you don't get any fontsZarel wrote:Out of curiosity, before you apply Buginator's solution, what happens if you just copy the "font" directory from the devpkg over to the directory where "warzone2100.exe" appears? I would be interested to know if that were enough to fix it.
Search found 139 matches
- 12 Feb 2010, 22:24
- Forum: Development
- Topic: Font Problems with Trunk on Win Vista + VS2008
- Replies: 7
- Views: 3043
Re: Font Problems with Trunk on Win Vista + VS2008
- 12 Feb 2010, 22:16
- Forum: News and announcements
- Topic: 2.3 Beta 10 is released!
- Replies: 84
- Views: 53299
Re: 2.3 Beta 10 is released!
Some issues I noticed during test play: when the game is paused, it would still consume lots (near 100%) cpu power during massive battles on maps like ntw2, ultimate power, domination, etc. not sure how this happended, but after leaving and re-entering fullscreen, WZ didnt respont do mouse movement...
- 09 Feb 2010, 01:32
- Forum: Development
- Topic: 1080p HD cutscenes please?
- Replies: 3
- Views: 1775
Re: 1080p HD cutscenes please?
don't play them fullscreenphly95 wrote:I have a 1080p monitor so I'm used to HD and when a lo-res cut scene comes up, I can't see it very well and also add much higher res textures although that's not as bad
there is a option to change them to be played at their native resolution which is 320x200
- 08 Feb 2010, 22:20
- Forum: Other Talk
- Topic: Everyone on multiplayer sucks
- Replies: 36
- Views: 12898
Re: Everyone on multiplayer sucks
So basically thats saying someone could take my map add a tree or some other crap and say they made it, what a load of crap.......................... I had that sh*t happen before when Pumpkin was still around some A**hole took one of my maps and sent it to Pumpkin for them to host on there site so...
- 08 Feb 2010, 21:54
- Forum: News and announcements
- Topic: 2.3 Beta 10 is released!
- Replies: 84
- Views: 53299
Re: 2.3 Beta 10 is released!
re: multiplayer sync improvements in a game, my units were next to a oil resource and I moved the view to my base to select a few more unit to reinforce the other units. when I moved the view back to the first units they have been moved about 2 tiles away. O_o the guy I was playing against wasn't ne...
- 08 Feb 2010, 21:35
- Forum: Scripting
- Topic: travel path calculation
- Replies: 17
- Views: 9225
Re: travel path calculation
why not precalculate all possible paths on map load then use a lookup table to find best path?
maps are only 250x250 max right?
maps are only 250x250 max right?
- 08 Feb 2010, 21:27
- Forum: News and announcements
- Topic: 2.3 Beta 10 is released!
- Replies: 84
- Views: 53299
Re: 2.3 Beta 10 is released!
when people host games with mods it is tedious to quit game and restart it again with that mod and hope the game is still listed in the lobby. when you use the autoload directory then you must remove the mod from that directory to play no mod games. how about a in-game toggle to turn off the mods in...
- 05 Feb 2010, 06:17
- Forum: Mapping / Modding tools & discussions
- Topic: is there a map editor for OSX 10.6?
- Replies: 12
- Views: 4526
Re: is there a map editor for OSX 10.6?
if there is ever one you mean?yamar wrote:ugh.. last time I tried wine it crashed my computer... I think I will wait for an official mac build to come out...
- 05 Feb 2010, 06:11
- Forum: Artwork
- Topic: why aren't the models or textures being used?
- Replies: 21
- Views: 16568
Re: why aren't the models or textures being used?
all the pieces are scattered all around, just nobody is putting them together. :( I'm glad you are offering to help. . Putting them all together is a lot of work. It would take someone committed to doing just that to get it done. One way to go about it would be to have collected Mod / Map download ...
- 04 Feb 2010, 02:19
- Forum: Mapping / Modding tools & discussions
- Topic: A Map Editor
- Replies: 305
- Views: 128470
Re: A Map Editor
I think storing each action would take much longer to do. The next version can store a changeable level of undos at at least 6MB per undo for a 192x192 map. don't you just have to note what tile changed, and then keep a backup of that area? All programs I know of break the bitmap into sectors and k...
- 04 Feb 2010, 02:14
- Forum: Artwork
- Topic: why aren't the models or textures being used?
- Replies: 21
- Views: 16568
Re: why aren't the models or textures being used?
The most important reason is that we don't know how they would be used. The development branch isn't a place to throw in anything and everything, but a branch that's being prepared to be the next version of Warzone. Mechs would not be able to go into Warzone until they have found themselves a niche...
- 04 Feb 2010, 01:58
- Forum: Coding
- Topic: How do you compile the new branches?
- Replies: 14
- Views: 6573
Re: How do you compile the new branches?
what is the major drive or factors for using Qt anyway?
was there something wrong with simple directmedia layer?
was there something wrong with simple directmedia layer?
- 04 Feb 2010, 01:54
- Forum: Coding
- Topic: How do you compile the new branches?
- Replies: 14
- Views: 6573
Re: How do you compile the new branches?
pardon me for sounding dumb, but shouldn't people be able to compile it before the merge? how else are you guys testing windows builds of this? When Per says that Qt branch will be merged shortly, he means after we have figured out how to successfully compile it for Windows and Mac OS X. We current...
- 04 Feb 2010, 01:38
- Forum: Artwork
- Topic: Zerovirus's art - cursors
- Replies: 57
- Views: 29840
Re: Zerovirus's art
last I looked, replacing textures can't break the game, so this isn't a new feature it is a improved textureZarel wrote:I thought you didn't want us to have any more new features in the betas? Make up your mind.crux wrote:I hope these make it in for beta 10, they look great!
- 04 Feb 2010, 01:18
- Forum: Artwork
- Topic: why aren't the models or textures being used?
- Replies: 21
- Views: 16568
why aren't the models or textures being used?
I noticed that there are some really awesome work being done but from what I can tell, not one of them have actually been used by the development branch (trunk) of this project. is there a valid explanation for this? it seems wrong for people to do awesome stuff but it is sitting in the forums and n...