3.1.1 RC 3 is now available

The projects speaking tube.
Add your two cents if you want to.

How do you like the MP balance changes so far ?

Just right.
3
17%
Good enough.
6
33%
Still needs work (explain)
5
28%
I still have no clue about the balance changes.
4
22%
 
Total votes : 18

Re: 3.1.1 RC 3 is now available

Postby Dramateo » 27 Nov 2013, 12:13

Now simple niddle guns are very beast weapon, who first be have - almost always win tank battle.
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Re: 3.1.1 RC 3 is now available

Postby NoQ » 27 Nov 2013, 12:57

Well i think it'd be best if we just delete bad maps *and* throw a warning in game setup screen (similar to those new upnp warnings) (?)
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Re: 3.1.1 RC 3 is now available

Postby Rommel » 28 Nov 2013, 02:32

NoQ wrote:Well i think it'd be best if we just delete bad maps *and* throw a warning in game setup screen (similar to those new upnp warnings) (?)


I am not sure if it is such a thing to worry about, but deleting without a warning could be "bad form"? Could there be like a "sin bin" directory whereby instead of deleting the map, the map is moved there and not parsed anymore. In all likelihood the infringing map is completely useless, but is there a chance that someone creating a new map could be testing and unwittingly throw this error (or somehow a malfunction could cause legitimate maps to be deleted) and have their work deleted - I am quite ignorant of the map making process, just wondering if this could be an issue, that's all.

As one that programs a bit I have found that it is best not to delete things unless the client is made completely aware of what is happening and is warned beforehand.
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Re: 3.1.1 RC 3 is now available

Postby vexed » 28 Nov 2013, 03:58

I am very hesitant of deleting any files, and since this processing is done pretty much when the game starts, you can't even get to the console of any sort to show on screen like we do with the UPnP stuff. So, I decided to do this:
Badmaps2.PNG
Badmaps2.PNG (21.14 KiB) Viewed 13348 times

This means, that the dialog in the other message can still happen, and in that case, it IS a fatal error (game must exit), since, that should never happen.
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Re: 3.1.1 RC 3 is now available

Postby NoQ » 28 Nov 2013, 07:02

What actually happens when you SIGKILL the game while downloading a map from an mp host?
If no corrupted map archives are produced that way, then probably it's fine to crash (:

Also we can always store messages in a buffer and display some later ... maybe in main menu screen, similarly to how mod list is shown (?)
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Re: 3.1.1 RC 3 is now available

Postby CDR Gantradies » 28 Nov 2013, 21:10

hey, sorry if this is going off on a tangent, but ive been having an issue when trying to play multiplayer games online with a few of my friends, and im unsure if its something up in the game, or with my/their connections. ive told em to submit bug reports if it happens again, but basically, for no apparent reason, the game just crashed about 15 minutes into to their (first) game ( against AI with me allied). could it be a connection thing? (posting this on the off chance that's its a problem that you guys have heard about with router settings or some-such, next time it happens we're uploading logs to a ticket?)
also, nice! just came onto the site again yesterday for the first time in months and saw you were hurtling towards a new stable version!
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Re: 3.1.1 RC 3 is now available

Postby CDR Gantradies » 29 Nov 2013, 00:11

NoQ wrote:What actually happens when you SIGKILL the game while downloading a map from an mp host?
If no corrupted map archives are produced that way, then probably it's fine to crash (:

Also we can always store messages in a buffer and display some later ... maybe in main menu screen, similarly to how mod list is shown (?)


oh, teh problem seems to be fixedt, and also, NULLBOT IS CURRENTLY A MONSTER! we got curb-stomped by a single Nullbot ai!
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Re: 3.1.1 RC 3 is now available

Postby CDR Gantradies » 29 Nov 2013, 00:14

i mean that in a good way, of course! challenging without feeling unfair right now. we were going flat out when we hit problems with our power supply that slowed our research progress a LITTLE bit to long, and we got outteched
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Re: 3.1.1 RC 3 is now available

Postby Terminator » 29 Nov 2013, 02:35

vexed wrote:I am very hesitant of deleting any files, and since this processing is done pretty much when the game starts, you can't even get to the console of any sort to show on screen like we do with the UPnP stuff.


How about to move those "corrupted" maps to special folder , "_corruptedfiles"(prelaunch check for "bad" files). And dont stop warzone from launching ? So newbies wont spam tickets & posts\topics ? :geek:
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Re: 3.1.1 RC 3 is now available

Postby vexed » 29 Nov 2013, 03:36

Terminator wrote:
vexed wrote:I am very hesitant of deleting any files, and since this processing is done pretty much when the game starts, you can't even get to the console of any sort to show on screen like we do with the UPnP stuff.


How about to move those "corrupted" maps to special folder , "_corruptedfiles"(prelaunch check for "bad" files). And dont stop warzone from launching ? So newbies wont spam tickets & posts\topics ? :geek:

vexed wrote:... We can't copy it or rename/ move it, so we leave it up to the user.

As in, physfs doesn't have (built-in) copy / rename support for that.
For the latter part, already changed it so it throws up a POPUP dialog, so, that should help more.
NoQ wrote:What actually happens when you SIGKILL the game while downloading a map from an mp host?
If no corrupted map archives are produced that way, then probably it's fine to crash (:

You're saying people are quitting before the download is finished ? :hmm:
Also we can always store messages in a buffer and display some later ... maybe in main menu screen, similarly to how mod list is shown (?)

Maybe if it was 1-2 files, but what happens when you have 5-100+ ?
CDR Gantradies wrote:hey, sorry if this is going off on a tangent, but ive been having an issue when trying to play multiplayer games online with a few of my friends, and im unsure if its something up in the game, or with my/their connections. ive told em to submit bug reports if it happens again, but basically, for no apparent reason, the game just crashed about 15 minutes into to their (first) game ( against AI with me allied). could it be a connection thing? (posting this on the off chance that's its a problem that you guys have heard about with router settings or some-such, next time it happens we're uploading logs to a ticket?)
also, nice! just came onto the site again yesterday for the first time in months and saw you were hurtling towards a new stable version!

Would need to see the crash logs (Warzone2100.rpt on windows) to see why it is crashing.
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Re: 3.1.1 RC 3 is now available

Postby NoQ » 29 Nov 2013, 06:26

Maybe if it was 1-2 files, but what happens when you have 5-100+ ?
"Could not mount 2c-Startup, 4c-Rush, and 98 more archives, because: Archive type unsupported." :hmm:
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Re: 3.1.1 RC 3 is now available

Postby vexed » 30 Nov 2013, 05:09

NoQ wrote:
Maybe if it was 1-2 files, but what happens when you have 5-100+ ?
"Could not mount 2c-Startup, 4c-Rush, and 98 more archives, because: Archive type unsupported." :hmm:

:hmm: I suppose, but, 'Archive type unsupported' is only one out of 4 or 5 things that are possible.
Not sure it is worth it to keep adding code to notify things that is already done via the info requester.
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Re: 3.1.1 RC 3 is now available

Postby elmer22 » 30 Nov 2013, 17:11

I deleted bad maps but i still have problems witch connecting to lobby server.
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Re: 3.1.1 RC 3 is now available

Postby vexed » 01 Dec 2013, 04:35

elmer22 wrote:I deleted bad maps but i still have problems witch connecting to lobby server.

And what would that problem be ?
We need logs to see any errors/warning messages.
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Re: 3.1.1 RC 3 is now available

Postby vexed » 05 Dec 2013, 05:01

NOTE: Last call for any balance changes...
If you want something changed, gives us a GOOD reason for it, and WHY it is needed.

The 3.1.1 (release) final is planned to be out in a few days from now.
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