Help needed testing 3.2.x Campaign games!

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Re: Help needed testing 3.2.x Campaign games!

Postby Tenoh » 06 Apr 2017, 04:22

Thank you very much! I am happy to see what else i can find for you!

*edit* still not good. Unit got to it,i hear : Units rescued! but donate units not happening, Collective tanks are not advancing,only cyborg patrols... sry

--- Starting log [C:\Users\Tenoh\OneDrive\Documents\Warzone 2100 3.2\logs\WZlog-0406_122436.txt]---
info |12:24:36: [realmain:938] Using C:\Users\Tenoh\OneDrive\Documents\Warzone 2100 3.2\logs\WZlog-0406_122436.txt debug file
error |12:25:39: [callFunction:186] 0 : preDamageUnits() at script/campaign/cam2-1x.js:51
error |12:25:39: [callFunction:186] 1 : updateTransportUnits() at script/campaign/cam2-1x.js:118
error |12:25:39: [callFunction:186] 2 : <global>() at -1
info |12:25:39: [callFunction:189] Uncaught exception calling function "updateTransportUnits" at line 51: ReferenceError: Can't find variable: setHealth
info |12:25:39: [callFunction:189] Assert in Warzone: qtscript.cpp:189 (false), last script event: 'N/A'
error |12:26:28: [callFunction:186] 0 : <anonymous>(droid = [object Object]) at script/campaign/cam2-1x.js:34
error |12:26:28: [callFunction:186] 1 : <anonymous>(droid = [object Object]) at script/campaign/libcampaign.js:2350
error |12:26:28: [callFunction:186] 2 : <anonymous>([object Object]) at script/campaign/libcampaign.js:2372
error |12:26:28: [callFunction:186] 3 : <global>() at -1
info |12:26:28: [callFunction:189] Uncaught exception calling function "eventAreacrashSite" at line 34: ReferenceError: Can't find variable: changePlayerColour
info |12:26:28: [callFunction:189] Assert in Warzone: qtscript.cpp:189 (false), last script event: 'N/A'
"No, you don't want to buy this Sh[beep]t from me. It shoots sideways, it was built by retard zombies in some f[beep]king outreach program." HL:G
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Re: Help needed testing 3.2.x Campaign games!

Postby Berserk Cyborg » 06 Apr 2017, 05:59

Tenoh wrote:*edit* still not good. Unit got to it,i hear : Units rescued! but donate units not happening, Collective tanks are not advancing,only cyborg patrols... sry

:? I just compiled the latest git master with the mod loaded and I completed 2-1 without seeing those errors (there was a non-fatal fpath error and an invincible tank trap that spawned without collision?!). Try git master here and load a save before this mission. Also those tanks are not supposed to move unless you flee from them.
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Re: Help needed testing 3.2.x Campaign games!

Postby Tenoh » 08 Apr 2017, 03:35

master doesnt like my saved games and i dont feel yet to start over from alfa.
"No, you don't want to buy this Sh[beep]t from me. It shoots sideways, it was built by retard zombies in some f[beep]king outreach program." HL:G
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Re: Help needed testing 3.2.x Campaign games!

Postby Tenoh » 09 Apr 2017, 02:03

Tenoh wrote:master doesnt like my saved games and i dont feel yet to start over from alfa.


well, i decided to do it regardless... master looked good so far. Alfa no problems at all. even old script bugs were gone. Doing Beta now. Got to the transport and all went fine!
"No, you don't want to buy this Sh[beep]t from me. It shoots sideways, it was built by retard zombies in some f[beep]king outreach program." HL:G
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Re: Help needed testing 3.2.x Campaign games!

Postby Berserk Cyborg » 09 Apr 2017, 02:48

Tenoh wrote:Doing Beta now. Got to the transport and all went fine!
Good to know.

You do not have to report about mission errors in 2-B/2-7/2-8/2-end since those mission scripts are not converted to JavaScript yet.
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Re: Help needed testing 3.2.x Campaign games!

Postby Tenoh » 09 Apr 2017, 06:28

Berserk Cyborg wrote:
Tenoh wrote:Doing Beta now. Got to the transport and all went fine!
Good to know.

You do not have to report about mission errors in 2-B/2-7/2-8/2-end since those mission scripts are not converted to JavaScript yet.

Let me know when they are rdy.
"No, you don't want to buy this Sh[beep]t from me. It shoots sideways, it was built by retard zombies in some f[beep]king outreach program." HL:G
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