Search found 267 matches

by pastdue
07 Apr 2021, 23:17
Forum: Addon discussions
Topic: Art Revolution mod. Latest release: January, 2015
Replies: 243
Views: 260565

Re: Art Revolution mod. Latest release: January, 2015

(The other graphics backend options are built "on-top" of the OpenGL and/or Vulkan backends.) and shaders too? Yep. The OpenGL or Vulkan shaders are converted at runtime as appropriate (by libANGLE or MoltenVK). 8) So all that's needed is OpenGL + Vulkan shaders, and then everything else ...
by pastdue
07 Apr 2021, 19:40
Forum: Addon discussions
Topic: Art Revolution mod. Latest release: January, 2015
Replies: 243
Views: 260565

Re: Art Revolution mod. Latest release: January, 2015

MaNGusT wrote: 06 Apr 2021, 13:51It works only with OpenGL and Vulkan backend. So you should check it in Video options. :wink:
Actually, for clarity, it should work with all of the backends.

(The other graphics backend options are built "on-top" of the OpenGL and/or Vulkan backends.)
by pastdue
07 Apr 2021, 19:38
Forum: Ideas and suggestions
Topic: Direct X, OpenGL, Vulcan
Replies: 4
Views: 9113

Re: Direct X, OpenGL, Vulcan

It's a bit system/hardware/driver-dependent. If you have good OpenGL drivers, but (buggy) Vulkan drivers, OpenGL may be the best option. It's the most widely-tested, longest-developed, and most "stable"/compatible backend. If your graphics drivers have mature Vulkan support, Vulkan should ...
by pastdue
05 Apr 2021, 01:19
Forum: Game related Discussions
Topic: Zoom-Platform release is now updated and compliant
Replies: 1
Views: 8953

Zoom-Platform release is now updated and compliant

EDIT: I'm very pleased to update that the "Zoom-Platform" release of Warzone 2100 has been updated, and now offers the latest open-source release available under the GPL. They have been very responsive, and we thank them for their assistance getting this fixed-up.
by pastdue
04 Apr 2021, 23:12
Forum: News and announcements
Topic: Release 4.0.0
Replies: 4
Views: 15762

Release 4.0.0

With over 1000 commits since the last release, it's time for Warzone 2100 v 4.0.0 ! 4.0.0 Highlights: New graphics backend support: New support for: Vulkan 1.0+ OpenGL ES 3.0 / 2.0 DirectX (via libANGLE , OpenGL ES -> DirectX) Metal (via MoltenVK , Vulkan -> Metal) In addition to the existing suppor...
by pastdue
27 Mar 2021, 19:58
Forum: News and announcements
Topic: Release 4.0.0 beta3
Replies: 0
Views: 12196

Release 4.0.0 beta3

Release 4.0.0-beta3 is out, with many bug fixes since beta1 & beta2. This is a very large release, and contains multiple changes. Please test it intensively so that we may soon push out the final 4.0.0. It is available at the usual locations: https://sourceforge.net/projects/warzone2100/files/re...
by pastdue
21 Mar 2021, 18:44
Forum: Artwork
Topic: Cutscene upscaling
Replies: 53
Views: 68033

Re: Cutscene upscaling

This is fantastic. Also, Phase II, if you haven't checked out the Discord yet - we have some people there who are also eager to help out with upscaling / fixing artifacts / etc, so if you have time to pop in we could get a good group-chat going: https://discord.com/invite/ZvRVQ8g EDIT: And yes, the ...
by pastdue
20 Mar 2021, 19:56
Forum: News and announcements
Topic: Release 4.0.0 beta2
Replies: 0
Views: 13453

Release 4.0.0 beta2

Release 4.0.0-beta2 is out, with many bug fixes since beta1. This is a very large release, and contains multiple changes. Please test it intensively so that we may soon push out the final 4.0.0. It is available at the usual locations: https://sourceforge.net/projects/warzone2100/files/releases/4.0.0...
by pastdue
01 Mar 2021, 17:10
Forum: Coding
Topic: Vulkan support
Replies: 63
Views: 104260

Re: Vulkan support

themac wrote: 04 Oct 2020, 09:57 Oh, okay. I am not on github yet I am afraid. :(
4.0.0-beta1 has Vulkan support included, and is available without logging-in to GitHub: https://github.com/Warzone2100/warzone2 ... .0.0-beta1
by pastdue
28 Feb 2021, 22:38
Forum: News and announcements
Topic: Release 4.0.0 beta1
Replies: 0
Views: 12759

Release 4.0.0 beta1

Release 4.0.0-beta1 is out! This is a very large release, and contains multiple changes. Please test it intensively so that we may soon push out the final 4.0.0. It is available at the usual locations: https://sourceforge.net/projects/warzone2100/files/releases/4.0.0-beta1/ https://github.com/Warzon...
by pastdue
07 Feb 2021, 19:15
Forum: Mapping / Modding tools & discussions
Topic: 3DS 2 PIE converter
Replies: 48
Views: 99472

Re: 3DS 2 PIE converter

You'll probably be best served by using WMIT to convert to/from .OBJ files:
https://github.com/Warzone2100/WMIT/releases/latest
by pastdue
29 Jan 2021, 18:56
Forum: Technical Help / Troubleshooting
Topic: Problem with Mac os M1
Replies: 1
Views: 5188

Re: Problem with Mac os M1

Hi, At the moment, you should be able to download and run the latest development builds for macOS: https://github.com/warzone2100/warzone2100/#macos These are currently still Intel-only, but should run via Rosetta on Apple Silicon Macs. (You will get the "Warzone cannot be opened because it is ...
by pastdue
20 Dec 2020, 01:35
Forum: Other Talk
Topic: Newbie here!
Replies: 2
Views: 8616

Re: Newbie here!

Welcome, jamesmustain!

Please feel free to also join us on the official Discord server: https://wz2100.net/webchat/
by pastdue
03 Nov 2020, 18:54
Forum: Technical Help / Troubleshooting
Topic: Warzone 2100-3.4.1 doesn't contain 2100 3.4.1?
Replies: 6
Views: 3885

Re: Warzone 2100-3.4.1 doesn't contain 2100 3.4.1?

The "Full version" Windows build stores its config folder in your APPDATA folder: The directory Warzone 2100 Project\Warzone 2100 <version> is located under the %APPDATA% folder. Hence, the default path for the Warzone 2100 configuration data on Windows Vista+ would be: C:\Users\$USER$\App...