Release 3.2.2

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Re: Release 3.2.2

Postby CDR Gantradies » 30 Mar 2017, 06:28

*winces* dunno what happened with the release, but it seems pretty much completely broken in multiplayer >.>
it ignores upnp/port forwarding settings, insists port 2100 HASNT been opened regardless of router settings, and CTD's if i have ANY non-stock maps listed,regardless of what one im actually RUNNING
:::Roses are red...::

::Violets are blue::

::I am schizophrenic::

::And so am I::
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Re: Release 3.2.2

Postby Tenoh » 03 Apr 2017, 05:11

Enjoying the release but chopper bug just makes it too funny. Blades spin while on the ground but stop once chopper taken off... lol!
"No, you don't want to buy this Sh[beep]t from me. It shoots sideways, it was built by retard zombies in some f[beep]king outreach program." HL:G
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Re: Release 3.2.2

Postby MIH-XTC » 03 Apr 2017, 14:19

Tenoh wrote:Enjoying the release but chopper bug just makes it too funny. Blades spin while on the ground but stop once chopper taken off... lol!



Yes the VTOL stationary .pie's are accidentally swapped with the moving .pies in body.json

"moving": "heavyheli_rotor_stationary.pie",
"still": "fxheli12.pie"
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Re: Release 3.2.2

Postby Tenoh » 04 Apr 2017, 09:20

oh,ok, i think i can fix it for my self. big thank you!
"No, you don't want to buy this Sh[beep]t from me. It shoots sideways, it was built by retard zombies in some f[beep]king outreach program." HL:G
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Re: Release 3.2.2

Postby Goth Zagog-Thou » 20 May 2017, 11:24

Hiya folks, thought I'd check in and see what's been happening. New release, eh? Think I'll take it for a test drive. :)
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Re: Release 3.2.2

Postby NoQ » 20 May 2017, 21:52

Goth Zagog-Thou wrote:Hiya folks

:wheee: hey wb XD
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