Search found 294 matches

by i-NoD
05 Aug 2009, 19:11
Forum: Artwork
Topic: Just another Scavenger art
Replies: 81
Views: 46600

Re: Just another Scavenger art

Zarel wrote:Why isn't it a global mod?
Simply because the supplied wrf files are campaign ones and the game would crash if someone will start a skirmish or mp game while using this mod as global or mp.
by i-NoD
05 Aug 2009, 13:45
Forum: Mapping / Modding tools & discussions
Topic: "War School"-A Map/Mod W.I.P.-locked sticky
Replies: 302
Views: 165044

Re: "War School" - A Map / Mod W.I.P.

new paradigm leader wrote:well my friend that would depend on where the "lightsource" is if it is at a certain angle that would indeed be the shadow
No,no,no... even after making a full circle there still no shadows FROM left wing. Look on the image - surely there should be another wing in shadows silhouette...
by i-NoD
05 Aug 2009, 09:42
Forum: Mapping / Modding tools & discussions
Topic: "War School"-A Map/Mod W.I.P.-locked sticky
Replies: 302
Views: 165044

Re: "War School" - A Map / Mod W.I.P.

Hmm... we need to replace other scav "crap boxes" with something more real :-S Btw, have you noticed that Cyborg transport have problems with it shadow? wz2100_shot_021.jpg The red lines are drawn by shadow processing engine (its marking all processed polygons with them) and there are no l...
by i-NoD
05 Aug 2009, 09:26
Forum: Artwork
Topic: Just another Scavenger art
Replies: 81
Views: 46600

Re: Just another Scavenger art

you can see the updated wiki page here = http://developer.wz2100.net/wiki/Mods/ScavArt (lav_coyote25 updated.) xD The black looks a bit too dark. Can you use a brownish color instead?And the tires could use being a bit darker. Will fix that later today... It's giving me a bit of a "cardboard&qu...
by i-NoD
05 Aug 2009, 01:37
Forum: Artwork
Topic: Just another Scavenger art
Replies: 81
Views: 46600

Re: Just another Scavenger art

"i-NoD: How's that? I do know that there are two jeep pies - one with mgun inside and another with missile battery - and their weapons are static simply because its a single pie. While I can somehow tolerate when a missile jeep rotates (as tank :!!!: ) to the requested attack angle, the mgun j...
by i-NoD
04 Aug 2009, 23:56
Forum: Mapping / Modding tools & discussions
Topic: "War School"-A Map/Mod W.I.P.-locked sticky
Replies: 302
Views: 165044

Re: "War School" - A Map / Mod W.I.P.

Ha-ha-ha!!! Just imagine the yellow scav airship with sandbag as bombs on board :D And then: We'll not give up even when cough in fire! Ram them!!
by i-NoD
04 Aug 2009, 23:42
Forum: Development
Topic: Mini-rocket ARTILLERY
Replies: 53
Views: 28237

Re: Mini-rocket ARTILLERY

Thanks Zarel.
Btw while the weapon called is "Mini-rocket Artillery" and the pit is named as "MRL Emplacement" in-game the research that corresponds to the defensive structure is titled "Mini-Rocket Battery" :ninja:
by i-NoD
04 Aug 2009, 21:42
Forum: Artwork
Topic: New Trees Textures
Replies: 9
Views: 7422

Re: New Trees Textures

Strangely I don not remember if the were shadows from the trees before... but I do know that there are currently no shadows for the trees in trunk and 2.2.1. And if they will be activated they will be casted precisely form pie object (tree in our case).
by i-NoD
04 Aug 2009, 18:52
Forum: Development
Topic: Mini-rocket ARTILLERY
Replies: 53
Views: 28237

Re: Mini-rocket ARTILLERY

Hmm... how about a voting? But I don't see how create a poll here... without proper permissions. Zarel can you help us?
by i-NoD
04 Aug 2009, 12:22
Forum: Artwork
Topic: Just another Scavenger art
Replies: 81
Views: 46600

Re: Just another Scavenger art

Um, which idea? The idea is first to replace the current scav images. We can worry about adding other weapon parts later. The idea to split scav base vehicles from their weapons was mentioned somewhere in the "WarSchool" thread. The weapon graphic is separate from the jeep graphic, anyway...
by i-NoD
04 Aug 2009, 09:56
Forum: Artwork
Topic: Just another Scavenger art
Replies: 81
Views: 46600

Re: Just another Scavenger art

And I'd to remove the glass from windshield since I can't find any way to render it properly within current rendering engine :(
Is there any change to see things from that topic viewtopic.php?f=6&t=2156&start=30 ingame any time soon (months, years...)?
by i-NoD
04 Aug 2009, 09:51
Forum: Artwork
Topic: Just another Scavenger art
Replies: 81
Views: 46600

Re: Just another Scavenger art

The scav needs a gun. A big gun. Take a look at the original Jeep. Wait, wait, wait! The idea was to make a jeep base and then add weapon parts (gun, rocket launcher and so on) as a separate pies, so the scav units will be designable as any Project ones. I think there is no need in creating a monol...
by i-NoD
04 Aug 2009, 09:47
Forum: Artwork
Topic: Just another Scavenger art
Replies: 81
Views: 46600

Re: Just another Scavenger art

Hmm... There is a PSD converter plugin in my Paint.Net but i dunno if it works correctly
page-5-vehicles-arizona.zip
(302.6 KiB) Downloaded 353 times
by i-NoD
04 Aug 2009, 02:05
Forum: Artwork
Topic: Just another Scavenger art
Replies: 81
Views: 46600

Re: Just another Scavenger art

The might be the issue that wz2.2 texture size which limited to 512px max while i've created a 1024px texture - downscaling creates blur, to avoid it lets talk step-by-step about trunk version: - zoomed shot wz2100_shot_015.png - far shot wz2100_shot_016.png is yellow bright enough? or maybe you wan...
by i-NoD
03 Aug 2009, 22:03
Forum: Mapping / Modding tools & discussions
Topic: "War School"-A Map/Mod W.I.P.-locked sticky
Replies: 302
Views: 165044

Re: "War School" - A Map / Mod W.I.P.

Hi, what's with fire truck on the right side? Are you developing Devil's Tongue?? O_o