Search found 55 matches
- 20 Jan 2007, 20:40
- Forum: Technical Help / Troubleshooting
- Topic: New WZ don't accept old pies ?
- Replies: 9
- Views: 4869
Re: New WZ don't accept old pies ?
Ok, found : The linux files are encoded unix-type. Windows softs as PieSlicer can't read this format. ;D
- 20 Jan 2007, 19:00
- Forum: Technical Help / Troubleshooting
- Topic: New WZ don't accept old pies ?
- Replies: 9
- Views: 4869
Re: New WZ don't accept old pies ?
Tried that (i have already BMP texture files) : Don't work : *************** 1/20/07 - 5:53:54 PM Errors encountered while loading file: C:\Mes documents\Warzone\PieSlicer_DX_v082_Full\drmbod05.pie Error returned: F2000500 For technical support, please contact Stratadrake of the Pumpkin-2 (aka 'TWZ'...
- 20 Jan 2007, 16:50
- Forum: Technical Help / Troubleshooting
- Topic: New WZ don't accept old pies ?
- Replies: 9
- Views: 4869
New WZ don't accept old pies ?
Hello,
Well, i tried to load pies of the new WZ (this site) on my Pieslicer, and he refuse : Not good, he say.
No problems with the old "standard" WZ.
There is a new version of Pieslicer i don't know ? I use the 1.12
Well, i tried to load pies of the new WZ (this site) on my Pieslicer, and he refuse : Not good, he say.
No problems with the old "standard" WZ.
There is a new version of Pieslicer i don't know ? I use the 1.12
- 19 Jan 2007, 15:28
- Forum: Development
- Topic: Propulsion : somes ideas, asking and crying
- Replies: 6
- Views: 4181
Re: Propulsion : somes ideas, asking and crying
@ Watermelon. Helis ? Cool ! As The brawelrs of TA or something else ? Water Units ? YAY ! But no need to have bigger units than usual, i think : We just need to put more Body Point in Water Propulsion. You add more propulsion by recoding ? Why not recoding, then, for the game use a textfile, called...
- 19 Jan 2007, 14:31
- Forum: Mapping / Modding tools & discussions
- Topic: Texfiles from dOOm !
- Replies: 12
- Views: 7692
Re: Texfiles from dOOm !
It's not 300 units in game ?
- 19 Jan 2007, 04:50
- Forum: Development
- Topic: Propulsion : somes ideas, asking and crying
- Replies: 6
- Views: 4181
Propulsion : somes ideas, asking and crying
yep ! For my mod, i want to erase half-track (no use in-game. In RL, half-track are really good in transport, but WZ don't have use for that, even with cyborgs transport). No problem with that i suppose (i don't think WZ crash if he don't find half-track ?). But i want other propulsions, and i want ...
- 18 Jan 2007, 17:20
- Forum: Mapping / Modding tools & discussions
- Topic: Texfiles from dOOm !
- Replies: 12
- Views: 7692
Re: Texfiles from dOOm !
I don't know if i can use a "patch", because i don't play actually with an original version (i remember this : The second CD was bugged ;D ), but with the Linuw version on "package" 2.0.5 (on this site). EDIT : find a link with patch here : http://worldforceclan.com/warzone2100/...
- 18 Jan 2007, 16:07
- Forum: Mapping / Modding tools & discussions
- Topic: Texfiles from dOOm !
- Replies: 12
- Views: 7692
Re: Texfiles from dOOm !
Thank for your answer
Damn, if i understand well , that mean it's impossible to expand the game ?
Damn, if i understand well , that mean it's impossible to expand the game ?
- 18 Jan 2007, 01:50
- Forum: Mapping / Modding tools & discussions
- Topic: Texfiles from dOOm !
- Replies: 12
- Views: 7692
Re: Texfiles from dOOm !
Hello, Thank you for your answer, but that not resolve the problem. By example, none of the sections explain what is the " RES_W_RK_MRL1 " in R-Wpn-Rocket02-MRL,Level One-Two,0,0,IMAGE_RES_WEAPONTECH,0,0,RES_W_RK_MRL1,0,Rocket-MRL,WEAPON,2400,1,1,0,0,0,0,0,1 Actually, i can't ADD a weapon ...
- 17 Jan 2007, 22:12
- Forum: Mapping / Modding tools & discussions
- Topic: Texfiles from dOOm !
- Replies: 12
- Views: 7692
Texfiles from dOOm !
Hello, I want to mod. i know how to use PieSlicer (even if i need to go under Windows for that :P ), it's not a problem. But the problem is : Well, when i have this damn PIE file... how i make the game use it ? I have looked in the /stats and the /stats/research/multiplayer files, and it's the HORR...