Search found 125 matches
- 02 Oct 2009, 20:49
- Forum: Other Talk
- Topic: Make WZ2100 more attractive to female players!?
- Replies: 16
- Views: 5983
Re: Make WZ2100 more attractive to female players!?
Stop stereotyping women! There are lots of men(I assume) on this forum who have expressed a desire for more colorful and varied graphics. I doubt your girlfriend likes open-source FPS games either. Besides, there are females out there who would absolutely destroy you if you played them at Warzone. ;...
- 02 Oct 2009, 20:46
- Forum: Development
- Topic: Letting fortresses be built next to each other?
- Replies: 32
- Views: 9097
Re: Letting fortresses be built next to each other?
I know all of that,i knew it long time before,but it is fine with me. I would like to do much things about this game,but I don't know how to! So I do what i can and I'm satisfied with what is avalable. But i guess that i should warn you about that. About building,i don't build in line but 1 by 1,i ...
- 30 Sep 2009, 21:44
- Forum: Development
- Topic: Letting fortresses be built next to each other?
- Replies: 32
- Views: 9097
Re: Letting fortresses be built next to each other?
Although much discussion has taken place concerning fortresses, it appears that very little in-game testing has been done. Therefore I downloaded the fortress mod and did some testing of my own. The testing has shown several problems with treating fortresses as regular defenses. wz2100_shot_083.png ...
- 28 Sep 2009, 23:56
- Forum: Development
- Topic: Orginal additional psx music track
- Replies: 2
- Views: 1540
Re: Orginal additional psx music track
1. Make sure it's not the psx track on the Moddb page:
http://www.moddb.com/games/warzone-2100 ... bonus-song
2. Make sure it's legal to post it on the forums.
3. .ogg files have several compression levels. You could try Mediacoder or something similar.
http://www.moddb.com/games/warzone-2100 ... bonus-song
2. Make sure it's legal to post it on the forums.
3. .ogg files have several compression levels. You could try Mediacoder or something similar.
- 26 Sep 2009, 20:56
- Forum: Addon discussions
- Topic: cyborg APC (Ground Cyborg Transport)
- Replies: 39
- Views: 22460
Re: A wish, granted. (Ground Cyborg Transport)
First of all: I like the Idea of having APCs. Here's my two cents on it: The point in having APCs in the real world is that vehicles are faster than men. In WZ, cyborgs can keep pace with just about anything. Giving players a reason for using such ground transports would involve slowing cyborgs dow...
- 26 Sep 2009, 20:50
- Forum: Technical Help / Troubleshooting
- Topic: Portable warzone?
- Replies: 22
- Views: 12563
Re: Portable warzone?
I saw a portable Warzone 2100 on SourceForge. You might want to check it out.
- 26 Sep 2009, 20:45
- Forum: Mapping / Modding tools & discussions
- Topic: "War School"-A Map/Mod W.I.P.-locked sticky
- Replies: 302
- Views: 165173
Re: "War School" - A Map / Mod W.I.P.
A little anti-aliasing would improve the effect of the screenshots dramatically.
- 25 Sep 2009, 23:24
- Forum: Other Talk
- Topic: Mp cheaters are ruining the game.
- Replies: 48
- Views: 14431
Re: Mp cheaters are ruining the game.
Really? I've yet to run into a blatant cheater. Of course, some may just give themselves small power injections.
- 25 Sep 2009, 23:21
- Forum: Addon discussions
- Topic: KCM Mod
- Replies: 15
- Views: 7803
Re: KCM Mod
The LasSat's power can be increased a bit, but don't forget to keep it weak enough that it can't one-shot kill an enemy LasSat. Alternately, you could increase the HP of the structure, but I wouldn't recommend it.
- 25 Sep 2009, 23:12
- Forum: Addon discussions
- Topic: Original walls
- Replies: 41
- Views: 17843
Re: Original walls
I'm also not sure why they're glitching, don't normal walls do this anyway? The walls are exactly the same height as the hardpoints and corner walls. The old walls glitch in the texture transition, but not with the actual model. Apparently you modeled the texture for the hardpoints after the curren...
- 25 Sep 2009, 01:06
- Forum: Addon discussions
- Topic: Original walls
- Replies: 41
- Views: 17843
Re: Original walls
Glitches: z.png I don't like the square central column very well. I prefer the original look with the walls joining each other smoothly. Also, your texture looks a bit more cartoonish than the original walls(although look cartoonish as well). I know WZ is a somewhat cartoonish game, but realism is m...
- 24 Sep 2009, 20:30
- Forum: Development
- Topic: WZ2100 Text File Editor BETA
- Replies: 12
- Views: 6050
Re: WZ2100 Text File Editor BETA
OK, I get it. :) The tooltips show over the input box. I did find a minor bug, though. If at the starting "Choose File to Edit" box you click on a blank where there isn't a file name, an error message appears. I got the idea from you you know xD . You have no idea what a feeling of accompl...
- 23 Sep 2009, 23:18
- Forum: Addon discussions
- Topic: BecomePrey 2.92* (NOT the original 2.92!)
- Replies: 74
- Views: 35119
Re: BecomePrey 2.92
Folks, BP sounds very interesting from reading this whole thread in the last 20 minutes or so. With that being said I'm a little bit confused on a few different occasions. Please note that I haven't played BP yet so I may be incorrect in assuming a few things. 1. The map hack? I don't care about th...
- 23 Sep 2009, 23:11
- Forum: Technical Help / Troubleshooting
- Topic: playing online
- Replies: 6
- Views: 2622
Re: playing online
There is a bug where the first time you click "host" you get an error message. Just click "back" and then click "host" again. Let me know if this helps(works for me).
- 22 Sep 2009, 18:58
- Forum: Development
- Topic: WZ2100 Text File Editor BETA
- Replies: 12
- Views: 6050
Re: WZ2100 Text File Editor BETA
I'm not seeing any tooltips anywhere, must be a bug. You should consider using a separate pane for the description. I hate waiting for tips to pop up. Besides, the window is quite small. Just add a pane at the bottom or somewhere instead of using tooltips.
BTW, like your avatar bar.
BTW, like your avatar bar.