Search found 182 matches
- 03 Mar 2010, 02:24
- Forum: Other Talk
- Topic: Question from a newbie
- Replies: 11
- Views: 3458
Re: Question from a newbie
And even if it did have patches, it wouldn't. PS1 version only has the campaign game mode.
- 03 Mar 2010, 02:23
- Forum: Other Talk
- Topic: Techtree issues
- Replies: 13
- Views: 4247
Re: Techtree issues
Why would a weapon upgrade need a factory production upgrade anyway?
- 03 Mar 2010, 02:20
- Forum: Scripting
- Topic: Notepad++ UDL for wzscript
- Replies: 6
- Views: 4250
Re: Notepad++ UDL for wzscript
Oh I do. This could be very useful =]
- 02 Mar 2010, 20:37
- Forum: Ideas and suggestions
- Topic: Lateral Weapons
- Replies: 27
- Views: 8795
Re: Lateral Weapons
I think the only really truely useful reason for having two turrets would be one heavy cannon and a heavy machine gun. Like actual tanks do. Or side rockets or something.
- 01 Mar 2010, 13:45
- Forum: Other Talk
- Topic: You know you're a WZ nerd when...
- Replies: 11
- Views: 4484
You know you're a WZ nerd when...
You think of Light Cannon as "Cannon1Mk1" -_-
- 01 Mar 2010, 01:52
- Forum: Coding
- Topic: edit world src
- Replies: 3
- Views: 2728
Re: edit world src
Hmm well the one I've worked with the exported maps and the game likes them so I am not going to worry =]
- 28 Feb 2010, 16:38
- Forum: Coding
- Topic: edit world src
- Replies: 3
- Views: 2728
Re: edit world src
Well I used the one without "WDG ONLY" anyway.
Managed to fix the campaign edit world up a bit. (It had path problems when exporting maps).
Managed to fix the campaign edit world up a bit. (It had path problems when exporting maps).
- 28 Feb 2010, 00:57
- Forum: Coding
- Topic: edit world src
- Replies: 3
- Views: 2728
edit world src
What's the difference between
EditWorld
and
EditWorld(WDG ONLY)
?
EditWorld
and
EditWorld(WDG ONLY)
?
- 26 Feb 2010, 16:13
- Forum: Mapping / Modding tools & discussions
- Topic: Research tables.
- Replies: 4
- Views: 1896
Research tables.
Not clear on some of the columns of the research tables. Anyone got some info for me?
Result Structure:
ResearchName, StructName, UNKNOWN, UNKNOWN
Result Component:
ResearchName, CompName, UNKNOWN, UNKNOWN, UNKNOWN, UNKNOWN
Red Component:
ResearchName, CompName, UNKNOWN, UNKNOWN
Result Structure:
ResearchName, StructName, UNKNOWN, UNKNOWN
Result Component:
ResearchName, CompName, UNKNOWN, UNKNOWN, UNKNOWN, UNKNOWN
Red Component:
ResearchName, CompName, UNKNOWN, UNKNOWN
- 26 Feb 2010, 15:32
- Forum: Ideas and suggestions
- Topic: Ideas for a new cannon class
- Replies: 25
- Views: 8416
Re: Ideas for a new cannon class
For attacking I meant. But I hardly ever use them for defence either, MG kills off cyborgs well enough for me.Olrox wrote:Yeah, of course they are. Esp. when the enemy decides to swarm your base with heavy gunnersdmkp wrote:Flamers are really useless anyway haha.
- 26 Feb 2010, 15:17
- Forum: Ideas and suggestions
- Topic: Ideas for a new cannon class
- Replies: 25
- Views: 8416
Re: Ideas for a new cannon class
Flamers are really useless anyway haha.
- 25 Feb 2010, 23:34
- Forum: Mapping / Modding tools & discussions
- Topic: Questions about file formats
- Replies: 2
- Views: 1217
Re: Questions about file formats
Is the same method used for campaign maps?
I don't fully understand the gamedesc.lev file yet.
I don't fully understand the gamedesc.lev file yet.
- 25 Feb 2010, 22:36
- Forum: Mapping / Modding tools & discussions
- Topic: Questions about file formats
- Replies: 2
- Views: 1217
Questions about file formats
I'm currently rethinking my position on trying to mod for v1.10 due to the file formats being so bizarre. I am wondering, besides the odd stat table having extra columns. Are all the file formats the same inside the .wz files? Like are the map files compatible with both 2.x and 1.10? I'm working on ...
- 24 Feb 2010, 23:12
- Forum: 1.x
- Topic: Campaign world edit
- Replies: 15
- Views: 13983
Re: Campaign world edit
It doesn't have options to set directories though.
- 24 Feb 2010, 20:44
- Forum: 1.x
- Topic: Campaign world edit
- Replies: 15
- Views: 13983
Re: Campaign world edit
I was having some problems with "pcx" or something when I tried opening a map with it :/