true in my case toomilo christiansen wrote:I want to edit my first posts too because for my mod manager almost 300 people have downloaded v1.0 AFTER v1.5 was released.
Search found 294 matches
- 20 Aug 2009, 18:19
- Forum: Artwork
- Topic: Just another Scavenger art
- Replies: 81
- Views: 46599
Re: Just another Scavenger art
- 20 Aug 2009, 09:26
- Forum: Addon discussions
- Topic: New Base Structures Mod
- Replies: 17
- Views: 12539
Re: New Base Structures Mod
indexing an image means to brining down the number of colours into a pallet of 256 colours That's what i'm talking about. And if you try it then you'll see that there is no such thing as loss of detai for elio's textures. Btw, almost all wz textures are now indexed, even the gradient water textures...
- 19 Aug 2009, 22:52
- Forum: Addon discussions
- Topic: New Base Structures Mod
- Replies: 17
- Views: 12539
Re: New Base Structures Mod
thats a good work, man
while the textures looks lovely on urban and snowy terrain i think they should be more sand colored for arizona
and surely you should index those pngs - will give a /4 in size at least - its a pain to dload 20megs when it can be 5
while the textures looks lovely on urban and snowy terrain i think they should be more sand colored for arizona
and surely you should index those pngs - will give a /4 in size at least - its a pain to dload 20megs when it can be 5
- 19 Aug 2009, 22:19
- Forum: Artwork
- Topic: Just another Scavenger art
- Replies: 81
- Views: 46599
Re: Just another Scavenger art
hey any updates? maybe you could update infantry and trikes that would be awesome I've been busy with the code for a while... so, nope... but there are plenty of a new stuff around lately :) As for infantry: that would require a LOT of work with a uncertain outcome, not sure that i want to cope wit...
- 12 Aug 2009, 21:54
- Forum: Technical Help / Troubleshooting
- Topic: New campaign... Akward start...
- Replies: 7
- Views: 3209
Re: New campaign... Akward start...
Very simple: there is no (re)initialization done for various global variables and structures before a game is loaded/started, this is very error-prone and is producing various glitches and bugs, some are visible like yours some are not and are very hard to track :( Personally I just quit and re-laun...
- 12 Aug 2009, 21:44
- Forum: Artwork
- Topic: Just another Scavenger art
- Replies: 81
- Views: 46599
Re: Just another Scavenger art
Here is a current snapshot of my campaign art-mod, so you can play a little... A brief summary: - New jeep model (no mgun for now) - New rocket jeep model (looks like pick-up :P) - New buggy model (incomplete, no mgun) - New scav walls, mg and cannon guard towers, flame tower - Re-worked textures fo...
- 12 Aug 2009, 02:33
- Forum: Artwork
- Topic: Just another Scavenger art
- Replies: 81
- Views: 46599
Re: Just another Scavenger art
Hmm... that's an optical illusion from warmer colors - i didn't touch the wall models... i think i can make 'em thinner a bitZarel wrote:The walls look a bit thick, though. Scavs use flimsier materials than that!
- 12 Aug 2009, 02:16
- Forum: Artwork
- Topic: Just another Scavenger art
- Replies: 81
- Views: 46599
Re: Just another Scavenger art
been offline a while but i wanted to say awesome i liked the buggies too :D The buggy is still very incomplete and needs a re-texturing (black box on a rear side should be a motor... ;) ) - it's just a fast downscale from jeep model... I've added my hi-res art into this mod and here is what we have...
- 11 Aug 2009, 21:15
- Forum: Development
- Topic: alright, who screwed up iniparser?
- Replies: 4
- Views: 2398
Re: alright, who screwed up iniparser?
That's from #778 and changes to iniparser caused by that ticket... Dunno how to fix the problem with the additional includes on Unix (as they are ok for MSVC) but I do know that the implicit declaration error should be resolved by the patch I've attached to the ticket...
- 10 Aug 2009, 18:47
- Forum: 2.3.x
- Topic: Updated EditWorld 32 for 2.x (2.1.x, 2.2.x ...)
- Replies: 50
- Views: 93239
Re: Updated EditWorld 32 for 2.x
guess I'm but still
freshly compiled from the 1.2.39rc01 package- 10 Aug 2009, 18:33
- Forum: 2.3.x
- Topic: Updated EditWorld 32 for 2.x (2.1.x, 2.2.x ...)
- Replies: 50
- Views: 93239
- 10 Aug 2009, 18:10
- Forum: Artwork
- Topic: Just another Scavenger art
- Replies: 81
- Views: 46599
Re: Just another Scavenger art
cool stuff man! are you going to release them any time soon? :P i would be happy if you give out your 'source' files too (e.g. 3dsmax, cinema4d, blender, etc.. i would like put it on warzone2100/originals in the subversion repository for the future regards elio Thanks elio, :D The thing is that the...
- 09 Aug 2009, 20:49
- Forum: Artwork
- Topic: Just another Scavenger art
- Replies: 81
- Views: 46599
Re: Just another Scavenger art
Yep, there's only the base element for now... kinda scav propulsions. Weapons will be added separately... allowing a various scav designs.Thyranim wrote:many jeeps without any weapons?
shoudl say stay in way to get crushed by tank overrun them ?
- 09 Aug 2009, 20:30
- Forum: Artwork
- Topic: Just another Scavenger art
- Replies: 81
- Views: 46599
Re: Just another Scavenger art
For some quirky reason I just flashed on Scavs making MONSTER trucks like "Big Foot" or the "Grave Digger"... but what heck, why not. Heavy equipment and ATVs too, for that matter.. The possibilities are endless really. Epic Scav units? :D :...: Now I do know how CnC3 got that M...
- 09 Aug 2009, 17:21
- Forum: Artwork
- Topic: Just another Scavenger art
- Replies: 81
- Views: 46599
Re: Just another Scavenger art
have too little time and when i have some i'm constantly finding myself in code modifications instead of modelingnew paradigm leader wrote:any new vehicles?
but here - take a look