Search found 157 matches
- 14 Sep 2009, 08:35
- Forum: News and announcements
- Topic: 2.2.3 is released!
- Replies: 45
- Views: 42113
Re: 2.2.3 is released!
Yay, new version :D
- 23 Aug 2009, 09:02
- Forum: News and announcements
- Topic: 2.2.2 has been released!
- Replies: 41
- Views: 36357
Re: 2.2.2 has been released!
Yay ^_^ xD
- 11 Jan 2009, 19:23
- Forum: Website feedback
- Topic: WIKI to TRAC =/
- Replies: 21
- Views: 58456
Re: WIKI to TRAC (frustrated helper)
I want to help, but i honestly belive that before any real progress is to be achieved on the wiki, the existing contents need to be properly arranged and sub catigoried in a way that its easy for joe public to find what he is looking for. It was like this with Mediawiki. And I adjusted my signature...
- 11 Jan 2009, 10:50
- Forum: Website feedback
- Topic: WIKI to TRAC =/
- Replies: 21
- Views: 58456
Re: WIKI to TRAC =/
I am badly disappointed now.Kamaze wrote:There are no templates anymore.
- 08 Jan 2009, 22:39
- Forum: Website feedback
- Topic: WIKI to TRAC =/
- Replies: 21
- Views: 58456
Re: WIKI to TRAC =/
You want to have all mission walkthroughs in ONE single page?
And btw: http://developer.wz2100.net/wiki/Mission_Alpha_01 --> Templates are not working, Kamaze fix this, please.
And btw: http://developer.wz2100.net/wiki/Mission_Alpha_01 --> Templates are not working, Kamaze fix this, please.
- 06 Dec 2008, 14:17
- Forum: Other Talk
- Topic: Warzone 2100 Liberation Day 2008
- Replies: 7
- Views: 7756
Warzone 2100 Liberation Day 2008
Another year with spectacular new developments passed since the liberation of Warzone's source code in 2004. Thanks to the developers for their constant work and support. Thanks to Eidos for the wise decision to release Warzone 2100 under the GPL and, of course, thanks for releasing the music and vi...
- 02 Dec 2008, 21:07
- Forum: Development
- Topic: Partially Built Structures
- Replies: 13
- Views: 5913
Re: Partially Built Structures
"Partially built structure" in this case refers to structures that have not yet 100% of the required power, right?
- 06 Oct 2008, 19:32
- Forum: Development
- Topic: A few ideas
- Replies: 16
- Views: 6390
Re: A few ideas
First of all: I like and support all of your ideas. 1. Stop Everything from Requiring Machinegun Perhaps having several different starting weapons (one rocket-type, one fast fire type and one cannon type) would be even better as specialisation could start with the first research topic. Combined with...
- 29 Aug 2008, 18:48
- Forum: Other Talk
- Topic: Getting in Touch via IRC People.
- Replies: 7
- Views: 3141
Re: Getting in Touch via IRC People.
This is the channel for the German site, nothing special. (Just for the people that might wonder what that channel there is all about...)Zi-Chan wrote:Server: irc.gamesurge.net
Channel: #warzone2100
- 19 Aug 2008, 17:00
- Forum: 2.1.x
- Topic: BUG: Screen rotates after skirmish complete.
- Replies: 11
- Views: 7492
Re: BUG: Screen rotates after skirmish complete.
Pressing Escape brings up a menu. Why not add a "Continue without camera rotation" to that menu? (I know, I know.. GUI :X)
- 14 Aug 2008, 12:11
- Forum: Development
- Topic: twin fortress cannon (in this case gauss cannon)
- Replies: 14
- Views: 5224
Re: twin fortress cannon (in this case gauss cannon)
What about sharks with twin fortress cannons on their heads? :X
- 13 Aug 2008, 19:34
- Forum: News and announcements
- Topic: Version 2.1 beta 4 released and other news
- Replies: 36
- Views: 26730
Re: Version 2.1 beta 4 released and other news
FMVs will not make it into 2.1.0 afaik. They may will be added at a later point, when things are done. Until then you will have to use the text-only "videos".
- 10 Aug 2008, 10:20
- Forum: Other Talk
- Topic: New to the new warzone, and a lot of questions
- Replies: 7
- Views: 5339
Re: New to the new warzone, and a lot of questions
how can i choose starting bodies? since i always start with project bodies. You can adjust the tech-level (when choosing the map select T1, T2 or T3) and select the starting base conditions (no base, base, advanced base) to alter the starting tech. and how can i unlock railgun tech in multiplayer? ...
- 10 Aug 2008, 08:52
- Forum: Addon discussions
- Topic: (Ingame Music) Pouso-G - Warzone Desolation
- Replies: 22
- Views: 16891
Re: (Ingame Music) Pouso-G - Warzone Desolation
It's the music's fault. It made me think of this!!111 Please make it stop!!1 ;)Jimmbob wrote:thats a very..morbid sounding video Kreuvf!
Smile!
- 09 Aug 2008, 14:10
- Forum: Addon discussions
- Topic: (Ingame Music) Pouso-G - Warzone Desolation
- Replies: 22
- Views: 16891
Re: (Ingame Music) Pouso-G - Warzone Desolation
Impressive. I could imagine a video for it: Project builds up its Alpha base, beta base, then the first "I will destroy you" --> nuclear missiles launched, parts of the original videos taken, distorted video transmissions, laser satellites (last "I will destroy you") + burning ba...