Search found 55 matches

by D.Durand
20 Jan 2007, 20:40
Forum: Technical Help / Troubleshooting
Topic: New WZ don't accept old pies ?
Replies: 9
Views: 4869

Re: New WZ don't accept old pies ?

Ok, found : The linux files are encoded unix-type. Windows softs as PieSlicer can't read this format.  ;D
by D.Durand
20 Jan 2007, 19:00
Forum: Technical Help / Troubleshooting
Topic: New WZ don't accept old pies ?
Replies: 9
Views: 4869

Re: New WZ don't accept old pies ?

Tried that (i have already BMP texture files) : Don't work : *************** 1/20/07 - 5:53:54 PM Errors encountered while loading file: C:\Mes documents\Warzone\PieSlicer_DX_v082_Full\drmbod05.pie Error returned: F2000500 For technical support, please contact Stratadrake of the Pumpkin-2 (aka 'TWZ'...
by D.Durand
20 Jan 2007, 16:50
Forum: Technical Help / Troubleshooting
Topic: New WZ don't accept old pies ?
Replies: 9
Views: 4869

New WZ don't accept old pies ?

Hello,

Well, i tried to load pies of the new WZ (this site) on my Pieslicer, and he refuse : Not good, he say.
No problems with the old "standard" WZ.

There is a new version of Pieslicer i don't know ? I use the 1.12
by D.Durand
19 Jan 2007, 15:28
Forum: Development
Topic: Propulsion : somes ideas, asking and crying
Replies: 6
Views: 4181

Re: Propulsion : somes ideas, asking and crying

@ Watermelon. Helis ? Cool ! As The brawelrs of TA or something else ? Water Units ? YAY ! But no need to have bigger units than usual, i think : We just need to put more Body Point in Water Propulsion. You add more propulsion by recoding ? Why not recoding, then, for the game use a textfile, called...
by D.Durand
19 Jan 2007, 14:31
Forum: Mapping / Modding tools & discussions
Topic: Texfiles from dOOm !
Replies: 12
Views: 7692

Re: Texfiles from dOOm !

It's not 300 units in game ?
by D.Durand
19 Jan 2007, 04:50
Forum: Development
Topic: Propulsion : somes ideas, asking and crying
Replies: 6
Views: 4181

Propulsion : somes ideas, asking and crying

yep ! For my mod, i want to erase half-track (no use in-game. In RL, half-track are really good in transport, but WZ don't have use for that, even with cyborgs transport). No problem with that i suppose (i don't think WZ crash if he don't find half-track ?). But i want other propulsions, and i want ...
by D.Durand
18 Jan 2007, 17:20
Forum: Mapping / Modding tools & discussions
Topic: Texfiles from dOOm !
Replies: 12
Views: 7692

Re: Texfiles from dOOm !

I don't know if i can use a "patch", because i don't play actually with an original version (i remember this : The second CD was bugged  ;D ), but with the Linuw version on "package" 2.0.5 (on this site). EDIT : find a link with patch here : http://worldforceclan.com/warzone2100/...
by D.Durand
18 Jan 2007, 16:07
Forum: Mapping / Modding tools & discussions
Topic: Texfiles from dOOm !
Replies: 12
Views: 7692

Re: Texfiles from dOOm !

Thank for your answer


Damn, if i understand well , that mean it's impossible to expand the game ?
by D.Durand
18 Jan 2007, 01:50
Forum: Mapping / Modding tools & discussions
Topic: Texfiles from dOOm !
Replies: 12
Views: 7692

Re: Texfiles from dOOm !

Hello, Thank you for your answer, but that not resolve the problem. By example, none of the sections explain what is the " RES_W_RK_MRL1 " in R-Wpn-Rocket02-MRL,Level One-Two,0,0,IMAGE_RES_WEAPONTECH,0,0,RES_W_RK_MRL1,0,Rocket-MRL,WEAPON,2400,1,1,0,0,0,0,0,1 Actually, i can't ADD a weapon ...
by D.Durand
17 Jan 2007, 22:12
Forum: Mapping / Modding tools & discussions
Topic: Texfiles from dOOm !
Replies: 12
Views: 7692

Texfiles from dOOm !

Hello, I want to mod. i know how to use PieSlicer (even if i need to go under Windows for that  :P ), it's not a problem. But the problem is : Well, when i have this damn PIE file... how i make the game use it ? I have looked in the /stats and the /stats/research/multiplayer files, and it's the HORR...