by caribes » 06 Aug 2016, 03:29
Sorry Guys, but the release 3.2.1 is not useable, it always crashes. 3.1.5 works fine
Warzone2100.RPT
-------------------
Error occured on Saturday, August 6, 2016 at 03:12:53.
Program: C:\Program Files (x86)\Warzone 2100-3.2.1\warzone2100.exe(warzone2100)
Command line: "C:\Program Files (x86)\Warzone 2100-3.2.1\warzone2100.exe"
Version: Version: 3.2.1, Built:Jul 28 2016
Distributor: wz2100.net
Compiled on: Jul 28 2016 10:21:00
Compiled by: GCC 4.9.3
Compiled mode: Release build
Executed on: Sat Aug 06 03:11:37 2016
Pointers: 32bit
Compiled against PhysicsFS version: 2.0.3
Running with PhysicsFS version: 2.0.3
Misc Data:
[03:11:38]Video Mode 1920 x 1080 (fullscreen)
[03:11:38]OpenGL Vendor: Intel
[03:11:38]OpenGL Renderer: Intel(R) HD Graphics 4600
[03:11:38]OpenGL Version: 4.3.0 - Build 20.19.15.4331
[03:11:38]GLEW Version: 1.12.0
[03:11:38]OpenGL GLSL Version : 4.30 - Build 20.19.15.4331
[03:11:38]OpenAL Device Name: OpenAL Soft
[03:11:38]OpenAL Vendor: OpenAL Community
[03:11:38]OpenAL Version: 1.1 ALSOFT 1.16.0
[03:11:38]OpenAL Renderer: OpenAL Soft
[03:11:38]OpenAL Extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length
[03:11:38]Using Backend: SDL
[03:11:38]Using language: English
[03:12:08]UPnP device not found.
[03:12:51]Current Level/map is Gamma-T1
C:\Program Files (x86)\Warzone 2100-3.2.1\warzone2100.exe caused an Access Violation at location 0fa86c69 in module C:\Windows\SYSTEM32\ig75icd32.dll Reading from location 0000000a.
Log message: info |03:11:37: [realmain:1140] Using C:\Users\duracraft\Documents\Warzone 2100 3.2\logs\WZlog-0806_031137.txt debug file
Log message: error |03:12:08: [iV_GetTextWidth:288] Couldn't retrieve a bounding box for the string "No UPnP device was found. You must manually configure your router & firewall to"
Log message: error |03:12:08: [iV_GetTextWidth:288] Couldn't retrieve a bounding box for the string "open port 2100 before you can host a game."
Log message: error |03:12:53: [khr_callback:140] GL::API(Performance:Medium) : API_ID_RECOMPILE_FRAGMENT_SHADER performance warning has been generated. Fragment shader recompiled due to state change.
Registers:
eax=0eab8d80 ebx=00000002 ecx=0eac0110 edx=0eba6768 esi=0ebb2cf8 edi=00000000
eip=0fa86c69 esp=0a91cf68 ebp=0a91ee70 iopl=0 nv up ei pl nz na pe nc
cs=0023 ss=002b ds=002b es=002b fs=0053 gs=002b efl=00010202
Call stack:
0FA86C69 C:\Windows\SYSTEM32\ig75icd32.dll:0FA86C69 DrvSetLayerPaletteEntries
0FB3491D C:\Windows\SYSTEM32\ig75icd32.dll:0FB3491D DrvSetLayerPaletteEntries
0FB34496 C:\Windows\SYSTEM32\ig75icd32.dll:0FB34496 DrvSetLayerPaletteEntries
0FB387BE C:\Windows\SYSTEM32\ig75icd32.dll:0FB387BE DrvSetLayerPaletteEntries
0FAFA445 C:\Windows\SYSTEM32\ig75icd32.dll:0FAFA445 DrvSetLayerPaletteEntries
0FC798E5 C:\Windows\SYSTEM32\ig75icd32.dll:0FC798E5 DrvSetLayerPaletteEntries
0FC79E3B C:\Windows\SYSTEM32\ig75icd32.dll:0FC79E3B DrvSetLayerPaletteEntries
-------------------
Error occured on Saturday, August 6, 2016 at 03:14:22.
Program: C:\Program Files (x86)\Warzone 2100-3.2.1\warzone2100.exe(warzone2100)
Command line: "C:\Program Files (x86)\Warzone 2100-3.2.1\warzone2100.exe"
Version: Version: 3.2.1, Built:Jul 28 2016
Distributor: wz2100.net
Compiled on: Jul 28 2016 10:21:00
Compiled by: GCC 4.9.3
Compiled mode: Release build
Executed on: Sat Aug 06 03:13:19 2016
Pointers: 32bit
Compiled against PhysicsFS version: 2.0.3
Running with PhysicsFS version: 2.0.3
Misc Data:
[03:13:19]Video Mode 1920 x 1080 (fullscreen)
[03:13:19]OpenGL Vendor: Intel
[03:13:19]OpenGL Renderer: Intel(R) HD Graphics 4600
[03:13:19]OpenGL Version: 4.3.0 - Build 20.19.15.4331
[03:13:19]GLEW Version: 1.12.0
[03:13:19]OpenGL GLSL Version : 4.30 - Build 20.19.15.4331
[03:13:19]OpenAL Device Name: OpenAL Soft
[03:13:19]OpenAL Vendor: OpenAL Community
[03:13:19]OpenAL Version: 1.1 ALSOFT 1.16.0
[03:13:19]OpenAL Renderer: OpenAL Soft
[03:13:19]OpenAL Extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length
[03:13:19]Using Backend: SDL
[03:13:19]Using language: English
[03:13:34]UPnP device not found.
[03:14:21]Current Level/map is Sk-Rush
C:\Program Files (x86)\Warzone 2100-3.2.1\warzone2100.exe caused an Access Violation at location 0fdcb8dc in module C:\Windows\SYSTEM32\ig75icd32.dll Reading from location 0000000a.
Log message: info |03:13:19: [realmain:1140] Using C:\Users\duracraft\Documents\Warzone 2100 3.2\logs\WZlog-0806_031319.txt debug file
Log message: error |03:13:34: [iV_GetTextWidth:288] Couldn't retrieve a bounding box for the string "No UPnP device was found. You must manually configure your router & firewall to"
Log message: error |03:13:34: [iV_GetTextWidth:288] Couldn't retrieve a bounding box for the string "open port 2100 before you can host a game."
Log message: error |03:14:22: [khr_callback:140] GL::API(Performance:Medium) : API_ID_RECOMPILE_FRAGMENT_SHADER performance warning has been generated. Fragment shader recompiled due to state change.
Registers:
eax=0e97ade0 ebx=00000002 ecx=0e982170 edx=0ebae768 esi=0ebde988 edi=00000000
eip=0fdcb8dc esp=0a91cf48 ebp=0a91ee70 iopl=0 nv up ei pl nz na pe nc
cs=0023 ss=002b ds=002b es=002b fs=0053 gs=002b efl=00010202
Call stack:
0FDCB8DC C:\Windows\SYSTEM32\ig75icd32.dll:0FDCB8DC DrvSetLayerPaletteEntries
0FE4491D C:\Windows\SYSTEM32\ig75icd32.dll:0FE4491D DrvSetLayerPaletteEntries
0FE44496 C:\Windows\SYSTEM32\ig75icd32.dll:0FE44496 DrvSetLayerPaletteEntries
0FE487BE C:\Windows\SYSTEM32\ig75icd32.dll:0FE487BE DrvSetLayerPaletteEntries
0FE0A445 C:\Windows\SYSTEM32\ig75icd32.dll:0FE0A445 DrvSetLayerPaletteEntries
0FF898E5 C:\Windows\SYSTEM32\ig75icd32.dll:0FF898E5 DrvSetLayerPaletteEntries
0FF89E3B C:\Windows\SYSTEM32\ig75icd32.dll:0FF89E3B DrvSetLayerPaletteEntries
005F2292 C:\Program Files (x86)\Warzone 2100-3.2.1\warzone2100.exe:005F2292 pie_Draw3DShape2 /home/wz2100/build/warzone2100-3.2.1/lib/ivis_opengl/piedraw.cpp:249
0FF19511 C:\Windows\SYSTEM32\ig75icd32.dll:0FF19511 DrvSetLayerPaletteEntries
005F38EE C:\Program Files (x86)\Warzone 2100-3.2.1\warzone2100.exe:005F38EE pie_RemainingPasses /home/wz2100/build/warzone2100-3.2.1/lib/ivis_opengl/piedraw.cpp:556
0040FFA0 C:\Program Files (x86)\Warzone 2100-3.2.1\warzone2100.exe:0040FFA0 bucketRenderCurrentList /home/wz2100/build/warzone2100-3.2.1/src/bucket3d.cpp:462
0043597B C:\Program Files (x86)\Warzone 2100-3.2.1\warzone2100.exe:0043597B drawTiles /home/wz2100/build/warzone2100-3.2.1/src/display3d.cpp:1077
0FC81A71 C:\Windows\SYSTEM32\ig75icd32.dll:0FC81A71 RegisterProcTableCallback
005F660E C:\Program Files (x86)\Warzone 2100-3.2.1\warzone2100.exe:005F660E pie_Begin3DScene /home/wz2100/build/warzone2100-3.2.1/lib/ivis_opengl/piematrix.cpp:402
00435FD8 C:\Program Files (x86)\Warzone 2100-3.2.1\warzone2100.exe:00435FD8 draw3DScene /home/wz2100/build/warzone2100-3.2.1/src/display3d.cpp:706
-------------------
Error occured on Saturday, August 6, 2016 at 03:17:31.
Program: C:\Program Files (x86)\Warzone 2100-3.2.1\warzone2100.exe(warzone2100)
Command line: "C:\Program Files (x86)\Warzone 2100-3.2.1\warzone2100.exe"
Version: Version: 3.2.1, Built:Jul 28 2016
Distributor: wz2100.net
Compiled on: Jul 28 2016 10:21:00
Compiled by: GCC 4.9.3
Compiled mode: Release build
Executed on: Sat Aug 06 03:16:49 2016
Pointers: 32bit
Compiled against PhysicsFS version: 2.0.3
Running with PhysicsFS version: 2.0.3
Misc Data:
[03:16:50]Video Mode 1920 x 1080 (fullscreen)
[03:16:50]OpenGL Vendor: Intel
[03:16:50]OpenGL Renderer: Intel(R) HD Graphics 4600
[03:16:50]OpenGL Version: 4.3.0 - Build 20.19.15.4331
[03:16:50]GLEW Version: 1.12.0
[03:16:50]OpenGL GLSL Version : 4.30 - Build 20.19.15.4331
[03:16:50]OpenAL Device Name: OpenAL Soft
[03:16:50]OpenAL Vendor: OpenAL Community
[03:16:50]OpenAL Version: 1.1 ALSOFT 1.16.0
[03:16:50]OpenAL Renderer: OpenAL Soft
[03:16:50]OpenAL Extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length
[03:16:50]Using Backend: SDL
[03:16:50]Using language: English
[03:17:29]Current Level/map is Sk-Rush
C:\Program Files (x86)\Warzone 2100-3.2.1\warzone2100.exe caused an Access Violation at location 0fa0b8dc in module C:\Windows\SYSTEM32\ig75icd32.dll Reading from location 0000000a.
Log message: info |03:16:49: [realmain:1140] Using C:\Users\duracraft\Documents\Warzone 2100 3.2\logs\WZlog-0806_031649.txt debug file
Log message: error |03:17:31: [khr_callback:140] GL::API(Performance:Medium) : API_ID_RECOMPILE_FRAGMENT_SHADER performance warning has been generated. Fragment shader recompiled due to state change.
Registers:
eax=0e9b12b0 ebx=00000002 ecx=0e9b8640 edx=0ebeb768 esi=0ebfd408 edi=00000000
eip=0fa0b8dc esp=0a91cf48 ebp=0a91ee70 iopl=0 nv up ei pl nz na pe nc
cs=0023 ss=002b ds=002b es=002b fs=0053 gs=002b efl=00010202
Call stack:
0FA0B8DC C:\Windows\SYSTEM32\ig75icd32.dll:0FA0B8DC DrvSetLayerPaletteEntries
0FA8491D C:\Windows\SYSTEM32\ig75icd32.dll:0FA8491D DrvSetLayerPaletteEntries
0FA84496 C:\Windows\SYSTEM32\ig75icd32.dll:0FA84496 DrvSetLayerPaletteEntries
0FA887BE C:\Windows\SYSTEM32\ig75icd32.dll:0FA887BE DrvSetLayerPaletteEntries
0FA4A445 C:\Windows\SYSTEM32\ig75icd32.dll:0FA4A445 DrvSetLayerPaletteEntries
0FBC98E5 C:\Windows\SYSTEM32\ig75icd32.dll:0FBC98E5 DrvSetLayerPaletteEntries
0FBC9E3B C:\Windows\SYSTEM32\ig75icd32.dll:0FBC9E3B DrvSetLayerPaletteEntries
005F2292 C:\Program Files (x86)\Warzone 2100-3.2.1\warzone2100.exe:005F2292 pie_Draw3DShape2 /home/wz2100/build/warzone2100-3.2.1/lib/ivis_opengl/piedraw.cpp:249
0FB59511 C:\Windows\SYSTEM32\ig75icd32.dll:0FB59511 DrvSetLayerPaletteEntries
005F38EE C:\Program Files (x86)\Warzone 2100-3.2.1\warzone2100.exe:005F38EE pie_RemainingPasses /home/wz2100/build/warzone2100-3.2.1/lib/ivis_opengl/piedraw.cpp:556
0040FFA0 C:\Program Files (x86)\Warzone 2100-3.2.1\warzone2100.exe:0040FFA0 bucketRenderCurrentList /home/wz2100/build/warzone2100-3.2.1/src/bucket3d.cpp:462
0043597B C:\Program Files (x86)\Warzone 2100-3.2.1\warzone2100.exe:0043597B drawTiles /home/wz2100/build/warzone2100-3.2.1/src/display3d.cpp:1077
0F8C1A71 C:\Windows\SYSTEM32\ig75icd32.dll:0F8C1A71 RegisterProcTableCallback
005F660E C:\Program Files (x86)\Warzone 2100-3.2.1\warzone2100.exe:005F660E pie_Begin3DScene /home/wz2100/build/warzone2100-3.2.1/lib/ivis_opengl/piematrix.cpp:402
00435FD8 C:\Program Files (x86)\Warzone 2100-3.2.1\warzone2100.exe:00435FD8 draw3DScene /home/wz2100/build/warzone2100-3.2.1/src/display3d.cpp:706