KlassKill wrote: MIH-XTC wrote:
Screenshot of changes made to the upgrade multipliers
Values come from these two files:
3.2.0 /base/stats/functions.txt (3.2.0 doesn't have functions.txt under /mp/stats)
how are you doing this?
The "stats" (balance) files are located inside the file archives mp.wz and base.wz in your Warzone directory.
They can easily be imported into Excel.
mp = MultiPlayer
base = singleplayer
3.2.x stats files are stored in .json text files
3.1.x stats files are stored in .txt text files but they have a .csv (comma separated value) format
Just open up the .csv or .json files in a text editor (I use notepad++), press ctrl+a (Select all), ctrl+c (Copy)
To import .json paste the text at this website, https://json-csv.com/
Then boom, it generates an excel spreadsheet file for you.
To import .csv into excel, copy the .csv text to your clipboard, open excel and see the screenshot
To export data out of excel, just save the spreadsheet as a .csv file. Open the .csv file in a text editor and copy and paste the text to wherever you want.
To convert .csv to .json (if you want to make your own 3.2 balance using excel) paste the .csv text at this site and click "CSV to Keyed JSON" near the bottom.
From there, Excel can do all kinds of comparisons, sortings and data manipulation. I'm very fluent with Excel because I use it a lot at work.
here is how we are looking at the balance problems
run 3.2 and 3.1.5 at same time and have each player try the same thing on each version and you will see how different they are
Yep, that is how I test as well. I became really proficient at testing when attempting to make balance. All you really need is a 5v5 NTW map with extra research centers to ensure AI's can complete the tech tree flawlessly. I attached a map that I use for testing (it's classic NTW with 9 research modules per player)
Start 3.1 and 3.2 side by side at the same time, same map and settings. When the game begins, turn on debug mode (type cheat on), turn on autogame (autogame) and infinite power (whale fin) and turn speed up to 100x (+). Save the game every 8 - 12 minutes with the game time as their name. Let the tech tree finish and try to observe how much the tech tree diverges (changes).
Since all items are constantly researched from start to finish, this essentially simulates a flawless research game (pro game) with maybe ~30 seconds variation each time. When testing balance, this is the only scenario that you need to consider. The map is not important, only the fact that arrival times and items are balanced at certain points in the tech tree.
Then you can load the saved games to reference any point in time in any game regardless of the map. Using Alt+A (unlock everything), one can easily reproduce and test any unit, turret or scenario. Any aspect of a real game can easily be simulated in debug mode.