We have yet another new beta release of Warzone 2100 based on the famous "git master" branch. This beta again contains only a lot of bugfixes. Thanks to everyone who has been testing and reporting bugs in the previous beta.
It is available at our usual location: https://sourceforge.net/projects/warzon ... 2.0_beta4/
If you wish to compile it yourself directly from our repo:
Code: Select all
git fetch origin --tags git checkout 3.2.0_beta4
Please report all bugs to http://developer.wz2100.net/newticket, and not on the forums.
We have changed our release procedure a bit in order to get releases out faster. We now make releases straight off the master branch, rather than branching off a stable branch from which we make releases. This might result in some oddities in this beta. Please report anything that looks amiss.
2016-06-19: Version 3.2.0 beta4
- Change: Add default teams for Clover, Manhattan and MizaMaze (d53404f63b)
- Fix: Crash if construction droids were doing construction without being ordered to (4c6d778351, #4417, #4417)
- Fix: Loading of default teams, given non-default starting positions (d53404f63b, #4341)
- Fix: Desynch on destroying droids while trying to build droids at droid limit (63506e6849)
- Change: Add team colour to repair facility turret (2fd3a50608, #4415)
- Fix: Stretch to ground of defensive and wall structures did not work (94d0afe21c)
- Fix: Structure direction not taken into account when stretching to ground (04df320e5a, #4366)