Release 3.2.2

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Re: Release 3.2.2

Postby Lord_Kane » 23 Dec 2016, 01:51

Prot wrote:I find 3 more bugs.. need time to report it to bugtracker..
Looks like this is the worst release in the history of the game)


Agreed.
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Re: Release 3.2.2

Postby Prass93 » 24 Dec 2016, 22:26

Bugs crash
Code: Select all
-------------------

Error occured on Monday, December 19, 2016 at 21:05:37.

Program: D:\Programs\GAMES\- RTS\Warzone 2100_portable-3.2.2\warzone2100_portable.exe(warzone2100)
Command line: "D:\Programs\GAMES\- RTS\Warzone 2100_portable-3.2.2\warzone2100_portable.exe"
Version: Version: 3.2.2, Built:Dec  3 2016
Distributor: wz2100.net
Compiled on: Dec  3 2016 23:23:48
Compiled by: GCC 4.9.3
Compiled mode: Release build
Executed on: Mon Dec 19 21:01:54 2016

Pointers: 32bit

Compiled against PhysicsFS version: 2.0.3
Running with PhysicsFS version: 2.0.3

Misc Data:
[21:01:54]Video Mode 800 x 600 (window)
[21:01:54]OpenGL Vendor: Intel
[21:01:54]OpenGL Renderer: Intel(R) HD Graphics Family
[21:01:54]OpenGL Version: 3.1.0 - Build 8.15.10.2361
[21:01:54]GLEW Version: 1.12.0
[21:01:54]OpenGL GLSL Version : 1.40  - Intel Build 8.15.10.2361
[21:01:54]OpenAL Device Name: OpenAL Soft
[21:01:54]OpenAL Vendor: OpenAL Community
[21:01:54]OpenAL Version: 1.1 ALSOFT 1.16.0
[21:01:54]OpenAL Renderer: OpenAL Soft
[21:01:54]OpenAL Extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length
[21:01:54]Using Backend: SDL
[21:01:54]Using language: System locale
[21:02:21]Current Level/map is Mero_AsphaltSea-T1


D:\Programs\GAMES\- RTS\Warzone 2100_portable-3.2.2\warzone2100_portable.exe caused an Access Violation at location 13c546d9 in module C:\Windows\SYSTEM32\ig4icd32.dll Writing to location 066a4584.

Log message: info    |09:02:27: [moveUpdateDroid:2238] unknown move state
Log message: info    |09:02:27: [moveUpdateDroid:2238] Assert in Warzone: move.cpp:2238 (false), last script event: 'N/A'
Log message: info    |09:02:27: [moveUpdateDroid:2238] unknown move state
Log message: info    |09:02:27: [moveUpdateDroid:2238] Assert in Warzone: move.cpp:2238 (false), last script event: 'N/A'
Log message: info    |09:02:27: [moveUpdateDroid:2238] unknown move state
Log message: info    |09:02:27: [moveUpdateDroid:2238] Assert in Warzone: move.cpp:2238 (false), last script event: 'N/A'
Log message: info    |09:02:27: [moveUpdateDroid:2238] unknown move state
Log message: info    |09:02:27: [moveUpdateDroid:2238] Assert in Warzone: move.cpp:2238 (false), last script event: 'N/A'
Log message: info    |09:02:27: [moveUpdateDroid:2238] unknown move state
Log message: info    |09:02:27: [moveUpdateDroid:2238] Assert in Warzone: move.cpp:2238 (false), last script event: 'N/A'
Log message: info    |09:02:27: [moveUpdateDroid:2238] unknown move state
Log message: info    |09:02:27: [moveUpdateDroid:2238] Assert in Warzone: move.cpp:2238 (false), last script event: 'N/A'
Log message: info    |09:02:27: [moveUpdateDroid:2238] unknown move state
Log message: info    |09:02:27: [moveUpdateDroid:2238] Assert in Warzone: move.cpp:2238 (false), last script event: 'N/A'
Log message: info    |09:02:27: [moveUpdateDroid:2238] unknown move state
Log message: info    |09:02:27: [moveUpdateDroid:2238] Assert in Warzone: move.cpp:2238 (false), last script event: 'N/A'
Log message: info    |09:02:28: [moveUpdateDroid:2238] unknown move state
Log message: info    |09:02:28: [moveUpdateDroid:2238] Assert in Warzone: move.cpp:2238 (false), last script event: 'N/A'
Log message: info    |09:02:28: [moveUpdateDroid:2238] unknown move state
Log message: info    |09:02:28: [moveUpdateDroid:2238] Assert in Warzone: move.cpp:2238 (false), last script event: 'N/A'

Registers:
eax=00000001 ebx=691470e8 ecx=066a4584 edx=112dea84 esi=00000001 edi=066a4584
eip=13c546d9 esp=112de988 ebp=00000000 iopl=0         nv up ei pl nz na pe nc
cs=0023  ss=002b  ds=002b  es=002b  fs=0053  gs=002b             efl=00010202

Call stack:


-------------------

Error occured on Saturday, December 24, 2016 at 21:25:36.

Program: D:\Programs\GAMES\- RTS\Warzone 2100_portable-3.2.2\warzone2100_portable.exe(warzone2100)
Command line: "D:\Programs\GAMES\- RTS\Warzone 2100_portable-3.2.2\warzone2100_portable.exe"
Version: Version: 3.2.2, Built:Dec  3 2016
Distributor: wz2100.net
Compiled on: Dec  3 2016 23:23:48
Compiled by: GCC 4.9.3
Compiled mode: Release build
Executed on: Sat Dec 24 21:14:46 2016

Pointers: 32bit

Compiled against PhysicsFS version: 2.0.3
Running with PhysicsFS version: 2.0.3

Misc Data:
[21:14:46]Video Mode 800 x 600 (window)
[21:14:46]OpenGL Vendor: Intel
[21:14:46]OpenGL Renderer: Intel(R) HD Graphics Family
[21:14:46]OpenGL Version: 3.1.0 - Build 8.15.10.2361
[21:14:46]GLEW Version: 1.12.0
[21:14:46]OpenGL GLSL Version : 1.40  - Intel Build 8.15.10.2361
[21:14:47]OpenAL Device Name: OpenAL Soft
[21:14:47]OpenAL Vendor: OpenAL Community
[21:14:47]OpenAL Version: 1.1 ALSOFT 1.16.0
[21:14:47]OpenAL Renderer: OpenAL Soft
[21:14:47]OpenAL Extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length
[21:14:47]Using Backend: SDL
[21:14:47]Using language: System locale
[21:22:36]Current Level/map is Mero_SevenLords-T1
[21:25:17]User has used cheat code: give all
[21:25:29]User has used cheat code: work harder


D:\Programs\GAMES\- RTS\Warzone 2100_portable-3.2.2\warzone2100_portable.exe caused an Access Violation at location 13c746d9 in module C:\Windows\SYSTEM32\ig4icd32.dll Writing to location 066a4584.

Log message: info    |09:14:46: [realmain:938] Using D:\Programs\GAMES\- RTS\Warzone 2100_portable-3.2.2\Warzone 2100 3.2\logs\WZlog-1224_211446.txt debug file

Registers:
eax=00000001 ebx=6e2e53a0 ecx=066a4584 edx=112dea84 esi=00000001 edi=066a4584
eip=13c746d9 esp=112de988 ebp=00000000 iopl=0         nv up ei pl nz na pe nc
cs=0023  ss=002b  ds=002b  es=002b  fs=0053  gs=002b             efl=00010202

Call stack:


-------------------

Error occured on Saturday, December 24, 2016 at 21:31:05.

Program: D:\Programs\GAMES\- RTS\Warzone 2100_portable-3.2.2\warzone2100_portable.exe(warzone2100)
Command line: "D:\Programs\GAMES\- RTS\Warzone 2100_portable-3.2.2\warzone2100_portable.exe"
Version: Version: 3.2.2, Built:Dec  3 2016
Distributor: wz2100.net
Compiled on: Dec  3 2016 23:23:48
Compiled by: GCC 4.9.3
Compiled mode: Release build
Executed on: Sat Dec 24 21:27:29 2016

Pointers: 32bit

Compiled against PhysicsFS version: 2.0.3
Running with PhysicsFS version: 2.0.3

Misc Data:
[21:27:30]Video Mode 800 x 600 (window)
[21:27:30]OpenGL Vendor: Intel
[21:27:30]OpenGL Renderer: Intel(R) HD Graphics Family
[21:27:30]OpenGL Version: 3.1.0 - Build 8.15.10.2361
[21:27:30]GLEW Version: 1.12.0
[21:27:30]OpenGL GLSL Version : 1.40  - Intel Build 8.15.10.2361
[21:27:30]OpenAL Device Name: OpenAL Soft
[21:27:30]OpenAL Vendor: OpenAL Community
[21:27:30]OpenAL Version: 1.1 ALSOFT 1.16.0
[21:27:30]OpenAL Renderer: OpenAL Soft
[21:27:30]OpenAL Extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length
[21:27:30]Using Backend: SDL
[21:27:30]Using language: System locale
[21:27:59]Current Level/map is Mero_AsphaltSea-T1


D:\Programs\GAMES\- RTS\Warzone 2100_portable-3.2.2\warzone2100_portable.exe caused an Access Violation at location 13d746d9 in module C:\Windows\SYSTEM32\ig4icd32.dll Writing to location 066a4584.

Log message: info    |09:28:05: [moveUpdateDroid:2238] unknown move state
Log message: info    |09:28:05: [moveUpdateDroid:2238] Assert in Warzone: move.cpp:2238 (false), last script event: 'N/A'
Log message: info    |09:28:05: [moveUpdateDroid:2238] unknown move state
Log message: info    |09:28:05: [moveUpdateDroid:2238] Assert in Warzone: move.cpp:2238 (false), last script event: 'N/A'
Log message: info    |09:28:05: [moveUpdateDroid:2238] unknown move state
Log message: info    |09:28:05: [moveUpdateDroid:2238] Assert in Warzone: move.cpp:2238 (false), last script event: 'N/A'
Log message: info    |09:28:05: [moveUpdateDroid:2238] unknown move state
Log message: info    |09:28:05: [moveUpdateDroid:2238] Assert in Warzone: move.cpp:2238 (false), last script event: 'N/A'
Log message: info    |09:28:05: [moveUpdateDroid:2238] unknown move state
Log message: info    |09:28:05: [moveUpdateDroid:2238] Assert in Warzone: move.cpp:2238 (false), last script event: 'N/A'
Log message: info    |09:28:06: [moveUpdateDroid:2238] unknown move state
Log message: info    |09:28:06: [moveUpdateDroid:2238] Assert in Warzone: move.cpp:2238 (false), last script event: 'N/A'
Log message: info    |09:28:06: [moveUpdateDroid:2238] unknown move state
Log message: info    |09:28:06: [moveUpdateDroid:2238] Assert in Warzone: move.cpp:2238 (false), last script event: 'N/A'
Log message: info    |09:28:06: [moveUpdateDroid:2238] unknown move state
Log message: info    |09:28:06: [moveUpdateDroid:2238] Assert in Warzone: move.cpp:2238 (false), last script event: 'N/A'
Log message: info    |09:28:06: [moveUpdateDroid:2238] unknown move state
Log message: info    |09:28:06: [moveUpdateDroid:2238] Assert in Warzone: move.cpp:2238 (false), last script event: 'N/A'
Log message: info    |09:28:06: [moveUpdateDroid:2238] unknown move state
Log message: info    |09:28:06: [moveUpdateDroid:2238] Assert in Warzone: move.cpp:2238 (false), last script event: 'N/A'

Registers:
eax=00000001 ebx=686cc808 ecx=066a4584 edx=112dea84 esi=00000001 edi=066a4584
eip=13d746d9 esp=112de988 ebp=00000000 iopl=0         nv up ei pl nz na pe nc
cs=0023  ss=002b  ds=002b  es=002b  fs=0053  gs=002b             efl=00010202

Call stack:


-------------------

Error occured on Saturday, December 24, 2016 at 21:37:14.

Program: D:\Programs\GAMES\- RTS\Warzone 2100_portable-3.2.2\warzone2100_portable.exe(warzone2100)
Command line: "D:\Programs\GAMES\- RTS\Warzone 2100_portable-3.2.2\warzone2100_portable.exe"
Version: Version: 3.2.2, Built:Dec  3 2016
Distributor: wz2100.net
Compiled on: Dec  3 2016 23:23:48
Compiled by: GCC 4.9.3
Compiled mode: Release build
Executed on: Sat Dec 24 21:33:16 2016

Pointers: 32bit

Compiled against PhysicsFS version: 2.0.3
Running with PhysicsFS version: 2.0.3

Misc Data:
[21:33:16]Video Mode 800 x 600 (window)
[21:33:16]OpenGL Vendor: Intel
[21:33:16]OpenGL Renderer: Intel(R) HD Graphics Family
[21:33:16]OpenGL Version: 3.1.0 - Build 8.15.10.2361
[21:33:16]GLEW Version: 1.12.0
[21:33:16]OpenGL GLSL Version : 1.40  - Intel Build 8.15.10.2361
[21:33:17]OpenAL Device Name: OpenAL Soft
[21:33:17]OpenAL Vendor: OpenAL Community
[21:33:17]OpenAL Version: 1.1 ALSOFT 1.16.0
[21:33:17]OpenAL Renderer: OpenAL Soft
[21:33:17]OpenAL Extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length
[21:33:17]Using Backend: SDL
[21:33:17]Using language: System locale
[21:34:01]Current Level/map is Mero_AsphaltSea-T1


D:\Programs\GAMES\- RTS\Warzone 2100_portable-3.2.2\warzone2100_portable.exe caused an Access Violation at location 13cf46d9 in module C:\Windows\SYSTEM32\ig4icd32.dll Writing to location 066a4584.

Log message: info    |09:34:07: [moveUpdateDroid:2238] unknown move state
Log message: info    |09:34:07: [moveUpdateDroid:2238] Assert in Warzone: move.cpp:2238 (false), last script event: 'N/A'
Log message: info    |09:34:07: [moveUpdateDroid:2238] unknown move state
Log message: info    |09:34:07: [moveUpdateDroid:2238] Assert in Warzone: move.cpp:2238 (false), last script event: 'N/A'
Log message: info    |09:34:07: [moveUpdateDroid:2238] unknown move state
Log message: info    |09:34:07: [moveUpdateDroid:2238] Assert in Warzone: move.cpp:2238 (false), last script event: 'N/A'
Log message: info    |09:34:07: [moveUpdateDroid:2238] unknown move state
Log message: info    |09:34:07: [moveUpdateDroid:2238] Assert in Warzone: move.cpp:2238 (false), last script event: 'N/A'
Log message: info    |09:34:07: [moveUpdateDroid:2238] unknown move state
Log message: info    |09:34:07: [moveUpdateDroid:2238] Assert in Warzone: move.cpp:2238 (false), last script event: 'N/A'
Log message: info    |09:34:07: [moveUpdateDroid:2238] unknown move state
Log message: info    |09:34:07: [moveUpdateDroid:2238] Assert in Warzone: move.cpp:2238 (false), last script event: 'N/A'
Log message: info    |09:34:07: [moveUpdateDroid:2238] unknown move state
Log message: info    |09:34:07: [moveUpdateDroid:2238] Assert in Warzone: move.cpp:2238 (false), last script event: 'N/A'
Log message: info    |09:34:07: [moveUpdateDroid:2238] unknown move state
Log message: info    |09:34:07: [moveUpdateDroid:2238] Assert in Warzone: move.cpp:2238 (false), last script event: 'N/A'
Log message: info    |09:34:07: [moveUpdateDroid:2238] unknown move state
Log message: info    |09:34:07: [moveUpdateDroid:2238] Assert in Warzone: move.cpp:2238 (false), last script event: 'N/A'
Log message: info    |09:34:08: [moveUpdateDroid:2238] unknown move state
Log message: info    |09:34:08: [moveUpdateDroid:2238] Assert in Warzone: move.cpp:2238 (false), last script event: 'N/A'

Registers:
eax=00000001 ebx=6a0e8e38 ecx=066a4584 edx=112dea84 esi=00000001 edi=066a4584
eip=13cf46d9 esp=112de988 ebp=00000000 iopl=0         nv up ei pl nz na pe nc
cs=0023  ss=002b  ds=002b  es=002b  fs=0053  gs=002b             efl=00010202

Call stack:


-------------------

Error occured on Sunday, December 25, 2016 at 02:58:53.

Program: D:\Programs\GAMES\- RTS\Warzone 2100_portable-3.2.2\warzone2100_portable.exe(warzone2100)
Command line: "D:\Programs\GAMES\- RTS\Warzone 2100_portable-3.2.2\warzone2100_portable.exe"
Version: Version: 3.2.2, Built:Dec  3 2016
Distributor: wz2100.net
Compiled on: Dec  3 2016 23:23:48
Compiled by: GCC 4.9.3
Compiled mode: Release build
Executed on: Sun Dec 25 02:53:39 2016

Pointers: 32bit

Compiled against PhysicsFS version: 2.0.3
Running with PhysicsFS version: 2.0.3

Misc Data:
[02:53:39]Video Mode 800 x 600 (window)
[02:53:40]OpenGL Vendor: Intel
[02:53:40]OpenGL Renderer: Intel(R) HD Graphics Family
[02:53:40]OpenGL Version: 3.1.0 - Build 8.15.10.2361
[02:53:40]GLEW Version: 1.12.0
[02:53:40]OpenGL GLSL Version : 1.40  - Intel Build 8.15.10.2361
[02:53:40]OpenAL Device Name: OpenAL Soft
[02:53:41]OpenAL Vendor: OpenAL Community
[02:53:41]OpenAL Version: 1.1 ALSOFT 1.16.0
[02:53:41]OpenAL Renderer: OpenAL Soft
[02:53:41]OpenAL Extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length
[02:53:41]Using Backend: SDL
[02:53:41]Using language: System locale
[02:54:14]Current Level/map is Mero_AsphaltSea-T1


D:\Programs\GAMES\- RTS\Warzone 2100_portable-3.2.2\warzone2100_portable.exe caused an Access Violation at location 13d046d9 in module C:\Windows\SYSTEM32\ig4icd32.dll Writing to location 066a4584.

Log message: info    |02:54:22: [moveUpdateDroid:2238] unknown move state
Log message: info    |02:54:22: [moveUpdateDroid:2238] Assert in Warzone: move.cpp:2238 (false), last script event: 'N/A'
Log message: info    |02:54:22: [moveUpdateDroid:2238] unknown move state
Log message: info    |02:54:22: [moveUpdateDroid:2238] Assert in Warzone: move.cpp:2238 (false), last script event: 'N/A'
Log message: info    |02:54:22: [moveUpdateDroid:2238] unknown move state
Log message: info    |02:54:22: [moveUpdateDroid:2238] Assert in Warzone: move.cpp:2238 (false), last script event: 'N/A'
Log message: info    |02:54:22: [moveUpdateDroid:2238] unknown move state
Log message: info    |02:54:22: [moveUpdateDroid:2238] Assert in Warzone: move.cpp:2238 (false), last script event: 'N/A'
Log message: info    |02:54:22: [moveUpdateDroid:2238] unknown move state
Log message: info    |02:54:22: [moveUpdateDroid:2238] Assert in Warzone: move.cpp:2238 (false), last script event: 'N/A'
Log message: info    |02:54:22: [moveUpdateDroid:2238] unknown move state
Log message: info    |02:54:22: [moveUpdateDroid:2238] Assert in Warzone: move.cpp:2238 (false), last script event: 'N/A'
Log message: info    |02:54:22: [moveUpdateDroid:2238] unknown move state
Log message: info    |02:54:22: [moveUpdateDroid:2238] Assert in Warzone: move.cpp:2238 (false), last script event: 'N/A'
Log message: info    |02:54:22: [moveUpdateDroid:2238] unknown move state
Log message: info    |02:54:22: [moveUpdateDroid:2238] Assert in Warzone: move.cpp:2238 (false), last script event: 'N/A'
Log message: info    |02:54:22: [moveUpdateDroid:2238] unknown move state
Log message: info    |02:54:22: [moveUpdateDroid:2238] Assert in Warzone: move.cpp:2238 (false), last script event: 'N/A'
Log message: info    |02:54:22: [moveUpdateDroid:2238] unknown move state
Log message: info    |02:54:22: [moveUpdateDroid:2238] Assert in Warzone: move.cpp:2238 (false), last script event: 'N/A'

Registers:
eax=00000001 ebx=6f3b56f0 ecx=066a4584 edx=112dea84 esi=00000001 edi=066a4584
eip=13d046d9 esp=112de988 ebp=00000000 iopl=0         nv up ei pl nz na pe nc
cs=0023  ss=002b  ds=002b  es=002b  fs=0053  gs=002b             efl=00010202

Call stack:
Prass93
New user
 
Posts: 1
Joined: 24 Dec 2016, 22:07

Re: Release 3.2.2

Postby Bethrezen » 31 Dec 2016, 17:02

I tested it 7 times and solve the whole Alpha without problems. Could it be, that you research the energy-upgrade but didn't build one? Just a question. Do you have a saved game?


wrong mission you don't get the power generator addon on mission 1 any way I've attached a copy of the save

campaign.7z
(46.81 KiB) Downloaded 75 times


like I said the mission simply wont complete even though I have all the artefacts and have killed all enemies and fully constructed my base at least as much as you can on mission 1 anyway.

just load up the save blow up the scav generator you will get the base eliminated message but instead of the level ending the timer just keeps ticking its like the game simply isn't registering the fact that the mission is complete.

to be perfectly honest I'm of the opinion that using JavaScript for this is just a bad idea because its really really easy to screw it up as it doesn't really help you unlike other languages that actually give you meaningful error feedback.
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Re: Release 3.2.2

Postby vexed » 01 Jan 2017, 07:15

Prass93, you are crashing in ig4icd32.dll . That is the Intel Gfx driver.
I know this release was meant to try to fix it, but, since you are crashing the only thing you can try is new Intel video drivers.

Everyone else, again, campaign is fubared on this release, DON'T play campaign until it is fixed.
If you still want to play campaign, then use 3.1.5, it is much more stable than 3.2.
/facepalm ...Grinch stole Warzone🙈🙉🙊 contra principia negantem non est disputandum
Super busy, don't expect a timely reply back.
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vexed
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Re: Release 3.2.2

Postby Lord_Kane » 01 Jan 2017, 11:32

In 3.1.5 you will lose all templates on reloading a save game, to fix this, deconstruct and rebuild your HQ, I recommend NOT saving during transport missions wait to save at your main base.
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Re: Release 3.2.2

Postby montetank » 02 Jan 2017, 04:05

Bethrezen wrote:
campaign.7z



Ok-you are right. I tested the savegame. No way--and no idea. Would be nice for the developers to know, what happend. I see, that you destroyed 121 enemy units. And you produced 61 units and now you have 24, but you didn`t lost an unit. That means, you gave the recycling order. Everything is normal. Can`t depend on the gameplay.

PS I cheated with "let me win" at the end. The second mission was ok so far.
In case the WZ-game ends in a draw , the game winner will be determined by penalty shoot-out.
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Re: Release 3.2.2

Postby Berserk Cyborg » 02 Jan 2017, 04:27

The problem with the save Bethrezen provided is that the enemy base count surpasses the actual amount of bases. No idea how you managed not to detect the last base since the blip is not there (and the detected value is false). under normal game play __camNumEnemyBases should be 3 (that is what I get anyway). You have 5.

The deity cheat can cause this kind of behavior, but still I could not break the first level...
Code: Select all
// check if game is won
if (camAllArtifactsPickedUp() && camAllEnemyBasesEliminated() && extraObjMet)
camAllEnemyBasesEliminated() therefore is always false for this save.
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Re: Release 3.2.2

Postby Bethrezen » 07 Jan 2017, 17:52

Berserk Cyborg wrote:The problem with the save Bethrezen provided is that the enemy base count surpasses the actual amount of bases. No idea how you managed not to detect the last base since the blip is not there (and the detected value is false). under normal game play __camNumEnemyBases should be 3 (that is what I get anyway). You have 5.

The deity cheat can cause this kind of behavior, but still I could not break the first level...

Code: Select all
// check if game is won
    if (camAllArtifactsPickedUp() && camAllEnemyBasesEliminated() && extraObjMet)


camAllEnemyBasesEliminated() therefore is always false for this save.


errr say what now ?? ok maybe this is me being a bit dense but I didn't understand a word of that care to try and explain that again ?

if as you say for what ever reason the game is saying there are 5 bases when there should only be 3 then that would explain why the level wont end the question is why is the game setting the base count at 5 instead of 3.

I'm wondering if the game is somehow adding the bases further down the map to the count because there are 3 additional scav bases further down the map the one on the ridge above your base, the one where you get the power generator tech and the one at the entrance of the canyon that leads to your base but obviously you can't access them till level 2 so why the game would be adding them to the base count on level 1 is a mystery because it shouldn't be.

some how I don't think this has anything to do with the deity cheat because I only switched that on after the level failed to end the first time, I then reloaded and switched the deity cheat on to see if maybe I'd missed something.

what I am curious about though is what you mean when you say

No idea how you managed not to detect the last base since the blip is not there


is that just a typo ? if you are referring to the generator at the last base I left that there deliberately when I made the save to demonstrate the issue because when you blow that up the level should end but it doesn't and obviously this is because there are apparently 2 other fictitious phantom bases that don't exist according to the game, sounds like a codding error to me though why it only seems to affect some people and not others is kinda strange because normally errors like this would affect everyone.
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Re: Release 3.2.2

Postby montetank » 08 Jan 2017, 20:15

Bethrezen wrote: sounds like a codding error to me though why it only seems to affect some people and not others is kinda strange because normally errors like this would affect everyone.


Yep, thats the question here. I tried to play this mission similar to your way. No problems here. It is a bug. You played it regular. Cheating to proof something shouldn`t be a problem.
So- Vexed wrote, that we shouldn`t play the campaign with this release. Let us wait.
In case the WZ-game ends in a draw , the game winner will be determined by penalty shoot-out.
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Re: Release 3.2.2

Postby vexed » 13 Jan 2017, 05:55

I forgot to mention, that if you are playing 3.2.x, , and you run into problems, then report it in the bug tracker.

http://developer.wz2100.net/login <-- login FIRST with your forum credentials. Everything is case sensitive.
http://developer.wz2100.net/newticket <-- is how you make a bug report.


If you need tech support with something, that DOESN'T belong in a BUG tracker, that belongs in the Technical Help / Troubleshooting, located here: viewforum.php?f=4


Thanks!
/facepalm ...Grinch stole Warzone🙈🙉🙊 contra principia negantem non est disputandum
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Re: Release 3.2.2- auto help build

Postby budhead57 » 24 Jan 2017, 12:13

I don't know when this was added but if truck A is building something and a nearby truck B is doing nothing or repairing something, then truck B will help truck A build it. At first I thought this was a good thing but if truck B is repairing a wall that is being attacked and goes to help truck A build a mortar, the wall gets destroyed and then both trucks and mortar get destroyed, not a good thing. Maybe this should be removed.

I changed my mind on this new feature, I like it now most of time. I just had to get used to it.
Last edited by budhead57 on 29 Mar 2017, 12:48, edited 1 time in total.
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Re: Release 3.2.2

Postby budhead57 » 29 Jan 2017, 05:17

Why arent my posts being posted??? I bought the original game about 5 years after it came out. I still have the original disks. I havent played many of the campaigns but i have played the skirmishes 50,000+ times over the years, I am glad NEWST carried on after Pumpkin gave up on it and now I am glad you have continued with it. So I am not just some NOOB.
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Re: Release 3.2.2

Postby vexed » 29 Jan 2017, 23:11

budhead57 wrote:Why arent my posts being posted??? I bought the original game about 5 years after it came out. I still have the original disks. I havent played many of the campaigns but i have played the skirmishes 50,000+ times over the years, I am glad NEWST carried on after Pumpkin gave up on it and now I am glad you have continued with it. So I am not just some NOOB.

Your posts are being moderated, (as all new users are), to prevent spam.
It tells you this when you post, so you have to be patient. We are all doing this on our free time.

Again people, if you have specific ideas, please post in the "Ideas and suggestions" section located here viewforum.php?f=30.

The release threads are to see if there are issues with the build or not, and any bugs should be reported on Trac, our bug tracking software located here http://developer.wz2100.net/

Thanks!
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Re: Release 3.2.2

Postby GAMENDUSER » 09 Feb 2017, 23:18

Please, any package ready for Mac without building stuff..!? :-) THANKS
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Re: Release 3.2.2

Postby Lisiansky » 27 Mar 2017, 15:00

Hello everybody!

When I'm trying to make WZ 3.2.2. - the following error appeared:

Code: Select all
version.cpp:72:21: error: missing expression between '(' and ')'
 #if (VCS_WC_MODIFIED)
                     ^
Makefile:1009: recipe for target 'version.o' failed


Is there any solution?

Ubuntu 16.04.2 x64
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