Re: Release 3.2.2
Posted: 23 Dec 2016, 01:51
Agreed.Prot wrote:I find 3 more bugs.. need time to report it to bugtracker..
Looks like this is the worst release in the history of the game)
Agreed.Prot wrote:I find 3 more bugs.. need time to report it to bugtracker..
Looks like this is the worst release in the history of the game)
Code: Select all
-------------------
Error occured on Monday, December 19, 2016 at 21:05:37.
Program: D:\Programs\GAMES\- RTS\Warzone 2100_portable-3.2.2\warzone2100_portable.exe(warzone2100)
Command line: "D:\Programs\GAMES\- RTS\Warzone 2100_portable-3.2.2\warzone2100_portable.exe"
Version: Version: 3.2.2, Built:Dec 3 2016
Distributor: wz2100.net
Compiled on: Dec 3 2016 23:23:48
Compiled by: GCC 4.9.3
Compiled mode: Release build
Executed on: Mon Dec 19 21:01:54 2016
Pointers: 32bit
Compiled against PhysicsFS version: 2.0.3
Running with PhysicsFS version: 2.0.3
Misc Data:
[21:01:54]Video Mode 800 x 600 (window)
[21:01:54]OpenGL Vendor: Intel
[21:01:54]OpenGL Renderer: Intel(R) HD Graphics Family
[21:01:54]OpenGL Version: 3.1.0 - Build 8.15.10.2361
[21:01:54]GLEW Version: 1.12.0
[21:01:54]OpenGL GLSL Version : 1.40 - Intel Build 8.15.10.2361
[21:01:54]OpenAL Device Name: OpenAL Soft
[21:01:54]OpenAL Vendor: OpenAL Community
[21:01:54]OpenAL Version: 1.1 ALSOFT 1.16.0
[21:01:54]OpenAL Renderer: OpenAL Soft
[21:01:54]OpenAL Extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length
[21:01:54]Using Backend: SDL
[21:01:54]Using language: System locale
[21:02:21]Current Level/map is Mero_AsphaltSea-T1
D:\Programs\GAMES\- RTS\Warzone 2100_portable-3.2.2\warzone2100_portable.exe caused an Access Violation at location 13c546d9 in module C:\Windows\SYSTEM32\ig4icd32.dll Writing to location 066a4584.
Log message: info |09:02:27: [moveUpdateDroid:2238] unknown move state
Log message: info |09:02:27: [moveUpdateDroid:2238] Assert in Warzone: move.cpp:2238 (false), last script event: 'N/A'
Log message: info |09:02:27: [moveUpdateDroid:2238] unknown move state
Log message: info |09:02:27: [moveUpdateDroid:2238] Assert in Warzone: move.cpp:2238 (false), last script event: 'N/A'
Log message: info |09:02:27: [moveUpdateDroid:2238] unknown move state
Log message: info |09:02:27: [moveUpdateDroid:2238] Assert in Warzone: move.cpp:2238 (false), last script event: 'N/A'
Log message: info |09:02:27: [moveUpdateDroid:2238] unknown move state
Log message: info |09:02:27: [moveUpdateDroid:2238] Assert in Warzone: move.cpp:2238 (false), last script event: 'N/A'
Log message: info |09:02:27: [moveUpdateDroid:2238] unknown move state
Log message: info |09:02:27: [moveUpdateDroid:2238] Assert in Warzone: move.cpp:2238 (false), last script event: 'N/A'
Log message: info |09:02:27: [moveUpdateDroid:2238] unknown move state
Log message: info |09:02:27: [moveUpdateDroid:2238] Assert in Warzone: move.cpp:2238 (false), last script event: 'N/A'
Log message: info |09:02:27: [moveUpdateDroid:2238] unknown move state
Log message: info |09:02:27: [moveUpdateDroid:2238] Assert in Warzone: move.cpp:2238 (false), last script event: 'N/A'
Log message: info |09:02:27: [moveUpdateDroid:2238] unknown move state
Log message: info |09:02:27: [moveUpdateDroid:2238] Assert in Warzone: move.cpp:2238 (false), last script event: 'N/A'
Log message: info |09:02:28: [moveUpdateDroid:2238] unknown move state
Log message: info |09:02:28: [moveUpdateDroid:2238] Assert in Warzone: move.cpp:2238 (false), last script event: 'N/A'
Log message: info |09:02:28: [moveUpdateDroid:2238] unknown move state
Log message: info |09:02:28: [moveUpdateDroid:2238] Assert in Warzone: move.cpp:2238 (false), last script event: 'N/A'
Registers:
eax=00000001 ebx=691470e8 ecx=066a4584 edx=112dea84 esi=00000001 edi=066a4584
eip=13c546d9 esp=112de988 ebp=00000000 iopl=0 nv up ei pl nz na pe nc
cs=0023 ss=002b ds=002b es=002b fs=0053 gs=002b efl=00010202
Call stack:
-------------------
Error occured on Saturday, December 24, 2016 at 21:25:36.
Program: D:\Programs\GAMES\- RTS\Warzone 2100_portable-3.2.2\warzone2100_portable.exe(warzone2100)
Command line: "D:\Programs\GAMES\- RTS\Warzone 2100_portable-3.2.2\warzone2100_portable.exe"
Version: Version: 3.2.2, Built:Dec 3 2016
Distributor: wz2100.net
Compiled on: Dec 3 2016 23:23:48
Compiled by: GCC 4.9.3
Compiled mode: Release build
Executed on: Sat Dec 24 21:14:46 2016
Pointers: 32bit
Compiled against PhysicsFS version: 2.0.3
Running with PhysicsFS version: 2.0.3
Misc Data:
[21:14:46]Video Mode 800 x 600 (window)
[21:14:46]OpenGL Vendor: Intel
[21:14:46]OpenGL Renderer: Intel(R) HD Graphics Family
[21:14:46]OpenGL Version: 3.1.0 - Build 8.15.10.2361
[21:14:46]GLEW Version: 1.12.0
[21:14:46]OpenGL GLSL Version : 1.40 - Intel Build 8.15.10.2361
[21:14:47]OpenAL Device Name: OpenAL Soft
[21:14:47]OpenAL Vendor: OpenAL Community
[21:14:47]OpenAL Version: 1.1 ALSOFT 1.16.0
[21:14:47]OpenAL Renderer: OpenAL Soft
[21:14:47]OpenAL Extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length
[21:14:47]Using Backend: SDL
[21:14:47]Using language: System locale
[21:22:36]Current Level/map is Mero_SevenLords-T1
[21:25:17]User has used cheat code: give all
[21:25:29]User has used cheat code: work harder
D:\Programs\GAMES\- RTS\Warzone 2100_portable-3.2.2\warzone2100_portable.exe caused an Access Violation at location 13c746d9 in module C:\Windows\SYSTEM32\ig4icd32.dll Writing to location 066a4584.
Log message: info |09:14:46: [realmain:938] Using D:\Programs\GAMES\- RTS\Warzone 2100_portable-3.2.2\Warzone 2100 3.2\logs\WZlog-1224_211446.txt debug file
Registers:
eax=00000001 ebx=6e2e53a0 ecx=066a4584 edx=112dea84 esi=00000001 edi=066a4584
eip=13c746d9 esp=112de988 ebp=00000000 iopl=0 nv up ei pl nz na pe nc
cs=0023 ss=002b ds=002b es=002b fs=0053 gs=002b efl=00010202
Call stack:
-------------------
Error occured on Saturday, December 24, 2016 at 21:31:05.
Program: D:\Programs\GAMES\- RTS\Warzone 2100_portable-3.2.2\warzone2100_portable.exe(warzone2100)
Command line: "D:\Programs\GAMES\- RTS\Warzone 2100_portable-3.2.2\warzone2100_portable.exe"
Version: Version: 3.2.2, Built:Dec 3 2016
Distributor: wz2100.net
Compiled on: Dec 3 2016 23:23:48
Compiled by: GCC 4.9.3
Compiled mode: Release build
Executed on: Sat Dec 24 21:27:29 2016
Pointers: 32bit
Compiled against PhysicsFS version: 2.0.3
Running with PhysicsFS version: 2.0.3
Misc Data:
[21:27:30]Video Mode 800 x 600 (window)
[21:27:30]OpenGL Vendor: Intel
[21:27:30]OpenGL Renderer: Intel(R) HD Graphics Family
[21:27:30]OpenGL Version: 3.1.0 - Build 8.15.10.2361
[21:27:30]GLEW Version: 1.12.0
[21:27:30]OpenGL GLSL Version : 1.40 - Intel Build 8.15.10.2361
[21:27:30]OpenAL Device Name: OpenAL Soft
[21:27:30]OpenAL Vendor: OpenAL Community
[21:27:30]OpenAL Version: 1.1 ALSOFT 1.16.0
[21:27:30]OpenAL Renderer: OpenAL Soft
[21:27:30]OpenAL Extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length
[21:27:30]Using Backend: SDL
[21:27:30]Using language: System locale
[21:27:59]Current Level/map is Mero_AsphaltSea-T1
D:\Programs\GAMES\- RTS\Warzone 2100_portable-3.2.2\warzone2100_portable.exe caused an Access Violation at location 13d746d9 in module C:\Windows\SYSTEM32\ig4icd32.dll Writing to location 066a4584.
Log message: info |09:28:05: [moveUpdateDroid:2238] unknown move state
Log message: info |09:28:05: [moveUpdateDroid:2238] Assert in Warzone: move.cpp:2238 (false), last script event: 'N/A'
Log message: info |09:28:05: [moveUpdateDroid:2238] unknown move state
Log message: info |09:28:05: [moveUpdateDroid:2238] Assert in Warzone: move.cpp:2238 (false), last script event: 'N/A'
Log message: info |09:28:05: [moveUpdateDroid:2238] unknown move state
Log message: info |09:28:05: [moveUpdateDroid:2238] Assert in Warzone: move.cpp:2238 (false), last script event: 'N/A'
Log message: info |09:28:05: [moveUpdateDroid:2238] unknown move state
Log message: info |09:28:05: [moveUpdateDroid:2238] Assert in Warzone: move.cpp:2238 (false), last script event: 'N/A'
Log message: info |09:28:05: [moveUpdateDroid:2238] unknown move state
Log message: info |09:28:05: [moveUpdateDroid:2238] Assert in Warzone: move.cpp:2238 (false), last script event: 'N/A'
Log message: info |09:28:06: [moveUpdateDroid:2238] unknown move state
Log message: info |09:28:06: [moveUpdateDroid:2238] Assert in Warzone: move.cpp:2238 (false), last script event: 'N/A'
Log message: info |09:28:06: [moveUpdateDroid:2238] unknown move state
Log message: info |09:28:06: [moveUpdateDroid:2238] Assert in Warzone: move.cpp:2238 (false), last script event: 'N/A'
Log message: info |09:28:06: [moveUpdateDroid:2238] unknown move state
Log message: info |09:28:06: [moveUpdateDroid:2238] Assert in Warzone: move.cpp:2238 (false), last script event: 'N/A'
Log message: info |09:28:06: [moveUpdateDroid:2238] unknown move state
Log message: info |09:28:06: [moveUpdateDroid:2238] Assert in Warzone: move.cpp:2238 (false), last script event: 'N/A'
Log message: info |09:28:06: [moveUpdateDroid:2238] unknown move state
Log message: info |09:28:06: [moveUpdateDroid:2238] Assert in Warzone: move.cpp:2238 (false), last script event: 'N/A'
Registers:
eax=00000001 ebx=686cc808 ecx=066a4584 edx=112dea84 esi=00000001 edi=066a4584
eip=13d746d9 esp=112de988 ebp=00000000 iopl=0 nv up ei pl nz na pe nc
cs=0023 ss=002b ds=002b es=002b fs=0053 gs=002b efl=00010202
Call stack:
-------------------
Error occured on Saturday, December 24, 2016 at 21:37:14.
Program: D:\Programs\GAMES\- RTS\Warzone 2100_portable-3.2.2\warzone2100_portable.exe(warzone2100)
Command line: "D:\Programs\GAMES\- RTS\Warzone 2100_portable-3.2.2\warzone2100_portable.exe"
Version: Version: 3.2.2, Built:Dec 3 2016
Distributor: wz2100.net
Compiled on: Dec 3 2016 23:23:48
Compiled by: GCC 4.9.3
Compiled mode: Release build
Executed on: Sat Dec 24 21:33:16 2016
Pointers: 32bit
Compiled against PhysicsFS version: 2.0.3
Running with PhysicsFS version: 2.0.3
Misc Data:
[21:33:16]Video Mode 800 x 600 (window)
[21:33:16]OpenGL Vendor: Intel
[21:33:16]OpenGL Renderer: Intel(R) HD Graphics Family
[21:33:16]OpenGL Version: 3.1.0 - Build 8.15.10.2361
[21:33:16]GLEW Version: 1.12.0
[21:33:16]OpenGL GLSL Version : 1.40 - Intel Build 8.15.10.2361
[21:33:17]OpenAL Device Name: OpenAL Soft
[21:33:17]OpenAL Vendor: OpenAL Community
[21:33:17]OpenAL Version: 1.1 ALSOFT 1.16.0
[21:33:17]OpenAL Renderer: OpenAL Soft
[21:33:17]OpenAL Extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length
[21:33:17]Using Backend: SDL
[21:33:17]Using language: System locale
[21:34:01]Current Level/map is Mero_AsphaltSea-T1
D:\Programs\GAMES\- RTS\Warzone 2100_portable-3.2.2\warzone2100_portable.exe caused an Access Violation at location 13cf46d9 in module C:\Windows\SYSTEM32\ig4icd32.dll Writing to location 066a4584.
Log message: info |09:34:07: [moveUpdateDroid:2238] unknown move state
Log message: info |09:34:07: [moveUpdateDroid:2238] Assert in Warzone: move.cpp:2238 (false), last script event: 'N/A'
Log message: info |09:34:07: [moveUpdateDroid:2238] unknown move state
Log message: info |09:34:07: [moveUpdateDroid:2238] Assert in Warzone: move.cpp:2238 (false), last script event: 'N/A'
Log message: info |09:34:07: [moveUpdateDroid:2238] unknown move state
Log message: info |09:34:07: [moveUpdateDroid:2238] Assert in Warzone: move.cpp:2238 (false), last script event: 'N/A'
Log message: info |09:34:07: [moveUpdateDroid:2238] unknown move state
Log message: info |09:34:07: [moveUpdateDroid:2238] Assert in Warzone: move.cpp:2238 (false), last script event: 'N/A'
Log message: info |09:34:07: [moveUpdateDroid:2238] unknown move state
Log message: info |09:34:07: [moveUpdateDroid:2238] Assert in Warzone: move.cpp:2238 (false), last script event: 'N/A'
Log message: info |09:34:07: [moveUpdateDroid:2238] unknown move state
Log message: info |09:34:07: [moveUpdateDroid:2238] Assert in Warzone: move.cpp:2238 (false), last script event: 'N/A'
Log message: info |09:34:07: [moveUpdateDroid:2238] unknown move state
Log message: info |09:34:07: [moveUpdateDroid:2238] Assert in Warzone: move.cpp:2238 (false), last script event: 'N/A'
Log message: info |09:34:07: [moveUpdateDroid:2238] unknown move state
Log message: info |09:34:07: [moveUpdateDroid:2238] Assert in Warzone: move.cpp:2238 (false), last script event: 'N/A'
Log message: info |09:34:07: [moveUpdateDroid:2238] unknown move state
Log message: info |09:34:07: [moveUpdateDroid:2238] Assert in Warzone: move.cpp:2238 (false), last script event: 'N/A'
Log message: info |09:34:08: [moveUpdateDroid:2238] unknown move state
Log message: info |09:34:08: [moveUpdateDroid:2238] Assert in Warzone: move.cpp:2238 (false), last script event: 'N/A'
Registers:
eax=00000001 ebx=6a0e8e38 ecx=066a4584 edx=112dea84 esi=00000001 edi=066a4584
eip=13cf46d9 esp=112de988 ebp=00000000 iopl=0 nv up ei pl nz na pe nc
cs=0023 ss=002b ds=002b es=002b fs=0053 gs=002b efl=00010202
Call stack:
-------------------
Error occured on Sunday, December 25, 2016 at 02:58:53.
Program: D:\Programs\GAMES\- RTS\Warzone 2100_portable-3.2.2\warzone2100_portable.exe(warzone2100)
Command line: "D:\Programs\GAMES\- RTS\Warzone 2100_portable-3.2.2\warzone2100_portable.exe"
Version: Version: 3.2.2, Built:Dec 3 2016
Distributor: wz2100.net
Compiled on: Dec 3 2016 23:23:48
Compiled by: GCC 4.9.3
Compiled mode: Release build
Executed on: Sun Dec 25 02:53:39 2016
Pointers: 32bit
Compiled against PhysicsFS version: 2.0.3
Running with PhysicsFS version: 2.0.3
Misc Data:
[02:53:39]Video Mode 800 x 600 (window)
[02:53:40]OpenGL Vendor: Intel
[02:53:40]OpenGL Renderer: Intel(R) HD Graphics Family
[02:53:40]OpenGL Version: 3.1.0 - Build 8.15.10.2361
[02:53:40]GLEW Version: 1.12.0
[02:53:40]OpenGL GLSL Version : 1.40 - Intel Build 8.15.10.2361
[02:53:40]OpenAL Device Name: OpenAL Soft
[02:53:41]OpenAL Vendor: OpenAL Community
[02:53:41]OpenAL Version: 1.1 ALSOFT 1.16.0
[02:53:41]OpenAL Renderer: OpenAL Soft
[02:53:41]OpenAL Extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length
[02:53:41]Using Backend: SDL
[02:53:41]Using language: System locale
[02:54:14]Current Level/map is Mero_AsphaltSea-T1
D:\Programs\GAMES\- RTS\Warzone 2100_portable-3.2.2\warzone2100_portable.exe caused an Access Violation at location 13d046d9 in module C:\Windows\SYSTEM32\ig4icd32.dll Writing to location 066a4584.
Log message: info |02:54:22: [moveUpdateDroid:2238] unknown move state
Log message: info |02:54:22: [moveUpdateDroid:2238] Assert in Warzone: move.cpp:2238 (false), last script event: 'N/A'
Log message: info |02:54:22: [moveUpdateDroid:2238] unknown move state
Log message: info |02:54:22: [moveUpdateDroid:2238] Assert in Warzone: move.cpp:2238 (false), last script event: 'N/A'
Log message: info |02:54:22: [moveUpdateDroid:2238] unknown move state
Log message: info |02:54:22: [moveUpdateDroid:2238] Assert in Warzone: move.cpp:2238 (false), last script event: 'N/A'
Log message: info |02:54:22: [moveUpdateDroid:2238] unknown move state
Log message: info |02:54:22: [moveUpdateDroid:2238] Assert in Warzone: move.cpp:2238 (false), last script event: 'N/A'
Log message: info |02:54:22: [moveUpdateDroid:2238] unknown move state
Log message: info |02:54:22: [moveUpdateDroid:2238] Assert in Warzone: move.cpp:2238 (false), last script event: 'N/A'
Log message: info |02:54:22: [moveUpdateDroid:2238] unknown move state
Log message: info |02:54:22: [moveUpdateDroid:2238] Assert in Warzone: move.cpp:2238 (false), last script event: 'N/A'
Log message: info |02:54:22: [moveUpdateDroid:2238] unknown move state
Log message: info |02:54:22: [moveUpdateDroid:2238] Assert in Warzone: move.cpp:2238 (false), last script event: 'N/A'
Log message: info |02:54:22: [moveUpdateDroid:2238] unknown move state
Log message: info |02:54:22: [moveUpdateDroid:2238] Assert in Warzone: move.cpp:2238 (false), last script event: 'N/A'
Log message: info |02:54:22: [moveUpdateDroid:2238] unknown move state
Log message: info |02:54:22: [moveUpdateDroid:2238] Assert in Warzone: move.cpp:2238 (false), last script event: 'N/A'
Log message: info |02:54:22: [moveUpdateDroid:2238] unknown move state
Log message: info |02:54:22: [moveUpdateDroid:2238] Assert in Warzone: move.cpp:2238 (false), last script event: 'N/A'
Registers:
eax=00000001 ebx=6f3b56f0 ecx=066a4584 edx=112dea84 esi=00000001 edi=066a4584
eip=13d046d9 esp=112de988 ebp=00000000 iopl=0 nv up ei pl nz na pe nc
cs=0023 ss=002b ds=002b es=002b fs=0053 gs=002b efl=00010202
Call stack:
wrong mission you don't get the power generator addon on mission 1 any way I've attached a copy of the saveI tested it 7 times and solve the whole Alpha without problems. Could it be, that you research the energy-upgrade but didn't build one? Just a question. Do you have a saved game?
Ok-you are right. I tested the savegame. No way--and no idea. Would be nice for the developers to know, what happend. I see, that you destroyed 121 enemy units. And you produced 61 units and now you have 24, but you didn`t lost an unit. That means, you gave the recycling order. Everything is normal. Can`t depend on the gameplay.Bethrezen wrote:
Code: Select all
// check if game is won
if (camAllArtifactsPickedUp() && camAllEnemyBasesEliminated() && extraObjMet)
errr say what now ?? ok maybe this is me being a bit dense but I didn't understand a word of that care to try and explain that again ?Berserk Cyborg wrote:The problem with the save Bethrezen provided is that the enemy base count surpasses the actual amount of bases. No idea how you managed not to detect the last base since the blip is not there (and the detected value is false). under normal game play __camNumEnemyBases should be 3 (that is what I get anyway). You have 5.
The deity cheat can cause this kind of behavior, but still I could not break the first level...
camAllEnemyBasesEliminated() therefore is always false for this save.Code: Select all
// check if game is won if (camAllArtifactsPickedUp() && camAllEnemyBasesEliminated() && extraObjMet)
is that just a typo ? if you are referring to the generator at the last base I left that there deliberately when I made the save to demonstrate the issue because when you blow that up the level should end but it doesn't and obviously this is because there are apparently 2 other fictitious phantom bases that don't exist according to the game, sounds like a codding error to me though why it only seems to affect some people and not others is kinda strange because normally errors like this would affect everyone.No idea how you managed not to detect the last base since the blip is not there
Yep, thats the question here. I tried to play this mission similar to your way. No problems here. It is a bug. You played it regular. Cheating to proof something shouldn`t be a problem.Bethrezen wrote: sounds like a codding error to me though why it only seems to affect some people and not others is kinda strange because normally errors like this would affect everyone.
Your posts are being moderated, (as all new users are), to prevent spam.budhead57 wrote:Why arent my posts being posted??? I bought the original game about 5 years after it came out. I still have the original disks. I havent played many of the campaigns but i have played the skirmishes 50,000+ times over the years, I am glad NEWST carried on after Pumpkin gave up on it and now I am glad you have continued with it. So I am not just some NOOB.
Code: Select all
version.cpp:72:21: error: missing expression between '(' and ')'
#if (VCS_WC_MODIFIED)
^
Makefile:1009: recipe for target 'version.o' failed