Search found 50 matches

by UrbanVoyeur
20 May 2007, 01:55
Forum: Development
Topic: OK!!! here we go again!!!!
Replies: 18
Views: 8498

Re: OK!!! here we go again!!!!

i used confusing terms, sorry svn r1xxx = dev release = svn revision  --> updated almost daily, as new code is written/updated 2.06 = latest trunk What changes from the current SVN development code do you think should be in the next release (2.07)? What should wait until 2.1 or later? Do you think t...
by UrbanVoyeur
19 May 2007, 17:51
Forum: Development
Topic: OK!!! here we go again!!!!
Replies: 18
Views: 8498

Re: OK!!! here we go again!!!!

Yes, that's the plan with all that cleaning up. The issue that some seem to have is that cleanups are not visible to the user. PS: In case someone is interested in doing something like this: I think a Warzone- (but not necessarily technically) experienced person could accomplish this very well. Sim...
by UrbanVoyeur
19 May 2007, 14:26
Forum: Development
Topic: OK!!! here we go again!!!!
Replies: 18
Views: 8498

Re: OK!!! here we go again!!!!

Some of the issue may be practical as well: Parts of the WZ code appear very convoluted with rendering, AI, and game engine code mixed in with other things. The dev versions (branch) are moving very rapidly to clean this up - but it makes them function very differently from the 2.0x trunk. So when y...
by UrbanVoyeur
09 May 2007, 17:26
Forum: Technical Help / Troubleshooting
Topic: can't queue multiple landing pads for buidling
Replies: 10
Views: 4662

can't queue multiple landing pads for buidling

I can't seem to queue multiple landing pads for building. If I control click at several points, the truck builds the first one, then just visits the other places as though they were way points.

Is this a "bug" or the way the feature always worked?
by UrbanVoyeur
09 May 2007, 17:21
Forum: Development
Topic: anti-aliasing?
Replies: 9
Views: 6161

Re: anti-aliasing?

Hi I was wandering if the game could have a anti-aliasing put in as i have looked inside and Found none. ??? If it’s ok could the game include it? :) Its just it would look better at further distances with zoom without the aliasing. 8) Thankz allot and good luck. :) ;D Seya That's interesting... ...
by UrbanVoyeur
08 May 2007, 21:16
Forum: Mapping / Modding tools & discussions
Topic: How do I convert old .wdg map files to the new .wz format?
Replies: 58
Views: 43906

Re: How do I convert old .wdg map files to the new .wz format?

Recently the German board-member 'Black NEXUS' posted a solution to this on our boards at warzone2100.de. Links German explanation of how to get your old *.wdg-files to work on Warzone 2100 GPL Wiki'd here: http://wz2100.net/wiki/development:modding_mapping#how_to_convert_old_.wdg_map_files_to_the_...
by UrbanVoyeur
08 May 2007, 20:29
Forum: Other Talk
Topic: Poll:Why warzone multiplayer is less attractive?
Replies: 62
Views: 32918

Re: Poll:Why warzone multiplayer is less attractive?

Thanks. Does this include the new features?

Edit: added to wiki here: (it is no longer sparse ;-)
http://wz2100.net/wiki/wzscript:index
by UrbanVoyeur
08 May 2007, 18:01
Forum: Other Talk
Topic: Poll:Why warzone multiplayer is less attractive?
Replies: 62
Views: 32918

Re: Poll:Why warzone multiplayer is less attractive?

Troman wrote: You sure did. There are new callbacks, tons of new functions, new member vars for units, structures etc and most importantly function, string and floating point support.
Are these new features documented? The wiki script docs are sparse..
by UrbanVoyeur
07 May 2007, 03:09
Forum: Mapping / Modding tools & discussions
Topic: was there an improved path finding mod?
Replies: 0
Views: 2216

was there an improved path finding mod?

Does anyone know if there was an improved AI path finding mod - one prevented log jams and used formations better.

And that did it without cheats...

Or maybe just included it as part of larger mod?
by UrbanVoyeur
07 May 2007, 03:06
Forum: Other Talk
Topic: Poll:Why warzone multiplayer is less attractive?
Replies: 62
Views: 32918

Re: Poll:Why warzone multiplayer is less attractive?

I think that can be defined in a mod. I was looking over the old AI editor - it generates good scripts. There may be a flag in there to lower or eliminate sensor detection. Maybe even a stealthing unit that projects a field like in C&C - though I'm not sure that can be scripted. One thing I'm ha...
by UrbanVoyeur
06 May 2007, 14:49
Forum: Mapping / Modding tools & discussions
Topic: ini support
Replies: 1
Views: 1843

ini support

Are *.ini files supported in 2.06?
by UrbanVoyeur
06 May 2007, 07:48
Forum: Other Talk
Topic: Poll:Why warzone multiplayer is less attractive?
Replies: 62
Views: 32918

Re: Poll:Why warzone multiplayer is less attractive?

lav_coyote25 wrote: okeedokee - will find and email em to you... ummm... you have a large mailbox?? ???
yes. large files are fine.
by UrbanVoyeur
06 May 2007, 07:33
Forum: Other Talk
Topic: Poll:Why warzone multiplayer is less attractive?
Replies: 62
Views: 32918

Re: Poll:Why warzone multiplayer is less attractive?

I was just thinking along the lines to speed up one-on-one play and force/reward direct combat. Sometimes in 1-one-1, a player locks themselves in, then grinds you down slowly over hours, refusing to engage.  I didn't mean for the whole game always, just a style option in skirmish - like blitz chess...
by UrbanVoyeur
06 May 2007, 04:53
Forum: Other Talk
Topic: Poll:Why warzone multiplayer is less attractive?
Replies: 62
Views: 32918

Re: Poll:Why warzone multiplayer is less attractive?

Just a thought on the turtling/long game thing: How about a game with a countdown ? -to a psycho satellite that randomly blasts both sides -to a time when all fortifications disappear Or decaying fixed fortifications - All fixed fortifications weaken over time - roll back through research 'crete sta...
by UrbanVoyeur
06 May 2007, 03:28
Forum: Development
Topic: Flex & Bison
Replies: 2
Views: 2280

Re: Flex & Bison

Thanks