Later I will make a 4 and 8 player version.
If we are lucky maybe can get a dydo-ai that only uses vtol to play against.
xD
Any suggestion Please let me know.
Search found 2007 matches
- 07 Jan 2010, 02:33
- Forum: Mapping / Modding tools & discussions
- Topic: First Maps to show.
- Replies: 7
- Views: 4056
- 06 Jan 2010, 10:51
- Forum: Mapping / Modding tools & discussions
- Topic: First Maps to show.
- Replies: 7
- Views: 4056
First Maps to show.
I have been playing with maps for a while but I could not get it just right. This map will probably make you change the way to conduct war. I have put more oil wells then I normaly use for my skirmish games. Hope you like it. If the map is liked I will put eye candy on it Note this is first one I th...
- 05 Jan 2010, 11:59
- Forum: Technical Help / Troubleshooting
- Topic: help me in some tactics
- Replies: 5
- Views: 2414
Re: help me in some tactics
For me I research mortars as soon as I can, then I build walls with mortars behind them this counters lancer tanks as they have the range. You need to have scensor towers so you can have to mortars fire at max range The nasty AI cheats it builds more tanks then any player can afford. So blow them aw...
- 03 Jan 2010, 06:51
- Forum: Mapping / Modding tools & discussions
- Topic: Tiles to make structure
- Replies: 2
- Views: 1310
Re: Tiles to make structure
You are correct!
Thank you for pointing that out.
Thank you for pointing that out.
- 03 Jan 2010, 05:45
- Forum: Mapping / Modding tools & discussions
- Topic: Tiles to make structure
- Replies: 2
- Views: 1310
Tiles to make structure
I was just goofing about and thought to try and make a bridge with texture tiles.
It works you can see the ground textures behind the bridge.
This is not a mod or anything its just to maybe spur others with an idea.
Here is a screen shot from 2.3.beta 4
It works you can see the ground textures behind the bridge.
This is not a mod or anything its just to maybe spur others with an idea.
Here is a screen shot from 2.3.beta 4
- 02 Jan 2010, 07:38
- Forum: Ideas and suggestions
- Topic: warzone 2100 publicity
- Replies: 312
- Views: 368530
Re: warzone 2100 publicity
I think the full size logo is the problem its being cut down but not resized so only seeing a section of it.
Anyway there is a lot to choose from if you but look.
Anyway there is a lot to choose from if you but look.
- 02 Jan 2010, 04:37
- Forum: Ideas and suggestions
- Topic: warzone 2100 publicity
- Replies: 312
- Views: 368530
Re: warzone 2100 publicity
Note the logo you have on http://steamcommunity.com/groups/wz2100 is 184X184 pixels you need a png that size! backdrop0.png Here is one 184X184 pixels if you want to use it, granted the color is different but it is out of the warzone frontend folder. Another one off the web page, there is plenty tha...
- 02 Jan 2010, 04:26
- Forum: Mapping / Modding tools & discussions
- Topic: GTKMM Map Editor
- Replies: 22
- Views: 11102
Re: GTKMM Map Editor
Feature that is unusable in edit world is the ability to paint a tile map and import it in png or other graphics format it would be nice to have this in your new editor Your project is greatly needed I feel, for the editor we have is very temprermental. Good luck with it and if you need anything I c...
- 28 Dec 2009, 23:26
- Forum: Technical Help / Troubleshooting
- Topic: Trunk code exhibits screwy research and resources...
- Replies: 4
- Views: 2126
Re: Trunk code exhibits screwy research and resources...
I don't know if this is related. I built the trunk version on ubuntu and I noticed that research and structures did not display the green progress bar (being paid for) they just went to the yellow bar and as it rose the structure was being built (enlarging), it did seem that the power needed was bei...
- 27 Dec 2009, 00:18
- Forum: Website feedback
- Topic: New forum?
- Replies: 12
- Views: 3860
Re: New forum?
Yes sorry about that but zarel was being abrasive.Kamaze wrote:Are you guys done?
Only wanted to point out the missing tabs.
Again sorry about that.
- 26 Dec 2009, 23:23
- Forum: Artwork
- Topic: Gfx help needed
- Replies: 118
- Views: 57532
Re: Gfx help needed
I have been playing with 2.jpg but I am not a very good artist or more to the point I cant get gimp to make the icon small enough with the similar colours that are already used and still look good, maybe someone can redo the jpg to a better standard then I can, that is if 2.jpg is acceptable.
- 26 Dec 2009, 22:48
- Forum: Website feedback
- Topic: New forum?
- Replies: 12
- Views: 3860
Re: New forum?
I f...ed up the theme we used. Switches to a default one temporary, sorry. Give the impression he is looking for substitute... Personaly I dont care about the forum eye candy long as it works, just care about the tabs. rofl, were you guys talking about prosilver? It's not that bad of a theme... I s...
- 26 Dec 2009, 20:10
- Forum: Website feedback
- Topic: New forum?
- Replies: 12
- Views: 3860
Re: New forum?
I note that the tabs across the top of the forum are missing.
It was handy to have these tabs.
It was handy to have these tabs.
- 23 Dec 2009, 12:21
- Forum: Technical Help / Troubleshooting
- Topic: Trouble with Map Editor?
- Replies: 6
- Views: 2563
- 21 Dec 2009, 16:12
- Forum: Artwork
- Topic: Gfx help needed
- Replies: 118
- Views: 57532
Re: Gfx help needed
Concept