Search found 21 matches
- 27 Dec 2010, 01:14
- Forum: Mapping / Modding tools & discussions
- Topic: Mapmakers Questions and Problems
- Replies: 39
- Views: 12147
Re: Mapmakers Questions and Problems
Ok ... now my questions :D I've sort of recreated a strcraft "Lost Temple" in flaME, but anyhow i try i just cant make clifs "unpassable", and every vehicle passes through them as if they were ramps. I cant find a fix to that, and so i decided to ask here on forum if You might po...
Re: Lighting
Not really that important to me ... i was just thinking about effects that would atract more players to the game despite its (technologicaly) old. To me it would be just a bonus that wouldn't change anyhow my interest in the game.
Re: Lighting
Speaking ofmax number of light sources in the game ... IS there any way to make it more? Or would it require changes in the game code beyond any coding possibilities? Why am i asking? Because some projectiles could be set as light sources, which combined with "night" effect would make the ...
- 26 Dec 2010, 20:17
- Forum: Artwork
- Topic: NEW STRUCTURE MODELS
- Replies: 166
- Views: 86792
Re: NEW STRUCTURE MODELS
I have a simple question here: Is there any way to modify the game so instead of building everything all over again when upgrading the animation would only "grow new elements" to the building ? The easiest way to do that is by making OLD model (not upgraded) not disappear when the guilding...
- 26 Dec 2010, 20:05
- Forum: Addon discussions
- Topic: Propulsion models
- Replies: 79
- Views: 31095
Re: Propulsion models
Just a question ... Is this project of new vehicle looks dead, or is it just going slowly ? I must tell that this is SO great looking, that i would be glad to get some ewaven if i would have to add every part separately one by one to the game. And remembering about some performance discussions here ...
- 26 Dec 2010, 19:48
- Forum: Ideas and suggestions
- Topic: New unit for scavengers
- Replies: 16
- Views: 6898
New unit for scavengers
I was recently thinking about scavengers and how would their tactics etc. look like. Since they are survivors gathering random trash from all arround they don't really have bigger and tougher tanks. How about adding then a unit like a "hijacker" that would snipe selected unit, kill its dri...