warzone2100-master-20170822-233928-8109d46.exe (22-Aug-2017 22:09)
Still does not work and all 3 issues are still present, the game crashes upon ending Alpha 2, the game crashes if i alt tab to the desktop, and I'm still unable to change resolution.
Warzone2100.RPT
Code: Select all
-------------------
Error occured on Wednesday, August 23, 2017 at 16:11:26.
Program: C:\Documents and Settings\<user name>\Desktop\Warzone 2100 portable master\warzone2100_portable.exe(warzone2100)
Command line: "C:\Documents and Settings\<user name>\Desktop\Warzone 2100 portable master\warzone2100_portable.exe"
Version: Version: master 8109d46, Built:Aug 23 2017
Distributor: buildbot
Compiled on: Aug 23 2017 00:02:39
Compiled by: GCC 4.9.3
Compiled mode: Release build
Executed on: Wed Aug 23 15:42:18 2017
Pointers: 32bit
Compiled against PhysicsFS version: 2.0.3
Running with PhysicsFS version: 2.0.3
Misc Data:
[15:42:18]Video Mode 1024 x 768 (fullscreen)
[15:42:18]OpenGL Vendor: NVIDIA Corporation
[15:42:18]OpenGL Renderer: GeForce 9500 GT/PCIe/SSE2
[15:42:18]OpenGL Version: 3.3.0
[15:42:18]GLEW Version: 1.12.0
[15:42:18]OpenGL GLSL Version : 3.30 NVIDIA via Cg compiler
[15:42:18]OpenAL Device Name: OpenAL Soft
[15:42:18]OpenAL Vendor: OpenAL Community
[15:42:18]OpenAL Version: 1.1 ALSOFT 1.16.0
[15:42:18]OpenAL Renderer: OpenAL Soft
[15:42:18]OpenAL Extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length
[15:42:18]Using Backend: SDL
[15:42:18]Using language: System locale
[15:42:24]Current Level/map is CAM_1A
[15:56:35]Current Level/map is CAM_1B
[16:11:26]Current Level/map is SUB_1_1S
C:\Documents and Settings\<user name>\Desktop\Warzone 2100 portable master\warzone2100_portable.exe caused an Access Violation at location 00000501 Reading from location 00000501.
Log message: error |04:11:26: [khr_callback:139] GL::API(Error:High) : GL_INVALID_VALUE error generated. Invalid texture format.
Registers:
eax=00000000 ebx=0000824c ecx=00000000 edx=00000021 esi=00000030 edi=00008246
eip=00000501 esp=0022efc4 ebp=6a7cacc8 iopl=0 nv up ei pl nz na pe nc
cs=001b ss=0023 ds=0023 es=0023 fs=003b gs=0000 efl=00010202
Call stack:
00000501
69B8DD9D C:\WINDOWS\system32\nvoglnt.dll:69B8DD9D
2064696C
-------------------
Error occured on Wednesday, August 23, 2017 at 16:12:09.
Program: C:\Documents and Settings\<user name>\Desktop\Warzone 2100 portable master\warzone2100_portable.exe(warzone2100)
Command line: "C:\Documents and Settings\<user name>\Desktop\Warzone 2100 portable master\warzone2100_portable.exe"
Version: Version: master 8109d46, Built:Aug 23 2017
Distributor: buildbot
Compiled on: Aug 23 2017 00:02:39
Compiled by: GCC 4.9.3
Compiled mode: Release build
Executed on: Wed Aug 23 16:11:47 2017
Pointers: 32bit
Compiled against PhysicsFS version: 2.0.3
Running with PhysicsFS version: 2.0.3
Misc Data:
[16:11:48]Video Mode 1024 x 768 (fullscreen)
[16:11:48]OpenGL Vendor: NVIDIA Corporation
[16:11:48]OpenGL Renderer: GeForce 9500 GT/PCIe/SSE2
[16:11:48]OpenGL Version: 3.3.0
[16:11:48]GLEW Version: 1.12.0
[16:11:48]OpenGL GLSL Version : 3.30 NVIDIA via Cg compiler
[16:11:48]OpenAL Device Name: OpenAL Soft
[16:11:48]OpenAL Vendor: OpenAL Community
[16:11:48]OpenAL Version: 1.1 ALSOFT 1.16.0
[16:11:48]OpenAL Renderer: OpenAL Soft
[16:11:48]OpenAL Extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length
[16:11:48]Using Backend: SDL
[16:11:48]Using language: System locale
[16:11:54]Current Level/map is CAM_1B
[16:12:09]Current Level/map is SUB_1_1S
C:\Documents and Settings\<user name>\Desktop\Warzone 2100 portable master\warzone2100_portable.exe caused an Access Violation at location 00000501 Reading from location 00000501.
Log message: error |04:12:09: [khr_callback:139] GL::API(Error:High) : GL_INVALID_VALUE error generated. Invalid texture format.
Registers:
eax=00000000 ebx=0000824c ecx=00000000 edx=00000001 esi=00000030 edi=00008246
eip=00000501 esp=123afbb4 ebp=6a7cacc8 iopl=0 nv up ei pl nz na po nc
cs=001b ss=0023 ds=0023 es=0023 fs=003b gs=0000 efl=00010206
Call stack:
00000501
69B8DD9D C:\WINDOWS\system32\nvoglnt.dll:69B8DD9D
2064696C
-------------------
Error occured on Wednesday, August 23, 2017 at 16:12:18.
Program: C:\Documents and Settings\<user name>\Desktop\Warzone 2100 portable master\warzone2100_portable.exe(warzone2100)
Command line: "C:\Documents and Settings\<user name>\Desktop\Warzone 2100 portable master\warzone2100_portable.exe"
Version: Version: master 8109d46, Built:Aug 23 2017
Distributor: buildbot
Compiled on: Aug 23 2017 00:02:39
Compiled by: GCC 4.9.3
Compiled mode: Release build
Executed on: Wed Aug 23 16:12:15 2017
Pointers: 32bit
Compiled against PhysicsFS version: 2.0.3
Running with PhysicsFS version: 2.0.3
Misc Data:
[16:12:15]Video Mode 1024 x 768 (fullscreen)
[16:12:15]OpenGL Vendor: NVIDIA Corporation
[16:12:15]OpenGL Renderer: GeForce 9500 GT/PCIe/SSE2
[16:12:15]OpenGL Version: 3.3.0
[16:12:15]GLEW Version: 1.12.0
[16:12:15]OpenGL GLSL Version : 3.30 NVIDIA via Cg compiler
[16:12:15]OpenAL Device Name: OpenAL Soft
[16:12:15]OpenAL Vendor: OpenAL Community
[16:12:15]OpenAL Version: 1.1 ALSOFT 1.16.0
[16:12:15]OpenAL Renderer: OpenAL Soft
[16:12:15]OpenAL Extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length
[16:12:15]Using Backend: SDL
[16:12:15]Using language: System locale
C:\Documents and Settings\<user name>\Desktop\Warzone 2100 portable master\warzone2100_portable.exe caused an Access Violation at location 00020092 Writing to location 00000000.
Log message: error |04:12:18: [khr_callback:139] GL::API(Performance:Medium) : Program/shader state performance warning: Fragment Shader is going to be recompiled because the shader key based on GL state mismatches.
Registers:
eax=00000000 ebx=00008250 ecx=00000000 edx=00000001 esi=00000648 edi=00008246
eip=00020092 esp=123ab05c ebp=6a9cca98 iopl=0 nv up ei pl nz na pe nc
cs=001b ss=0023 ds=0023 es=0023 fs=003b gs=0000 efl=00010202
Call stack:
00020092
746E656D
Code: Select all
--- Starting log [C:\Documents and Settings\<user name>\Desktop\Warzone 2100 portable master\Warzone 2100 master\logs\WZlog-0823_154218.txt]---
error |04:11:26: [khr_callback:139] GL::API(Error:High) : GL_INVALID_VALUE error generated. Invalid texture format.
error |04:11:26: [TopLevelExceptionFilter:1320] Exception handler failed to create file!
Code: Select all
--- Starting log [C:\Documents and Settings\<user name>\Desktop\Warzone 2100 portable master\Warzone 2100 master\logs\WZlog-0823_161215.txt]---
error |04:12:18: [khr_callback:139] GL::API(Performance:Medium) : Program/shader state performance warning: Fragment Shader is going to be recompiled because the shader key based on GL state mismatches.
error |04:12:18: [TopLevelExceptionFilter:1320] Exception handler failed to create file!
Code: Select all
--- Starting log [C:\Documents and Settings\<user name>\Desktop\Warzone 2100 portable master\Warzone 2100 master\logs\WZlog-0823_162040.txt]---
error |04:20:44: [runVideoOptionsMenu:1031] No resolutions available to change.