Release 3.2.2

The projects speaking tube.
Add your two cents if you want to.

Re: Release 3.2.2

Postby Sur3 » 07 Dec 2016, 10:25

Game crashes under Windows 10 when opening or joining multiplayer games:
Code: Select all
C:\Users\...\Warzone 2100_portable-3.2.2\warzone2100_portable.exe caused an Access Violation at location 0085ff26 in module C:\Users\...\Warzone 2100_portable-3.2.2\warzone2100_portable.exe Reading from location 00000006.

This was portable, but installed version also crashes..
Code: Select all
warzone2100.exe caused an Access Violation at location 015ea177 in module C:\Program Files (x86)\Warzone 2100-3.2.2\warzone2100.exe Reading from location 00000000.
Sur3
Greenhorn
 
Posts: 8
Joined: 29 May 2009, 03:46

Re: Release 3.2.2

Postby Per » 07 Dec 2016, 22:01

Sur3 wrote:Game crashes under Windows 10 when opening or joining multiplayer games

Only multiplayer games? So campaign or skirmish works fine? Please attach the .RPT file to a bug ticket.
Per
Warzone 2100 Team Member
Warzone 2100 Team Member
 
Posts: 3532
Joined: 03 Aug 2006, 19:39

Re: Release 3.2.2

Postby Prot » 11 Dec 2016, 18:27

Just played a skirmish, nullbot tried to attack me with a walking legs, seen cyborgs without torso
User avatar
Prot
Trained
Trained
 
Posts: 55
Joined: 29 Nov 2010, 12:41

Re: Release 3.2.2

Postby Berserk Cyborg » 11 Dec 2016, 19:02

Prot wrote:Just played a skirmish, nullbot tried to attack me with a walking legs, seen cyborgs without torso

I made a ticket about this. It occurs when nullbot tries to build cyborg engineers.
Berserk Cyborg
Trained
Trained
 
Posts: 94
Joined: 26 Sep 2016, 19:56

Re: Release 3.2.2

Postby Lord_Kane » 12 Dec 2016, 08:10

There is also an issue with the weapons distorting on units and buildings, beserk cyborg started a ticket http://developer.wz2100.net/ticket/4537
Lord_Kane
Rookie
Rookie
 
Posts: 31
Joined: 24 Nov 2016, 21:51

Re: Release 3.2.2

Postby Prot » 14 Dec 2016, 20:26

So I played a bit, and describe all bugs which found:
https://postimg.org/gallery/30ec1n6fs/

1. Sometimes, the work of the Builder over the building causes damage, the picture shows the construction of a new defensive towers and the smoke, without attack on the base. Also I noticed sometimes the installation of the module on the lab resulted in damage to the lab. (without 1hp)
2. Research of technology of automatic repair fails occasionally on individual units and buildings, even if they are not in motion and just waiting.
3. Strange frame in the form of points, top left of the screen. At first I thought it was dead pixel on the monitor, but looks like part of the GUI.
4. Obscured the fonts in the interface of research and construction. The strip covers the run numbers. This can be seen in the picture.
5. Nullbot is cheating, he goes directly to the fog of war and collects barrels of oil, although they are not visible.
6. At 4K resolution the camera is very strange, so play is not possible. Looks like a fisheye, shows buildings in different corners of the screen from different perspectives, broken geometry. See picture.
User avatar
Prot
Trained
Trained
 
Posts: 55
Joined: 29 Nov 2010, 12:41

Re: Release 3.2.2

Postby Lord_Kane » 15 Dec 2016, 00:44

Prot wrote:So I played a bit, and describe all bugs which found:
https://postimg.org/gallery/30ec1n6fs/

1. Sometimes, the work of the Builder over the building causes damage, the picture shows the construction of a new defensive towers and the smoke, without attack on the base. Also I noticed sometimes the installation of the module on the lab resulted in damage to the lab. (without 1hp)
2. Research of technology of automatic repair fails occasionally on individual units and buildings, even if they are not in motion and just waiting.
3. Strange frame in the form of points, top left of the screen. At first I thought it was dead pixel on the monitor, but looks like part of the GUI.
4. Obscured the fonts in the interface of research and construction. The strip covers the run numbers. This can be seen in the picture.
5. Nullbot is cheating, he goes directly to the fog of war and collects barrels of oil, although they are not visible.
6. At 4K resolution the camera is very strange, so play is not possible. Looks like a fisheye, shows buildings in different corners of the screen from different perspectives, broken geometry. See picture.


The devs do not use the forum for bug reports you will have to use the trac in order to report it: http://developer.wz2100.net/newticket log in with your forum account and report each bug, one by one sadly.
Lord_Kane
Rookie
Rookie
 
Posts: 31
Joined: 24 Nov 2016, 21:51

Re: Release 3.2.2

Postby Bethrezen » 15 Dec 2016, 05:50

hi all

while i have already made a ticket for this i though I'd posit it here as well in case any one misses it.

This build is buggy, can't even get past alpha 1 the mission wont complete even though i have collected all artifacts and eliminated all enemies and yes i double checked this with the deity cheat to reveal the whole map here is the ticket.

http://developer.wz2100.net/ticket/4541
Bethrezen
Trained
Trained
 
Posts: 119
Joined: 25 Sep 2009, 02:05

Re: Release 3.2.2

Postby vexed » 15 Dec 2016, 05:57

For what it is worth, Per won't be back until sometime after New Years.

For people playing 3.2.2 for the campaign, my simple answer is don't.
You will not be happy, and it a bug fest as most of you who have tried playing it found out. :oops:

Stick with 3.1.5 for Campaign, and don't forget to get the videos as well, they really help with the game!
/facepalm ...Grinch stole Warzone🙈🙉🙊 contra principia negantem non est disputandum
Super busy, don't expect a timely reply back.
User avatar
vexed
Inactive
Inactive
 
Posts: 2369
Joined: 27 Jul 2010, 02:07

Re: Release 3.2.2

Postby montetank » 15 Dec 2016, 07:31

Bethrezen wrote:
This build is buggy, can't even get past alpha 1 the mission wont complete even though i have collected all artifacts and eliminated all enemies and yes i double checked this with the deity cheat to reveal the whole map here is the ticket.
I tested it 7 times and solve the whole Alpha without problems. Could it be, that you research the energy-upgrade but didn't build one? Just a question. Do you have a saved game?
In case the WZ-game ends in a draw , the game winner will be determined by penalty shoot-out.
User avatar
montetank
Regular
Regular
 
Posts: 624
Joined: 14 Feb 2013, 00:05
Location: Montenegro

Re: Release 3.2.2

Postby Lord_Kane » 15 Dec 2016, 11:04

vexed wrote:For what it is worth, Per won't be back until sometime after New Years.

For people playing 3.2.2 for the campaign, my simple answer is don't.
You will not be happy, and it a bug fest as most of you who have tried playing it found out. :oops:

Stick with 3.1.5 for Campaign, and don't forget to get the videos as well, they really help with the game!


Thats what I have done, plus most mods still are at 3.1.5, though a couple are now at 3.2.2 I am going to wait until 3.2.2 is more stable and less buggy. until I of course discovered that templates are broken on save, so I cannot build cyborgs anymore....
Last edited by Lord_Kane on 20 Dec 2016, 13:35, edited 1 time in total.
Lord_Kane
Rookie
Rookie
 
Posts: 31
Joined: 24 Nov 2016, 21:51

Re: Release 3.2.2

Postby Lord_Kane » 15 Dec 2016, 22:01

Plus that weapon distortion bug is really annoying.
Lord_Kane
Rookie
Rookie
 
Posts: 31
Joined: 24 Nov 2016, 21:51

Re: Release 3.2.2

Postby draconas2010 » 18 Dec 2016, 16:24

so everytime that I try to do multiplayer with my friends after updating to 3.2.2 the game crashes here is the error log can anyone tell me if it got installed wrong? sorry its so long its the entire error log after updating 3.2.2


-------------------

Error occured on Saturday, December 17, 2016 at 22:07:58.

Program: C:\Users\Draconas2010\Downloads\Warzone 2100_portable-3.2.2\warzone2100_portable.exe(warzone2100)
Command line: "C:\Users\Draconas2010\Downloads\Warzone 2100_portable-3.2.2\warzone2100_portable.exe"
Version: Version: 3.2.2, Built:Dec 3 2016
Distributor: wz2100.net
Compiled on: Dec 3 2016 23:23:48
Compiled by: GCC 4.9.3
Compiled mode: Release build
Executed on: Sat Dec 17 22:07:33 2016

Pointers: 32bit

Compiled against PhysicsFS version: 2.0.3
Running with PhysicsFS version: 2.0.3

Misc Data:
[22:07:33]Video Mode 640 x 480 (fullscreen)
[22:07:34]OpenGL Vendor: Intel
[22:07:34]OpenGL Renderer: Intel(R) HD Graphics 4000
[22:07:34]OpenGL Version: 4.0.0 - Build 10.18.10.4358
[22:07:34]GLEW Version: 1.12.0
[22:07:34]OpenGL GLSL Version : 4.00 - Build 10.18.10.4358
[22:07:34]OpenAL Device Name: OpenAL Soft
[22:07:34]OpenAL Vendor: OpenAL Community
[22:07:34]OpenAL Version: 1.1 ALSOFT 1.16.0
[22:07:34]OpenAL Renderer: OpenAL Soft
[22:07:34]OpenAL Extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length
[22:07:34]Using Backend: SDL
[22:07:34]Using language: English
[22:07:53]UPnP device found: http://192.168.1.128:2869/upnphost/udhi ... 033921284c upnp:rootdevice LAN address 192.168.1.107


C:\Users\Draconas2010\Downloads\Warzone 2100_portable-3.2.2\warzone2100_portable.exe caused an Access Violation at location 0085ff26 in module C:\Users\Draconas2010\Downloads\Warzone 2100_portable-3.2.2\warzone2100_portable.exe Reading from location 00000006.

Log message: info |10:07:33: [realmain:938] Using C:\Users\Draconas2010\Downloads\Warzone 2100_portable-3.2.2\Warzone 2100 3.2\logs\WZlog-1217_220733.txt debug file

Registers:
eax=00000012 ebx=00000007 ecx=00000000 edx=00000006 esi=00000000 edi=00000015
eip=0085ff26 esp=17c5f6f4 ebp=00000008 iopl=0 nv up ei pl nz na po nc
cs=0023 ss=002b ds=002b es=002b fs=0053 gs=002b efl=00010206

Call stack:
0085FF26 C:\Users\Draconas2010\Downloads\Warzone 2100_portable-3.2.2\warzone2100_portable.exe:0085FF26 alGenSoundfontsSOFT
008601B6 C:\Users\Draconas2010\Downloads\Warzone 2100_portable-3.2.2\warzone2100_portable.exe:008601B6 alGenSoundfontsSOFT
00819491 C:\Users\Draconas2010\Downloads\Warzone 2100_portable-3.2.2\warzone2100_portable.exe:00819491 alGenSoundfontsSOFT
006244D9 C:\Users\Draconas2010\Downloads\Warzone 2100_portable-3.2.2\warzone2100_portable.exe:006244D9 iV_GetTextWidth /home/wz2100/build/warzone2100-3.2.2/lib/ivis_opengl/textdraw.cpp:148
01422204 C:\Users\Draconas2010\Downloads\Warzone 2100_portable-3.2.2\warzone2100_portable.exe:01422204 g_get_num_processors
00428A70 C:\Users\Draconas2010\Downloads\Warzone 2100_portable-3.2.2\warzone2100_portable.exe:00428A70 addConsoleMessage /home/wz2100/build/warzone2100-3.2.2/src/console.cpp:167
73AF79B0 C:\WINDOWS\System32\msvcrt.dll:73AF79B0 malloc
73AF77E4 C:\WINDOWS\System32\msvcrt.dll:73AF77E4 free
0142D5F2 C:\Users\Draconas2010\Downloads\Warzone 2100_portable-3.2.2\warzone2100_portable.exe:0142D5F2 g_get_num_processors
01428AC8 C:\Users\Draconas2010\Downloads\Warzone 2100_portable-3.2.2\warzone2100_portable.exe:01428AC8 g_get_num_processors
6F6E2064
706F2074 C:\WINDOWS\SYSTEM32\mscms.dll:706F2074 WcsCreateIccProfile
72206E65 C:\WINDOWS\System32\dbghelp.dll:72206E65 SymSetSearchPathW
69757165
20646572
74726F70 C:\WINDOWS\System32\windows.storage.dll:74726F70 SHCreateShellItemArray
31322820
20293030
20206E6F
32393128
3836312E
312E312E
00293730


-------------------

Error occured on Saturday, December 17, 2016 at 22:09:02.

Program: C:\Users\Draconas2010\Downloads\Warzone 2100_portable-3.2.2\warzone2100_portable.exe(warzone2100)
Command line: "C:\Users\Draconas2010\Downloads\Warzone 2100_portable-3.2.2\warzone2100_portable.exe"
Version: Version: 3.2.2, Built:Dec 3 2016
Distributor: wz2100.net
Compiled on: Dec 3 2016 23:23:48
Compiled by: GCC 4.9.3
Compiled mode: Release build
Executed on: Sat Dec 17 22:08:36 2016

Pointers: 32bit

Compiled against PhysicsFS version: 2.0.3
Running with PhysicsFS version: 2.0.3

Misc Data:
[22:08:37]Video Mode 640 x 480 (fullscreen)
[22:08:37]OpenGL Vendor: Intel
[22:08:37]OpenGL Renderer: Intel(R) HD Graphics 4000
[22:08:37]OpenGL Version: 4.0.0 - Build 10.18.10.4358
[22:08:37]GLEW Version: 1.12.0
[22:08:37]OpenGL GLSL Version : 4.00 - Build 10.18.10.4358
[22:08:37]OpenAL Device Name: OpenAL Soft
[22:08:38]OpenAL Vendor: OpenAL Community
[22:08:38]OpenAL Version: 1.1 ALSOFT 1.16.0
[22:08:38]OpenAL Renderer: OpenAL Soft
[22:08:38]OpenAL Extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length
[22:08:38]Using Backend: SDL
[22:08:38]Using language: English
[22:08:57]UPnP device found: http://192.168.1.106:2869/upnphost/udhi ... 7c2a3aa811 upnp:rootdevice LAN address 192.168.1.107


C:\Users\Draconas2010\Downloads\Warzone 2100_portable-3.2.2\warzone2100_portable.exe caused an Access Violation at location 0085ff26 in module C:\Users\Draconas2010\Downloads\Warzone 2100_portable-3.2.2\warzone2100_portable.exe Reading from location 0000000d.

Log message: info |10:08:36: [realmain:938] Using C:\Users\Draconas2010\Downloads\Warzone 2100_portable-3.2.2\Warzone 2100 3.2\logs\WZlog-1217_220836.txt debug file

Registers:
eax=00000027 ebx=0000000e ecx=00000001 edx=0000000d esi=00000000 edi=0000002a
eip=0085ff26 esp=155ef6f4 ebp=0000000d iopl=0 nv up ei pl nz na po nc
cs=0023 ss=002b ds=002b es=002b fs=0053 gs=002b efl=00010206

Call stack:
0085FF26 C:\Users\Draconas2010\Downloads\Warzone 2100_portable-3.2.2\warzone2100_portable.exe:0085FF26 alGenSoundfontsSOFT
008601B6 C:\Users\Draconas2010\Downloads\Warzone 2100_portable-3.2.2\warzone2100_portable.exe:008601B6 alGenSoundfontsSOFT
00819491 C:\Users\Draconas2010\Downloads\Warzone 2100_portable-3.2.2\warzone2100_portable.exe:00819491 alGenSoundfontsSOFT
006244D9 C:\Users\Draconas2010\Downloads\Warzone 2100_portable-3.2.2\warzone2100_portable.exe:006244D9 iV_GetTextWidth /home/wz2100/build/warzone2100-3.2.2/lib/ivis_opengl/textdraw.cpp:148
01422204 C:\Users\Draconas2010\Downloads\Warzone 2100_portable-3.2.2\warzone2100_portable.exe:01422204 g_get_num_processors
00428A70 C:\Users\Draconas2010\Downloads\Warzone 2100_portable-3.2.2\warzone2100_portable.exe:00428A70 addConsoleMessage /home/wz2100/build/warzone2100-3.2.2/src/console.cpp:167
73AF79B0 C:\WINDOWS\System32\msvcrt.dll:73AF79B0 malloc
73AF77E4 C:\WINDOWS\System32\msvcrt.dll:73AF77E4 free
0142D5F2 C:\Users\Draconas2010\Downloads\Warzone 2100_portable-3.2.2\warzone2100_portable.exe:0142D5F2 g_get_num_processors
01428AC8 C:\Users\Draconas2010\Downloads\Warzone 2100_portable-3.2.2\warzone2100_portable.exe:01428AC8 g_get_num_processors
6F6E2064
706F2074 C:\WINDOWS\SYSTEM32\mscms.dll:706F2074 WcsCreateIccProfile
72206E65 C:\WINDOWS\System32\dbghelp.dll:72206E65 SymSetSearchPathW
69757165
20646572
74726F70 C:\WINDOWS\System32\windows.storage.dll:74726F70 SHCreateShellItemArray
31322820
20293030
20206E6F
32393128
3836312E
312E312E
00293730


-------------------

Error occured on Saturday, December 17, 2016 at 22:13:26.

Program: C:\Users\Draconas2010\Downloads\Warzone 2100_portable-3.2.2\warzone2100_portable.exe(warzone2100)
Command line: "C:\Users\Draconas2010\Downloads\Warzone 2100_portable-3.2.2\warzone2100_portable.exe"
Version: Version: 3.2.2, Built:Dec 3 2016
Distributor: wz2100.net
Compiled on: Dec 3 2016 23:23:48
Compiled by: GCC 4.9.3
Compiled mode: Release build
Executed on: Sat Dec 17 22:12:58 2016

Pointers: 32bit

Compiled against PhysicsFS version: 2.0.3
Running with PhysicsFS version: 2.0.3

Misc Data:
[22:12:59]Video Mode 640 x 480 (fullscreen)
[22:12:59]OpenGL Vendor: Intel
[22:12:59]OpenGL Renderer: Intel(R) HD Graphics 4000
[22:12:59]OpenGL Version: 4.0.0 - Build 10.18.10.4358
[22:12:59]GLEW Version: 1.12.0
[22:12:59]OpenGL GLSL Version : 4.00 - Build 10.18.10.4358
[22:12:59]OpenAL Device Name: OpenAL Soft
[22:13:00]OpenAL Vendor: OpenAL Community
[22:13:00]OpenAL Version: 1.1 ALSOFT 1.16.0
[22:13:00]OpenAL Renderer: OpenAL Soft
[22:13:00]OpenAL Extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length
[22:13:00]Using Backend: SDL
[22:13:00]Using language: English
[22:13:21]UPnP device found: http://192.168.1.108:2869/upnphost/udhi ... d2a51e54e4 upnp:rootdevice LAN address 192.168.1.107


C:\Users\Draconas2010\Downloads\Warzone 2100_portable-3.2.2\warzone2100_portable.exe caused an Access Violation at location 76fd624d in module C:\WINDOWS\SYSTEM32\ntdll.dll Reading from location 16a7f0f0.

Log message: info |10:12:58: [realmain:938] Using C:\Users\Draconas2010\Downloads\Warzone 2100_portable-3.2.2\Warzone 2100 3.2\logs\WZlog-1217_221258.txt debug file

Registers:
eax=00000044 ebx=16dcb1c0 ecx=16a7f0f0 edx=16dcb1c8 esi=5c72de88 edi=11ca0000
eip=76fd624d esp=1791f508 ebp=1791f658 iopl=0 nv up ei pl nz ac po nc
cs=0023 ss=002b ds=002b es=002b fs=0053 gs=002b efl=00010216

Call stack:
76FD624D C:\WINDOWS\SYSTEM32\ntdll.dll:76FD624D-------------------

Error occured on Sunday, December 18, 2016 at 09:12:14.

Program: C:\Users\Draconas2010\Downloads\Warzone 2100_portable-3.2.2\warzone2100_portable.exe(warzone2100)
Command line: "C:\Users\Draconas2010\Downloads\Warzone 2100_portable-3.2.2\warzone2100_portable.exe"
Version: Version: 3.2.2, Built:Dec 3 2016
Distributor: wz2100.net
Compiled on: Dec 3 2016 23:23:48
Compiled by: GCC 4.9.3
Compiled mode: Release build
Executed on: Sun Dec 18 09:11:43 2016

Pointers: 32bit

Compiled against PhysicsFS version: 2.0.3
Running with PhysicsFS version: 2.0.3

Misc Data:
[09:11:44]Video Mode 640 x 480 (fullscreen)
[09:11:44]OpenGL Vendor: Intel
[09:11:44]OpenGL Renderer: Intel(R) HD Graphics 4000
[09:11:44]OpenGL Version: 4.0.0 - Build 10.18.10.4358
[09:11:44]GLEW Version: 1.12.0
[09:11:44]OpenGL GLSL Version : 4.00 - Build 10.18.10.4358
[09:11:44]OpenAL Device Name: OpenAL Soft
[09:11:44]OpenAL Vendor: OpenAL Community
[09:11:44]OpenAL Version: 1.1 ALSOFT 1.16.0
[09:11:44]OpenAL Renderer: OpenAL Soft
[09:11:44]OpenAL Extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length
[09:11:44]Using Backend: SDL
[09:11:44]Using language: English
[09:12:09]UPnP device found: http://192.168.1.108:2869/upnphost/udhi ... d2a51e54e4 upnp:rootdevice LAN address 192.168.1.107


C:\Users\Draconas2010\Downloads\Warzone 2100_portable-3.2.2\warzone2100_portable.exe caused an Access Violation at location 0085ff26 in module C:\Users\Draconas2010\Downloads\Warzone 2100_portable-3.2.2\warzone2100_portable.exe Reading from location 00000006.

Log message: info |09:11:43: [realmain:938] Using C:\Users\Draconas2010\Downloads\Warzone 2100_portable-3.2.2\Warzone 2100 3.2\logs\WZlog-1218_091143.txt debug file

Registers:
eax=00000012 ebx=00000007 ecx=00000001 edx=00000006 esi=00000000 edi=00000015
eip=0085ff26 esp=112df12c ebp=00000008 iopl=0 nv up ei pl nz na po nc
cs=0023 ss=002b ds=002b es=002b fs=0053 gs=002b efl=00010206

Call stack:
0085FF26 C:\Users\Draconas2010\Downloads\Warzone 2100_portable-3.2.2\warzone2100_portable.exe:0085FF26 alGenSoundfontsSOFT
008601B6 C:\Users\Draconas2010\Downloads\Warzone 2100_portable-3.2.2\warzone2100_portable.exe:008601B6 alGenSoundfontsSOFT
76FD4EA2 C:\WINDOWS\SYSTEM32\ntdll.dll:76FD4EA2 RtlAllocateHeap
00819491 C:\Users\Draconas2010\Downloads\Warzone 2100_portable-3.2.2\warzone2100_portable.exe:00819491 alGenSoundfontsSOFT
015EA27D C:\Users\Draconas2010\Downloads\Warzone 2100_portable-3.2.2\warzone2100_portable.exe:015EA27D g_get_num_processors
00625245 C:\Users\Draconas2010\Downloads\Warzone 2100_portable-3.2.2\warzone2100_portable.exe:00625245 iV_DrawTextRotated /home/wz2100/build/warzone2100-3.2.2/lib/ivis_opengl/textdraw.cpp:311
01422204 C:\Users\Draconas2010\Downloads\Warzone 2100_portable-3.2.2\warzone2100_portable.exe:01422204 g_get_num_processors
005D8523 C:\Users\Draconas2010\Downloads\Warzone 2100_portable-3.2.2\warzone2100_portable.exe:005D8523 tipDisplay /home/warzone2100/mxe_jan2016/usr/i686-w64-mingw32.static/qt5/include/QtCore/qbytearray.h:459
005DA7D7 C:\Users\Draconas2010\Downloads\Warzone 2100_portable-3.2.2\warzone2100_portable.exe:005DA7D7 widgDisplayScreen /home/wz2100/build/warzone2100-3.2.2/lib/widget/widget.cpp:856
7696256C C:\WINDOWS\System32\win32u.dll:7696256C NtUserGetProp
76C5D9D9 C:\WINDOWS\System32\USER32.dll:76C5D9D9 GetPropW
draconas2010
New user
 
Posts: 3
Joined: 29 Mar 2015, 08:29

Re: Release 3.2.2

Postby Lord_Kane » 20 Dec 2016, 13:20

vexed wrote:For what it is worth, Per won't be back until sometime after New Years.

For people playing 3.2.2 for the campaign, my simple answer is don't.
You will not be happy, and it a bug fest as most of you who have tried playing it found out. :oops:

Stick with 3.1.5 for Campaign, and don't forget to get the videos as well, they really help with the game!


It would help if I could save a game in the campaign without every unit template dissappearing (even cyborgs) or am I supposed to just play it through in one sitting?

(EDIT: I sound too angry here, and I dont mean too, too much RL bullshit is leaking through but I aint going to edit because I dont hide, I think I am just going to use the 2.3.9 release and finish the campaign that way.)
Lord_Kane
Rookie
Rookie
 
Posts: 31
Joined: 24 Nov 2016, 21:51

Re: Release 3.2.2

Postby Prot » 22 Dec 2016, 21:31

I find 3 more bugs.. need time to report it to bugtracker..
Looks like this is the worst release in the history of the game)
User avatar
Prot
Trained
Trained
 
Posts: 55
Joined: 29 Nov 2010, 12:41

PreviousNext

Return to News and announcements