Re: 3.1.1 RC 3 is now available
Posted: 27 Nov 2013, 12:13
Now simple niddle guns are very beast weapon, who first be have - almost always win tank battle.
I am not sure if it is such a thing to worry about, but deleting without a warning could be "bad form"? Could there be like a "sin bin" directory whereby instead of deleting the map, the map is moved there and not parsed anymore. In all likelihood the infringing map is completely useless, but is there a chance that someone creating a new map could be testing and unwittingly throw this error (or somehow a malfunction could cause legitimate maps to be deleted) and have their work deleted - I am quite ignorant of the map making process, just wondering if this could be an issue, that's all.NoQ wrote:Well i think it'd be best if we just delete bad maps *and* throw a warning in game setup screen (similar to those new upnp warnings) (?)
oh, teh problem seems to be fixedt, and also, NULLBOT IS CURRENTLY A MONSTER! we got curb-stomped by a single Nullbot ai!NoQ wrote:What actually happens when you SIGKILL the game while downloading a map from an mp host?
If no corrupted map archives are produced that way, then probably it's fine to crash (:
Also we can always store messages in a buffer and display some later ... maybe in main menu screen, similarly to how mod list is shown (?)
How about to move those "corrupted" maps to special folder , "_corruptedfiles"(prelaunch check for "bad" files). And dont stop warzone from launching ? So newbies wont spam tickets & posts\topics ?vexed wrote:I am very hesitant of deleting any files, and since this processing is done pretty much when the game starts, you can't even get to the console of any sort to show on screen like we do with the UPnP stuff.
Terminator wrote:How about to move those "corrupted" maps to special folder , "_corruptedfiles"(prelaunch check for "bad" files). And dont stop warzone from launching ? So newbies wont spam tickets & posts\topics ?vexed wrote:I am very hesitant of deleting any files, and since this processing is done pretty much when the game starts, you can't even get to the console of any sort to show on screen like we do with the UPnP stuff.
As in, physfs doesn't have (built-in) copy / rename support for that.vexed wrote: ... We can't copy it or rename/ move it, so we leave it up to the user.
You're saying people are quitting before the download is finished ?NoQ wrote:What actually happens when you SIGKILL the game while downloading a map from an mp host?
If no corrupted map archives are produced that way, then probably it's fine to crash (:
Maybe if it was 1-2 files, but what happens when you have 5-100+ ?Also we can always store messages in a buffer and display some later ... maybe in main menu screen, similarly to how mod list is shown (?)
Would need to see the crash logs (Warzone2100.rpt on windows) to see why it is crashing.CDR Gantradies wrote:hey, sorry if this is going off on a tangent, but ive been having an issue when trying to play multiplayer games online with a few of my friends, and im unsure if its something up in the game, or with my/their connections. ive told em to submit bug reports if it happens again, but basically, for no apparent reason, the game just crashed about 15 minutes into to their (first) game ( against AI with me allied). could it be a connection thing? (posting this on the off chance that's its a problem that you guys have heard about with router settings or some-such, next time it happens we're uploading logs to a ticket?)
also, nice! just came onto the site again yesterday for the first time in months and saw you were hurtling towards a new stable version!
"Could not mount 2c-Startup, 4c-Rush, and 98 more archives, because: Archive type unsupported."Maybe if it was 1-2 files, but what happens when you have 5-100+ ?
I suppose, but, 'Archive type unsupported' is only one out of 4 or 5 things that are possible.NoQ wrote:"Could not mount 2c-Startup, 4c-Rush, and 98 more archives, because: Archive type unsupported."Maybe if it was 1-2 files, but what happens when you have 5-100+ ?
And what would that problem be ?elmer22 wrote:I deleted bad maps but i still have problems witch connecting to lobby server.