Simply because the supplied wrf files are campaign ones and the game would crash if someone will start a skirmish or mp game while using this mod as global or mp.Zarel wrote:Why isn't it a global mod?
Search found 294 matches
- 05 Aug 2009, 19:11
- Forum: Artwork
- Topic: Just another Scavenger art
- Replies: 81
- Views: 46600
Re: Just another Scavenger art
- 05 Aug 2009, 13:45
- Forum: Mapping / Modding tools & discussions
- Topic: "War School"-A Map/Mod W.I.P.-locked sticky
- Replies: 302
- Views: 165044
Re: "War School" - A Map / Mod W.I.P.
No,no,no... even after making a full circle there still no shadows FROM left wing. Look on the image - surely there should be another wing in shadows silhouette...new paradigm leader wrote:well my friend that would depend on where the "lightsource" is if it is at a certain angle that would indeed be the shadow
- 05 Aug 2009, 09:42
- Forum: Mapping / Modding tools & discussions
- Topic: "War School"-A Map/Mod W.I.P.-locked sticky
- Replies: 302
- Views: 165044
Re: "War School" - A Map / Mod W.I.P.
Hmm... we need to replace other scav "crap boxes" with something more real :-S Btw, have you noticed that Cyborg transport have problems with it shadow? wz2100_shot_021.jpg The red lines are drawn by shadow processing engine (its marking all processed polygons with them) and there are no l...
- 05 Aug 2009, 09:26
- Forum: Artwork
- Topic: Just another Scavenger art
- Replies: 81
- Views: 46600
Re: Just another Scavenger art
you can see the updated wiki page here = http://developer.wz2100.net/wiki/Mods/ScavArt (lav_coyote25 updated.) xD The black looks a bit too dark. Can you use a brownish color instead?And the tires could use being a bit darker. Will fix that later today... It's giving me a bit of a "cardboard&qu...
- 05 Aug 2009, 01:37
- Forum: Artwork
- Topic: Just another Scavenger art
- Replies: 81
- Views: 46600
Re: Just another Scavenger art
"i-NoD: How's that? I do know that there are two jeep pies - one with mgun inside and another with missile battery - and their weapons are static simply because its a single pie. While I can somehow tolerate when a missile jeep rotates (as tank :!!!: ) to the requested attack angle, the mgun j...
- 04 Aug 2009, 23:56
- Forum: Mapping / Modding tools & discussions
- Topic: "War School"-A Map/Mod W.I.P.-locked sticky
- Replies: 302
- Views: 165044
Re: "War School" - A Map / Mod W.I.P.
Ha-ha-ha!!! Just imagine the yellow scav airship with sandbag as bombs on board And then: We'll not give up even when cough in fire! Ram them!!
- 04 Aug 2009, 23:42
- Forum: Development
- Topic: Mini-rocket ARTILLERY
- Replies: 53
- Views: 28237
Re: Mini-rocket ARTILLERY
Thanks Zarel.
Btw while the weapon called is "Mini-rocket Artillery" and the pit is named as "MRL Emplacement" in-game the research that corresponds to the defensive structure is titled "Mini-Rocket Battery"
Btw while the weapon called is "Mini-rocket Artillery" and the pit is named as "MRL Emplacement" in-game the research that corresponds to the defensive structure is titled "Mini-Rocket Battery"
- 04 Aug 2009, 21:42
- Forum: Artwork
- Topic: New Trees Textures
- Replies: 9
- Views: 7422
Re: New Trees Textures
Strangely I don not remember if the were shadows from the trees before... but I do know that there are currently no shadows for the trees in trunk and 2.2.1. And if they will be activated they will be casted precisely form pie object (tree in our case).
- 04 Aug 2009, 18:52
- Forum: Development
- Topic: Mini-rocket ARTILLERY
- Replies: 53
- Views: 28237
Re: Mini-rocket ARTILLERY
Hmm... how about a voting? But I don't see how create a poll here... without proper permissions. Zarel can you help us?
- 04 Aug 2009, 12:22
- Forum: Artwork
- Topic: Just another Scavenger art
- Replies: 81
- Views: 46600
Re: Just another Scavenger art
Um, which idea? The idea is first to replace the current scav images. We can worry about adding other weapon parts later. The idea to split scav base vehicles from their weapons was mentioned somewhere in the "WarSchool" thread. The weapon graphic is separate from the jeep graphic, anyway...
- 04 Aug 2009, 09:56
- Forum: Artwork
- Topic: Just another Scavenger art
- Replies: 81
- Views: 46600
Re: Just another Scavenger art
And I'd to remove the glass from windshield since I can't find any way to render it properly within current rendering engine
Is there any change to see things from that topic viewtopic.php?f=6&t=2156&start=30 ingame any time soon (months, years...)?
Is there any change to see things from that topic viewtopic.php?f=6&t=2156&start=30 ingame any time soon (months, years...)?
- 04 Aug 2009, 09:51
- Forum: Artwork
- Topic: Just another Scavenger art
- Replies: 81
- Views: 46600
Re: Just another Scavenger art
The scav needs a gun. A big gun. Take a look at the original Jeep. Wait, wait, wait! The idea was to make a jeep base and then add weapon parts (gun, rocket launcher and so on) as a separate pies, so the scav units will be designable as any Project ones. I think there is no need in creating a monol...
- 04 Aug 2009, 09:47
- Forum: Artwork
- Topic: Just another Scavenger art
- Replies: 81
- Views: 46600
Re: Just another Scavenger art
Hmm... There is a PSD converter plugin in my Paint.Net but i dunno if it works correctly
- 04 Aug 2009, 02:05
- Forum: Artwork
- Topic: Just another Scavenger art
- Replies: 81
- Views: 46600
Re: Just another Scavenger art
The might be the issue that wz2.2 texture size which limited to 512px max while i've created a 1024px texture - downscaling creates blur, to avoid it lets talk step-by-step about trunk version: - zoomed shot wz2100_shot_015.png - far shot wz2100_shot_016.png is yellow bright enough? or maybe you wan...
- 03 Aug 2009, 22:03
- Forum: Mapping / Modding tools & discussions
- Topic: "War School"-A Map/Mod W.I.P.-locked sticky
- Replies: 302
- Views: 165044
Re: "War School" - A Map / Mod W.I.P.
Hi, what's with fire truck on the right side? Are you developing Devil's Tongue??