but of course this has already been discussed so i wont rehash it here.