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function camAllEnemyBasesEliminated()
{
// FIXME: O(n) lookup here
return __camNumEnemyBases === Object.keys(__camEnemyBases).length;
}
The scavengers getting stuck is a problem with path finding.
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function camAllEnemyBasesEliminated()
{
// FIXME: O(n) lookup here
return __camNumEnemyBases === Object.keys(__camEnemyBases).length;
}
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--- Starting log [C:\Documents and Settings\<user name>\Desktop\Warzone 2100_portable-master\Warzone 2100 master\logs\WZlog-0817_191011.txt]---
info |07:47:42: [triggerEventSeen:1287] Scripts not initialized yet
info |07:47:42: [triggerEventSeen:1287] Assert in Warzone: qtscript.cpp:1287 (scriptsReady), last script event: '<none>'
info |07:47:42: [triggerEventSeen:1287] Scripts not initialized yet
info |07:47:42: [triggerEventSeen:1287] Assert in Warzone: qtscript.cpp:1287 (scriptsReady), last script event: '<none>'
error |08:28:04: [recvStructureInfo:349] Could not find structure 279 to change production for
Made this happen less often now.Bethrezen wrote: Though i did get one error when i blew up one of there factories here is the log.
I think with a difficulty called "insane" you should be forced to do several things at the same time instead of one after the other. But it is well known, that Bethrezen and I have contrary opinions about that. It would be a more usefull discussion if not only us two discuss that. Unfortunately are the other players watching our discussion but are not participating.Bethrezen wrote:my only real issue with this level now is the time limit, 40 minuets just isn't enough, because by the time i have researched Composite Alloys mk2 and the Python Heavy Body, and subsequently recycled and upgraded my troops i only have 25 minuets left, and that's not really enough, to be able to do the level without a serious amount of rushing, and this is not helped by having to wait 3 minuets to bring in reinforcements which slows me down even more, so I'm of the opinion that this level needs at least another 15 minuets to give players enough time to upgrade there units and still have enough time to complete the level without having to rush, either that or players should be able to start the upgrade precess on Alpha 08.
Now i know that i could do the whole upgrading thing while on the away map but personally I'm of the opinion that doing so needlessly complicates matters and personally I'd much rather handle this before taking off so that i can concentrate fully on the mission.
It does play after the transporter lands. Probably should move it so it plays once the transporter appears on map.alfred007 wrote: What I miss in alpha 9 and 10 is the enemy transport detected warning sound (pcv395.ogg). Would be more consistent, if you get the warning.
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function eventPickup(droid, feature)
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function eventPickup(feature, droid)
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--- Starting log [C:\Documents and Settings\<user name>\Desktop\Warzone 2100_portable-master\Warzone 2100 master\logs\WZlog-0819_182005.txt]---
error |06:24:25: [js_hackRemoveMessage:4035] cannot find message - C1-5_BASE2
error |06:26:43: [js_hackRemoveMessage:4035] cannot find message - C1-5_BASE3