Warzone 2100 version 3.1.1 is now released!

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Warzone 2100 version 3.1.1 is now released!

Postby Staff » 12 Dec 2013, 05:07

Today, we finally release Warzone 2100 version 3.1.1!
It is available at our usual location: https://sourceforge.net/projects/warzon ... ses/3.1.1/

This release has been very long in coming, and brings along tons of of bug fixes and improvements, too numerous to list in the change log. Please see our repo @ https://github.com/Warzone2100/warzone2100/tree/3.1.1 for the complete list.

Note, if you wish to compile it yourself directly from our repo, after doing git fetch --tags, you need to git checkout 3.1.1 then proceed as normal with the build process.

We wish to thank all the people that made this release possible, with all the helpful feedback, and the bug reporters to help us help you with a more bug free game, and the mod community for bringing helpful utilities like flaME, the map editor made by Flail13 and Berg for updating and converting many models & textures that we use in game, along with MaNGusT, Jorzi and the rest of the Art Revolution members for continuing to improve textures and models that we use (or will use) for the game, cnceo for redoing the textures, and NoQ, for all the help he does, his maps and his devious AI that he has created, and a big thanks to all the translators whom have localized this game to enable a wider audience, and finally, we also want to thank the many other people who have contributed to Warzone 2100!

We are also looking for mac developers and/or builders to help us make builds, and to fix anything mac related that may pop up with the migration to Qt 5.x, or any other mac related problem.
The mac builds will be available as soon as we can get someone to build them, sorry about that, but none of the developers have a mac to make builds with.

We also would like to thank all the donors who have donated to the site's operating costs, without which, we wouldn't be here, and all the contributors who have helped make Warzone a better game with improved textures, models, mods and maps.
If you would like to make a donation to help with the ongoing server cost, (the only thing we use the funds on) please visit http://donations.wz2100.net

Special note:
We now have Warzone 2100 portable builds available
What are portable releases? In simple terms, you can install them anywhere, and everything is self-contained.
That means that if you install it in f:\my_games\Warzone 2100 3.1.1/ (or a USB drive, or...) that it will ONLY write to that directory, and nothing else.
That directory will have the config file, and directories made for you.

***Note: We mistakenly forgot to include some files in the warzone2100-3.1.1.tar.xz tarball that were used to generate the included bison/flex files. These are now located in warzone2100-3.1.1_extra_dist.tar.xz.
All compiles that were made do NOT need to be changed.
These are just the source bison/flex files.
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Re: 3.1.1 is now released!

Postby Staff » 12 Dec 2013, 05:07

List of issues with this release: see bug tracker.
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Re: 3.1.1 is now released!

Postby Staff » 12 Dec 2013, 05:07

2013-12-11: Version 3.1.1
    • General:
      • Change: Updated textures by Christian Scholz (cnceo) (1f5432d81c)
      • Change: Filter out bad maps (acfe83cdf6)
      • Change: Also show in the bottom menu, if allies are researching the same as us (b6b6265e4e)
      • Change: Keep showing allied research even while facilities are upgraded (423e358b67)
      • Change: Retreat buttons now show health bar colours (4e2f4bbf3c)
      • Change: Have the default texture size be 512. (899d60e2ff)
      • Change: Both transporter types now take 3X damage while on ground, & not moving. This is the same behavior for all VTOLs. (9bb57850c6)
      • Change: Try harder to avoid both transporters from clustering up on each other. (e3279f6d03)
      • Fix: VTOL strike towers now send correct units after the target (af746f570c, #4134)
      • Fix: When unsupported or corrupted maps are detected, throw up a non-fatal dialog about the issue, and continue on. (2050161600)
      • Fix: Bug that made droids produced by scripts get human player's upgrades (8149dc94c0)
      • Fix: Mod loading bug (87cade1a68, #3567)
      • Fix: Memory leak in effects code (6c90810776)
      • Fix: AI picking to show at most 10 AIs(c2ded00ed4, #3147)
      • Fix: GUI bug where scav button pretends to be clickable even when not the host (781a81c94b)
      • Fix: Medal calculations (fc894f3133, 3bada3ce4f)
    • Multiplayer:
      • Add: Have the ability to filter out game versions that don't match yours. Filter icon by Duda. (854b22c770)
      • Change: Decrease cannons production time 375->250. (72a73175bb)
      • Change: Needle Gun: weight 400 -> 1000 (ffcc03f141)
      • Change: Differentiate between maps and maps that have mods in them. Map-mods will now be shown in red. (fdd2524f1b)
      • Change: Revert VTOL avoidance & collision checks (e3279f6d03 75ede1da1d)
      • Change: Flashlight now requires sensor upgrade Mk2, while Pulse Laser still requires sensor upgrade Mk3. (109ee4d7b9)
      • Change: Only show games that are newer or same version (303fba6bf5)
      • Change: Allocate joining players in topmost available slot (259e07ee77)
      • Change: New refresh icon by Slate. (854b22c770)
      • Fix: Command line options for host & join (8cba7f3463, #4094)
      • Fix: Various security and cheating related fixes (2faeb8ffb4)
      • Fix: Don't keep trying to query server if we get a error message (1215889fab, #3762)
      • Fix: Show kick message when kicked, and show host has quit message if host quit (in lobby). (76ed7aed41)
      • Fix: Update to miniupnpc-1.8 to fix security issues, and also have support for more devices (8f4adda206)
    • Translations:
      • Update: Hungarian translation by mtomi78 (4868883811)
      • Update: Spanish translation by Saberuneko (4f37b25b91)
      • Update: Italian translation by Alpha93 (82d77b700c)
      • Update: Turkish translation by wakeup (2673956a89)
      * Scripting:
      • Change: Updated NullBot AI (06f50c21d4)
      • Change: The Super Transporter now has 500HP, armor types changed to 35 & 20 and make weapon MG1-VTOL (d5ac23a267)
      • Fix: Group counting off-by-one bug (2cfb42e541)
      • Fix: Fix scavenger script issues (6736d68ffe)
      • Fix: Error in structure health calculation (0633524b76, #3930)
      • Fix: Change map iteration to safely allow recursive calls (5c7788784b, #3894)
      • Fix: Add parameter checking for buildings that do not exist (e38de7b642)
    • Maps:
      • Add: Gamma (3p) and Melting (6p) by NoQ (b8bdf44737)
      • Fix: Remove lop-sided oil barrels from 4c-pyramidal (6092fe1194)
    • Build system:
      • Add: Enable portable builds for Windows. New icons & images by Duda, Berg, and Aubergine (4086e93c16)
      • Change: Simplify build process by getting rid of bison/flex dependencies (d13bc0de7d)
      • Fix: Building on OpenBSD (9b9383500f, #3917, 47a6d6d468, #3845)
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Re: Warzone 2100 version 3.1.1 is now released!

Postby Rommel » 12 Dec 2013, 14:43

Staff wrote:We are also looking for mac developers and/or builders to help us make builds, and to fix anything mac related that may pop up with the migration to Qt 5.x, or any other mac related problem.
The mac builds will be available as soon as we can get someone to build them, sorry about that, but none of the developers have a mac to make builds with.


A good fellow has been creating the DMG for the RCs, hope he sees this post.

Oh and Thanks a lot for all the hard work on this release!
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Re: Warzone 2100 version 3.1.1 is now released!

Postby Bruno Rodolfo » 13 Dec 2013, 01:32

OMG I love this new version, especially about the new textures :D
But I notice you've added an TC Mask on the VTOL pad, but it isn't working..... I think the problem is the texture is yellow, not grey on the "H" point.
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Re: Warzone 2100 version 3.1.1 is now released!

Postby cnceo » 13 Dec 2013, 08:44

Hm, yes. I wanted teamcolors for the pad and the H used to be gray at some point. But as you point out it doesn't work and I I think the problem is that the pad is treated like a baseplate for which teamcolors are not implemented. Maybe I'll have a look at the code to see if I can contribute to this in the future. :wink:
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Re: Warzone 2100 version 3.1.1 is now released!

Postby Mysteryem » 13 Dec 2013, 09:07

Well, on further inspection it would appear that there were indeed parts of 4c-pyramidal that I forgot to finish. Glad its been fixed either way.
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Re: Warzone 2100 version 3.1.1 is now released!

Postby Berg » 13 Dec 2013, 09:45

vtol pad with tcmask
wz2100-20131213_193828-Sk-Rush.jpg
Screenshot

This looks ok with the colours I tested with shown here.
But I would suggest testing on all colours. If changes are done one should always test them first I think it might not look so good with all the team colours.
Page-11_tcmask texture was correct so i have not included it here.
PS. The re-arming pad is a structure it has a base plate under it.
Attachments
blvtolpd.pie
pir file edited to allow tcmask
(507 Bytes) Downloaded 50 times
page-11-player-buildings.png
testure edited to allow tcmask
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Re: Warzone 2100 version 3.1.1 is now released!

Postby cnceo » 13 Dec 2013, 10:15

woohoo, nice berg. I would include it ;) But you are right, testing must be done and especially gray might be a problem. However, tc gray imho is a problem on all buildings... Maybe we can have a vote on this :)

P.S. Now that I'm thinking of it: Shouldn't a vtol pad have a "V" instead of an "H" marked on it :lol2:
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Re: Warzone 2100 version 3.1.1 is now released!

Postby Berg » 13 Dec 2013, 10:39

cnceo wrote:woohoo, nice berg. I would include it ;) But you are right, testing must be done and especially gray might be a problem. However, tc gray imho is a problem on all buildings... Maybe we can have a vote on this :)

P.S. Now that I'm thinking of it: Shouldn't a vtol pad have a "V" instead of an "H" marked on it :lol2:


The grey allows you to have control over the tcmask I see no issues with grey.

The vtol Pads should be High Tech and have flashing lights but this is off topic.

Animated pads viewtopic.php?f=33&t=5311&p=106539&hilit=animation#p106539
Also http://www.youtube.com/watch?v=Fs5n5NsdTQQ
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Re: Warzone 2100 version 3.1.1 is now released!

Postby cnceo » 13 Dec 2013, 11:12

I mean grey as a team color.
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Re: Warzone 2100 version 3.1.1 is now released!

Postby montetank » 13 Dec 2013, 13:53

Staff wrote:2013-12-11: Version 3.1.1
[list][list]

[*] Translations:[list]
[*] Update: Hungarian translation by mtomi78 (4868883811)
[*] Update: Spanish translation by Saberuneko (4f37b25b91)
[*] Update: Italian translation by Alpha93 (82d77b700c)
[*] Update: Turkish translation by wakeup (2673956a89)


If interest exists, i could make a translation in serbian/croatian language. I have many friends of WZ here in Montenegro (also former yugoslavia) and their english is as bad as my english. We have russian here in WZ-but thats different like the difference between netherlands/german

Puno pozdrava svim igracima :wink:
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Re: Warzone 2100 version 3.1.1 is now released!

Postby Zepherian » 13 Dec 2013, 14:40

Thank you for this release and for all the work put into it.
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Re: Warzone 2100 version 3.1.1 is now released!

Postby IgorBrehm » 13 Dec 2013, 21:23

Congratulations the game is much better now! XD
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Re: Warzone 2100 version 3.1.1 is now released!

Postby Berg » 14 Dec 2013, 00:03

If you look the base structures all suffer from diff hues this is a bit off putting
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