Version 2.0.8 RC 1 is eagerly awaiting to be tested by everyone.
2.0.8 is, like 2.0.7 was, a bugfix only release. There are no new features, just a bunch of old bugs fixed.
Summary of changes:
- Protocol-selection removed from "Host Game", since the only option was "Internet"
- In the "Join Game" menu you can now choose between "IP" (same as the old "Internet" option) and "Lobby" (directly proceed to the Lobbyserver)
- Remove invalid references to software renderer textures (caused crashes between campaign 1-2 and 2-3)
- Improve POSIX exception handler reliability (GDB could have had trouble locating the executable)
- Textures where not properly reloaded when finishing a campaign and continueing with the next
You can get the files from our downloads page.
Sidenote:
We now use MojoSetup for the Linux installer since AutoPackage was a bit problematic, especially for x86_64 systems.
The installer is a binary you have to execute from a terminal (chmod +x warzone2100-2.0.8_rc1.mojo && ./warzone2100-2.0.8_rc1.mojo), and not a shell script with a graphical menu like the AutoPackage was. It is still being built with the AutoPackage build tools (apbuild/apgcc), though.
Please tell us your (good or bad) experiences with the Warzone 2100 MojoSetup Linux installer!